https://www.khuxwiki.com/w/api.php?action=feedcontributions&user=72.172.203.139&feedformat=atomKHUX Wiki - User contributions [en]2024-03-28T17:12:35ZUser contributionsMediaWiki 1.38.2https://www.khuxwiki.com/w/index.php?title=Talk:Medal&diff=32095Talk:Medal2016-08-30T15:31:00Z<p>72.172.203.139: /* Buff/Debuff Tiers */</p>
<hr />
<div>Could "Guilt" instead be "Gilt", as in "(uncountable) Gold or other metal in a thin layer; gilding."?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 08:22, 20 May 2016 (PDT)<br />
2016 (PDT)<br />
:That's unlikely I think since it's spelled out this way in the game: [http://i.imgur.com/frp5FPS.png]. I think there are story implications behind this mechanics (the guilt symbol also appears along the other Disney and usual KH symbols in the game's background), they just haven't been explored yet. That's why I think it was a first bad translation decision to remove this word completely in the NA version, even more so since everyone seems to use it regardless. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 00:20, 21 May 2016 (PDT)<br />
<br />
"Guilt" is actually a term carried over from the original Chi into Unchained. The mechanic worked slightly different there and is reference to that. <br />
In Chi, it is generated from Heartless as opposed to fusing cards into copies of themselves and is based upon using the power of the "Sins of the Heartless" or something to that effect. [http://www.khinsider.com/kingdom-hearts-unchained-x/tutorials-reference/upgrading-abilities-guilt] Depending on how much was gained from Heartless would allow a strong attack of relative strength on your first turn. It actually makes little sense to still call it this in Unchained considering how the mechanic was changed making the English translation a bit more accurate. --[[User:Seiki|Seiki]] 01:22, 22 May 2016 (PDT)<br />
:You are absolutely right of course, still they decided to use the Power Bangle story cutscene and the "Guilt symbols" from browser [chi], so at least to me it seems there is still some meaning behind it. Many other mechanics were also changed in Unchained, so I don't think that's a point against it either. Maybe I just can't imagine that the translators have a better grap on the accurateness of certain game aspects than the original Japanese devs, that would really be a first for the series. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 11:07, 22 May 2016 (PDT)<br />
<br />
== Evolution ==<br />
<br />
Given that there are now several cases of non-standard evolution (Cid, Chip, Dale, Mickey & Broom Servants, Snow White, Seven Dwarfs), should we cover all the different methods on a list here, or have them as part of the infoboxes for each Medal?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 07:15, 25 May 2016 (PDT)<br />
<br />
:I don't know whether or not you're still thinking about this, but if there is to be an evolution section on this page, I think that it should discuss the basic premise, then list those examples. Players can then click on them to read their pages individually for details. ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
==Images==<br />
Has anyone made any progress on ripping the image assets for medals?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 07:15, 25 May 2016 (PDT)<br />
:Sign from KHInsider just recently released a [http://www.khinsider.com/kingdom-hearts-unchained-x/medals gallery] with all current 579 medal images. Anyone uploading these images here should credit her and link to the source, that's really the least that can be done.<br>Ripping images directly from the game is still not possible, I am at my wit's end with the stupid file format. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 11:24, 27 June 2016 (PDT)<br />
<br />
== Rarity and Guilt Organization ==<br />
<br />
Any chance this could be expanded to include a blurb about Metal Rarity and the links to the medium high and very high guilt metal lists? Having to navigate to the "Category" section to find anything is tiresome. Probably deserves its own section. Like what the definition between a premium metal and rare metal are. Also unclear where Event metals or even the "illustrated" ones would fit... are those not rare or premium metals? Yet not listed in the catagory so the "metal lists are incomplete"<br />
<br />
http://www.khunchainedx.com/wiki/Category:Common_Medals<br />
http://www.khunchainedx.com/wiki/Category:Rare_Medals<br />
http://www.khunchainedx.com/wiki/Category:Limited_Medals<br />
http://www.khunchainedx.com/wiki/Category:Illustrated_Medals<br />
All commons are Low Guilt<br />
http://www.khunchainedx.com/wiki/Category:Medium_Guilt<br />
http://www.khunchainedx.com/wiki/Category:High_Guilt<br />
http://www.khunchainedx.com/wiki/Category:Very_High_Guilt ''<small>—Preceding unsigned comment added by [[User:DeSpawn|DeSpawn]] ([[User talk:DeSpawn|talk]] • [[Special:Contributions/DeSpawn|contribs]])</small>''<br />
<br />
:Here's a table to start with:<br />
{{-}}<br />
{|border=1 cellpadding=2 cellspacing=0 style="text-align:left; font-size:10px" align="center"<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Rarity<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Minimum Stars<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Expected Guilt Level<br />
|-<br />
| '''[[:Category:Common Medals|Common]]''' || 1 || 1<br />
|-<br />
| '''[[:Category:Normal Medals|Normal]]''' || 3 || 2<br />
|-<br />
| '''[[:Category:Rare Medals|Rare/Epic]]''' || 5 || 3<br />
|-<br />
| '''[[:Category:Super Rare Medals|Super Rare]]''' || 6 || 4<br />
|}<br />
<br />
:I'll have to guess what the other terms mean. Event or Limited means for a limited time. Illustrated are always limited. Premium means paying real money is required (they are also always limited). ''<small>—Preceding unsigned comment added by [[User:97.91.209.73|97.91.209.73]] ([[User talk:97.91.209.73|talk]] • [[Special:Contributions/97.91.209.73|contribs]])</small>''<br />
::We have the categories being filled for the five rarities and four SAB levels. The categories give short descriptions of each; we can do that here as well.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:24, 19 June 2016 (PDT)<br />
<br />
== Buff/Debuff Tiers ==<br />
Does anyone have a citation for the 25% mantra? Some say that each tier is 20%, not 25%, and some also say that same-type (de)buffs stack additively, while different (de)buffs are multiplicative, so, for instance, DiZ + Vivi = 1.4, but DiZ + Seven Dwarves = 1.44. Did anyone ever run solid confirmations?[[Special:Contributions/72.172.203.139|72.172.203.139]] 03:04, 30 August 2016 (PDT)<br />
:I'm not seeing where the article is claiming 25% anywhere, but I believe there is a damage calculation spreadsheet hosted on the subreddit.[[Special:Contributions/204.11.142.106|204.11.142.106]] 06:35, 30 August 2016 (PDT)<br />
It's not on this article, strangely; it's just cited almost everywhere else on the Internet. Do you have a link to that subreddit? I'm not very familiar with navigating Reddit.[[Special:Contributions/72.172.203.139|72.172.203.139]] 08:31, 30 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Illustrated_Aerith&diff=32094Talk:Illustrated Aerith2016-08-30T15:29:34Z<p>72.172.203.139: Created page with "What do you call the drop boxes at the end of each medal page that let you jump to other medals by category? In the English medals, Illustrated Aerith doesn't show up.~~~~"</p>
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<div>What do you call the drop boxes at the end of each medal page that let you jump to other medals by category? In the English medals, Illustrated Aerith doesn't show up.[[Special:Contributions/72.172.203.139|72.172.203.139]] 08:29, 30 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Trident_Tail&diff=32091Trident Tail2016-08-30T13:19:49Z<p>72.172.203.139: /* Omega Drops */</p>
<hr />
<div>{{stub}}{{InfoboxRaidBoss<br />
|name= Trident Tail<br />
|image= [[File:Trident Tail KHX.png|300px]]<br />
|rarity= Normal<br />
|when= Standard<br />
|attributes= {{AttIcon|magic}} Magic<br />
|points= 2<br />
|quests= 351-375<br />
|imageO=[[File:Trident Tail Ω KHX.png|300px]]<br />
|rarityO= Rare<br />
|whenO= Standard<br />
|attributesO= {{AttIcon|magic}} Magic / {{AttIcon|speed}} Speed<br />
|pointsO= 2<br />
|questsO= <br />
}}<br />
A '''Trident Tail''' is a [[Raid Boss]] which can be fought in {{KHUX}}. Trident Tails can be encountered if a Raid Boss is triggered while playing Quests 351 through 375 and 396.<br />
<br />
'''Trident Tail Ω''' are rare and only have a small chance of spawning. <br />
<br />
==Strategy==<br />
{{sec-stub}}<br />
<br />
==Drops==<br />
<br />
{| class="wikitable"<br />
|+ Trident Tail<br />
! Levels<br />
! Victory<br />
! MVP/Host<br />
! All Points Defeated<br />
|-<br />
|1 - 9<br />
|<br />
★3 Huey ×2<br/><br />
★3 Louie ×2<br/><br />
★3 Dewey ×2<br />
|<br />
★3 Huey ×3<br/><br />
★3 Louie ×3<br/><br />
★3 Dewey ×3<br />
|<br />
★3 Huey ×2<br/><br />
★3 Louie ×2<br/><br />
★3 Dewey ×2<br />
|-<br />
|10 - 29<br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★5 Dewey ×1<br />
|<br />
★5 Huey ×2<br/><br />
★5 Louie ×2<br/><br />
★5 Dewey ×2<br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★5 Dewey ×1<br />
|-<br />
|30 - 99<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br />
|}<br />
<br />
=Omega Drops=<br />
<br />
{| class="wikitable"<br />
|+ Trident Tail Ω<br />
! Levels<br />
! Victory<br />
! MVP/Host<br />
! All Points Defeated<br />
|-<br />
|1 - 4<br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|-<br />
|5 - 14<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
★6 Cid x1<br/><br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|-<br />
|15 - 16<br />
|<br />
???<br/><br />
???<br/><br />
???<br/><br />
|<br />
???<br/><br />
???<br/><br />
???<br/><br />
|<br />
???<br/><br />
???<br/><br />
???<br/><br />
|-<br />
|17 - ???<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|<br />
★6 Huey ×2<br/><br />
★6 Louie ×2<br/><br />
★6 Dewey ×2<br/><br />
★6 Cid x1<br/><br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
<br />
|}<br />
<br />
==See also==<br />
*[[:Category:Trident Tail Quests]]<br />
<br />
{{RaidBosses}}<br />
[[Category:Raid Boss]]</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Medal&diff=32089Talk:Medal2016-08-30T10:04:54Z<p>72.172.203.139: </p>
<hr />
<div>Could "Guilt" instead be "Gilt", as in "(uncountable) Gold or other metal in a thin layer; gilding."?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 08:22, 20 May 2016 (PDT)<br />
2016 (PDT)<br />
:That's unlikely I think since it's spelled out this way in the game: [http://i.imgur.com/frp5FPS.png]. I think there are story implications behind this mechanics (the guilt symbol also appears along the other Disney and usual KH symbols in the game's background), they just haven't been explored yet. That's why I think it was a first bad translation decision to remove this word completely in the NA version, even more so since everyone seems to use it regardless. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 00:20, 21 May 2016 (PDT)<br />
<br />
"Guilt" is actually a term carried over from the original Chi into Unchained. The mechanic worked slightly different there and is reference to that. <br />
In Chi, it is generated from Heartless as opposed to fusing cards into copies of themselves and is based upon using the power of the "Sins of the Heartless" or something to that effect. [http://www.khinsider.com/kingdom-hearts-unchained-x/tutorials-reference/upgrading-abilities-guilt] Depending on how much was gained from Heartless would allow a strong attack of relative strength on your first turn. It actually makes little sense to still call it this in Unchained considering how the mechanic was changed making the English translation a bit more accurate. --[[User:Seiki|Seiki]] 01:22, 22 May 2016 (PDT)<br />
:You are absolutely right of course, still they decided to use the Power Bangle story cutscene and the "Guilt symbols" from browser [chi], so at least to me it seems there is still some meaning behind it. Many other mechanics were also changed in Unchained, so I don't think that's a point against it either. Maybe I just can't imagine that the translators have a better grap on the accurateness of certain game aspects than the original Japanese devs, that would really be a first for the series. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 11:07, 22 May 2016 (PDT)<br />
<br />
== Evolution ==<br />
<br />
Given that there are now several cases of non-standard evolution (Cid, Chip, Dale, Mickey & Broom Servants, Snow White, Seven Dwarfs), should we cover all the different methods on a list here, or have them as part of the infoboxes for each Medal?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 07:15, 25 May 2016 (PDT)<br />
<br />
:I don't know whether or not you're still thinking about this, but if there is to be an evolution section on this page, I think that it should discuss the basic premise, then list those examples. Players can then click on them to read their pages individually for details. ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
==Images==<br />
Has anyone made any progress on ripping the image assets for medals?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 07:15, 25 May 2016 (PDT)<br />
:Sign from KHInsider just recently released a [http://www.khinsider.com/kingdom-hearts-unchained-x/medals gallery] with all current 579 medal images. Anyone uploading these images here should credit her and link to the source, that's really the least that can be done.<br>Ripping images directly from the game is still not possible, I am at my wit's end with the stupid file format. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 11:24, 27 June 2016 (PDT)<br />
<br />
== Rarity and Guilt Organization ==<br />
<br />
Any chance this could be expanded to include a blurb about Metal Rarity and the links to the medium high and very high guilt metal lists? Having to navigate to the "Category" section to find anything is tiresome. Probably deserves its own section. Like what the definition between a premium metal and rare metal are. Also unclear where Event metals or even the "illustrated" ones would fit... are those not rare or premium metals? Yet not listed in the catagory so the "metal lists are incomplete"<br />
<br />
http://www.khunchainedx.com/wiki/Category:Common_Medals<br />
http://www.khunchainedx.com/wiki/Category:Rare_Medals<br />
http://www.khunchainedx.com/wiki/Category:Limited_Medals<br />
http://www.khunchainedx.com/wiki/Category:Illustrated_Medals<br />
All commons are Low Guilt<br />
http://www.khunchainedx.com/wiki/Category:Medium_Guilt<br />
http://www.khunchainedx.com/wiki/Category:High_Guilt<br />
http://www.khunchainedx.com/wiki/Category:Very_High_Guilt ''<small>—Preceding unsigned comment added by [[User:DeSpawn|DeSpawn]] ([[User talk:DeSpawn|talk]] • [[Special:Contributions/DeSpawn|contribs]])</small>''<br />
<br />
:Here's a table to start with:<br />
{{-}}<br />
{|border=1 cellpadding=2 cellspacing=0 style="text-align:left; font-size:10px" align="center"<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Rarity<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Minimum Stars<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Expected Guilt Level<br />
|-<br />
| '''[[:Category:Common Medals|Common]]''' || 1 || 1<br />
|-<br />
| '''[[:Category:Normal Medals|Normal]]''' || 3 || 2<br />
|-<br />
| '''[[:Category:Rare Medals|Rare/Epic]]''' || 5 || 3<br />
|-<br />
| '''[[:Category:Super Rare Medals|Super Rare]]''' || 6 || 4<br />
|}<br />
<br />
:I'll have to guess what the other terms mean. Event or Limited means for a limited time. Illustrated are always limited. Premium means paying real money is required (they are also always limited). ''<small>—Preceding unsigned comment added by [[User:97.91.209.73|97.91.209.73]] ([[User talk:97.91.209.73|talk]] • [[Special:Contributions/97.91.209.73|contribs]])</small>''<br />
::We have the categories being filled for the five rarities and four SAB levels. The categories give short descriptions of each; we can do that here as well.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:24, 19 June 2016 (PDT)<br />
<br />
== Buff/Debuff Tiers ==<br />
Does anyone have a citation for the 25% mantra? Some say that each tier is 20%, not 25%, and some also say that same-type (de)buffs stack additively, while different (de)buffs are multiplicative, so, for instance, DiZ + Vivi = 1.4, but DiZ + Seven Dwarves = 1.44. Did anyone ever run solid confirmations?[[Special:Contributions/72.172.203.139|72.172.203.139]] 03:04, 30 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=32088Talk:Raid Boss2016-08-30T09:49:59Z<p>72.172.203.139: /* Prime Omegas */</p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
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I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)<br />
<br />
<br />
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407<br />
<br />
== Gallery ==<br />
<br />
What's going on with the gallery here? Why are the images different scales?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:45, 30 June 2016 (PDT)<br />
:Dunno why it was messed up, fixed it though. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 11:50, 30 June 2016 (PDT)<br />
<br />
==Prime Omegas==<br />
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed "Prime Omegas." When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.{{unsigned}}<br />
That's strange. I was sure that I put that on the main page, hence why I didn't sign it. By the by, I'm also the one that was first to report a 68 raid, and I've also gotten them at much, much lower values. Since you have infinite AP right now, just run to 270 and go straight to the boss over and over, as though you were farming Fantastia Mickeys, and you'll see that raid values have more variance than we initially gave them credit for. ". . . usually ranging from 68 to 78" would probably be the most accurate representation of the algorithm before I do the more comprehensive write-up.[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:27, 25 August 2016 (PDT)<br />
<br />
Okay, I don't know how to respond to editing comments directly, so I'll just say it here: What about that is self-promotion? I didn't mention that I'm the one running it. It's not a thing that anyone is glory-hogging or getting paid for. It's a community project . . . by, of, and for the community. I reached out to the community. I don't . . . That criticism is frankly just stupid. :/<br />
:It's self-promotion for the fanproject. This is not a wiki about the fanproject, it's a wiki about the game. You're free to advertise it on the talk page, or ask the community whether it's acceptable to advertise it in the sitenotice (they will probably say yes, as they did for advertising the wiki's in-game party), but the article is about the raid bosses, not the fan project.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:11, 26 August 2016 (PDT)<br />
Does you not see how contrived that is, though? The wiki is entirely one big fan project. The Raid Boss page and that GameFAQs thread have the same goal, and if you narrow down the latter to a nub, it's specifically ''to get info for this wiki page.'' It's not like this is some side project with just one common element; this is explicitly a project on ''this'' content. We should be on the same side, here. Now, I'll grant that I don't know this wiki's rules because every wiki is different and their rules are unwritten and largely imaginary, but I'd think that some cooperation would not be too much to ask for. If you want it in the sitenotice, not here, who am I supposed to ask? The last time that someone asked for permissions to edit something, they didn't need it because this is a wiki and they were just being lazy . . .[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:06, 26 August 2016 (PDT)<br />
:It's not contrived. The scope of the wiki is the game, not fan efforts about the game. If we included fan efforts, then we would include articles ''about'' the wiki itself, like "The Great Anon Immigration of 2016" or other navel-gazing.<br />
:I mean, ''maybe'' a see also link would be okay, but I've not seen any other publication-based wiki have a full section for "fans are investigating this article at this address". That's not what the community agreed to focus on, and that's not what we've done anywhere else. If you want to start a discussion on Talk:Main Page to see if the community is interested in widening the scope, be my guest.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:01, 27 August 2016 (PDT)<br />
No, all that I wanted was to reach out to the community to provide for itself. As always, a small collection of people are supplying all the information for everyone. It's not navel-gazing, it's not promotion, and it's not even asking for "recognition." It's a project that requires outsourcing to complete in any reasonable length of time, so I tried to outsource. You want it to take forever? Fine. It will. This isn't like other articles because it's not just some descriptors and maybe loot tables; it's an expansive, detailed undertaking. But hey, fine, if you can't get that, it's your wiki. Do with it as you please.[[Special:Contributions/72.172.203.139|72.172.203.139]] 00:56, 28 August 2016 (PDT)<br />
::I think you're latching onto some other definition of what self-promotion means? [https://en.wikipedia.org/wiki/Wikipedia:Wikipedia_is_not_for_things_made_up_one_day This] is a good example. I'm not saying that you're trying to "trick" anyone, I'm saying that what you're doing literally falls outside of the agreed scope of the project, and if you'd like it to be included in a substantial manner, it's on you to convince the community to widen the scope. I mean, readers may be interested in the events of KH2 as well, but that's outside the scope of the wiki so we don't report on it.[[Special:Contributions/204.11.142.106|204.11.142.106]] 10:23, 29 August 2016 (PDT)<br />
I don't understand how you fail to understand that raid boss mechanics are not irrelevant to the raid boss page. This is not some fanfiction, a meme that some kids came up with, or story speculation. It's research into the mechanics of ''this friggin' content''. I don't know what could be any plainer. Enough, anyway. If you can't bring yourself to cooperate, and you can't even fathom how a discussion that you initially took part in and should understand the validity thereof is valid, you have no business insulting my intellect. Just . . . bloody . . . drop it.[[Special:Contributions/72.172.203.139|72.172.203.139]] 02:49, 30 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=31958Talk:Raid Boss2016-08-28T07:56:49Z<p>72.172.203.139: /* Prime Omegas */</p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
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::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
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I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)<br />
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<br />
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407<br />
<br />
== Gallery ==<br />
<br />
What's going on with the gallery here? Why are the images different scales?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:45, 30 June 2016 (PDT)<br />
:Dunno why it was messed up, fixed it though. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 11:50, 30 June 2016 (PDT)<br />
<br />
==Prime Omegas==<br />
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed "Prime Omegas." When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.{{unsigned}}<br />
That's strange. I was sure that I put that on the main page, hence why I didn't sign it. By the by, I'm also the one that was first to report a 68 raid, and I've also gotten them at much, much lower values. Since you have infinite AP right now, just run to 270 and go straight to the boss over and over, as though you were farming Fantastia Mickeys, and you'll see that raid values have more variance than we initially gave them credit for. ". . . usually ranging from 68 to 78" would probably be the most accurate representation of the algorithm before I do the more comprehensive write-up.[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:27, 25 August 2016 (PDT)<br />
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Okay, I don't know how to respond to editing comments directly, so I'll just say it here: What about that is self-promotion? I didn't mention that I'm the one running it. It's not a thing that anyone is glory-hogging or getting paid for. It's a community project . . . by, of, and for the community. I reached out to the community. I don't . . . That criticism is frankly just stupid. :/<br />
:It's self-promotion for the fanproject. This is not a wiki about the fanproject, it's a wiki about the game. You're free to advertise it on the talk page, or ask the community whether it's acceptable to advertise it in the sitenotice (they will probably say yes, as they did for advertising the wiki's in-game party), but the article is about the raid bosses, not the fan project.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:11, 26 August 2016 (PDT)<br />
Does you not see how contrived that is, though? The wiki is entirely one big fan project. The Raid Boss page and that GameFAQs thread have the same goal, and if you narrow down the latter to a nub, it's specifically ''to get info for this wiki page.'' It's not like this is some side project with just one common element; this is explicitly a project on ''this'' content. We should be on the same side, here. Now, I'll grant that I don't know this wiki's rules because every wiki is different and their rules are unwritten and largely imaginary, but I'd think that some cooperation would not be too much to ask for. If you want it in the sitenotice, not here, who am I supposed to ask? The last time that someone asked for permissions to edit something, they didn't need it because this is a wiki and they were just being lazy . . .[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:06, 26 August 2016 (PDT)<br />
:It's not contrived. The scope of the wiki is the game, not fan efforts about the game. If we included fan efforts, then we would include articles ''about'' the wiki itself, like "The Great Anon Immigration of 2016" or other navel-gazing.<br />
:I mean, ''maybe'' a see also link would be okay, but I've not seen any other publication-based wiki have a full section for "fans are investigating this article at this address". That's not what the community agreed to focus on, and that's not what we've done anywhere else. If you want to start a discussion on Talk:Main Page to see if the community is interested in widening the scope, be my guest.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 18:01, 27 August 2016 (PDT)<br />
No, all that I wanted was to reach out to the community to provide for itself. As always, a small collection of people are supplying all the information for everyone. It's not navel-gazing, it's not promotion, and it's not even asking for "recognition." It's a project that requires outsourcing to complete in any reasonable length of time, so I tried to outsource. You want it to take forever? Fine. It will. This isn't like other articles because it's not just some descriptors and maybe loot tables; it's an expansive, detailed undertaking. But hey, fine, if you can't get that, it's your wiki. Do with it as you please.[[Special:Contributions/72.172.203.139|72.172.203.139]] 00:56, 28 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=31933Talk:Raid Boss2016-08-27T02:06:07Z<p>72.172.203.139: /* Prime Omegas */</p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
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Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
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::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
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I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)<br />
<br />
<br />
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407<br />
<br />
== Gallery ==<br />
<br />
What's going on with the gallery here? Why are the images different scales?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:45, 30 June 2016 (PDT)<br />
:Dunno why it was messed up, fixed it though. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 11:50, 30 June 2016 (PDT)<br />
<br />
==Prime Omegas==<br />
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed "Prime Omegas." When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.{{unsigned}}<br />
That's strange. I was sure that I put that on the main page, hence why I didn't sign it. By the by, I'm also the one that was first to report a 68 raid, and I've also gotten them at much, much lower values. Since you have infinite AP right now, just run to 270 and go straight to the boss over and over, as though you were farming Fantastia Mickeys, and you'll see that raid values have more variance than we initially gave them credit for. ". . . usually ranging from 68 to 78" would probably be the most accurate representation of the algorithm before I do the more comprehensive write-up.[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:27, 25 August 2016 (PDT)<br />
<br />
Okay, I don't know how to respond to editing comments directly, so I'll just say it here: What about that is self-promotion? I didn't mention that I'm the one running it. It's not a thing that anyone is glory-hogging or getting paid for. It's a community project . . . by, of, and for the community. I reached out to the community. I don't . . . That criticism is frankly just stupid. :/<br />
:It's self-promotion for the fanproject. This is not a wiki about the fanproject, it's a wiki about the game. You're free to advertise it on the talk page, or ask the community whether it's acceptable to advertise it in the sitenotice (they will probably say yes, as they did for advertising the wiki's in-game party), but the article is about the raid bosses, not the fan project.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:11, 26 August 2016 (PDT)<br />
Does you not see how contrived that is, though? The wiki is entirely one big fan project. The Raid Boss page and that GameFAQs thread have the same goal, and if you narrow down the latter to a nub, it's specifically ''to get info for this wiki page.'' It's not like this is some side project with just one common element; this is explicitly a project on ''this'' content. We should be on the same side, here. Now, I'll grant that I don't know this wiki's rules because every wiki is different and their rules are unwritten and largely imaginary, but I'd think that some cooperation would not be too much to ask for. If you want it in the sitenotice, not here, who am I supposed to ask? The last time that someone asked for permissions to edit something, they didn't need it because this is a wiki and they were just being lazy . . .[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:06, 26 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=31932Talk:Raid Boss2016-08-27T02:05:42Z<p>72.172.203.139: /* Prime Omegas */</p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
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Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
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::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
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I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)<br />
<br />
<br />
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407<br />
<br />
== Gallery ==<br />
<br />
What's going on with the gallery here? Why are the images different scales?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:45, 30 June 2016 (PDT)<br />
:Dunno why it was messed up, fixed it though. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 11:50, 30 June 2016 (PDT)<br />
<br />
==Prime Omegas==<br />
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed "Prime Omegas." When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.{{unsigned}}<br />
That's strange. I was sure that I put that on the main page, hence why I didn't sign it. By the by, I'm also the one that was first to report a 68 raid, and I've also gotten them at much, much lower values. Since you have infinite AP right now, just run to 270 and go straight to the boss over and over, as though you were farming Fantastia Mickeys, and you'll see that raid values have more variance than we initially gave them credit for. ". . . usually ranging from 68 to 78" would probably be the most accurate representation of the algorithm before I do the more comprehensive write-up.[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:27, 25 August 2016 (PDT)<br />
<br />
Okay, I don't know how to respond to editing comments directly, so I'll just say it here: What about that is self-promotion? I didn't mention that I'm the one running it. It's not a thing that anyone is glory-hogging or getting paid for. It's a community project . . . by, of, and for the community. I reached out to the community. I don't . . . That criticism is frankly just stupid. :/<br />
:It's self-promotion for the fanproject. This is not a wiki about the fanproject, it's a wiki about the game. You're free to advertise it on the talk page, or ask the community whether it's acceptable to advertise it in the sitenotice (they will probably say yes, as they did for advertising the wiki's in-game party), but the article is about the raid bosses, not the fan project.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:11, 26 August 2016 (PDT)<br />
Does you not see how contrived that is, though? The wiki is entirely one big fan project. The Raid Boss page and that GameFAQs thread have the same goal, and if you narrow down the latter to a nub, it's specifically ''to get info for this wiki page.'' It's not like this is some side project with just one common element; this is explicitly a project on ''this'' content. We should be on the same side, here. Now, I'll grant that I don't know this wiki's rules because every wiki is different and their rules are unwritten and largely imaginary, but I'd think that some cooperation would not be too much to ask for. If you want it in the sitenotice, not here, who am I supposed to ask? The last time that someone asked for permissions to edit something, they didn't need it because this is a wiki and they were just being lazy . . .</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Trident_Tail&diff=31931Talk:Trident Tail2016-08-27T01:47:53Z<p>72.172.203.139: </p>
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<div>The loot difference is confirmed. The only part that isn't confirmed is the exact Omega Trident Tail level at which it occurs.[[Special:Contributions/72.172.203.139|72.172.203.139]] 09:16, 26 August 2016 (PDT)<br />
:Okay, which level is it confirmed to be different at? If need be, we can have a line that is just "14-16 ??? ??? ???"[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:09, 26 August 2016 (PDT)<br />
It's confirmed as of Lv17. We assume that it happened at 15 because that fits the pattern. It sure as sugar isn't clear up at 23.[[Special:Contributions/72.172.203.139|72.172.203.139]] 18:47, 26 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Trident_Tail&diff=31923Talk:Trident Tail2016-08-26T16:16:37Z<p>72.172.203.139: Created page with "The loot difference is confirmed. The only part that isn't confirmed is the exact Omega Trident Tail level at which it occurs.~~~~"</p>
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<div>The loot difference is confirmed. The only part that isn't confirmed is the exact Omega Trident Tail level at which it occurs.[[Special:Contributions/72.172.203.139|72.172.203.139]] 09:16, 26 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=31922Talk:Raid Boss2016-08-26T16:13:52Z<p>72.172.203.139: /* Prime Omegas */</p>
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<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
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Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
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::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)<br />
<br />
<br />
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407<br />
<br />
== Gallery ==<br />
<br />
What's going on with the gallery here? Why are the images different scales?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:45, 30 June 2016 (PDT)<br />
:Dunno why it was messed up, fixed it though. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 11:50, 30 June 2016 (PDT)<br />
<br />
==Prime Omegas==<br />
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed "Prime Omegas." When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.{{unsigned}}<br />
That's strange. I was sure that I put that on the main page, hence why I didn't sign it. By the by, I'm also the one that was first to report a 68 raid, and I've also gotten them at much, much lower values. Since you have infinite AP right now, just run to 270 and go straight to the boss over and over, as though you were farming Fantastia Mickeys, and you'll see that raid values have more variance than we initially gave them credit for. ". . . usually ranging from 68 to 78" would probably be the most accurate representation of the algorithm before I do the more comprehensive write-up.[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:27, 25 August 2016 (PDT)<br />
<br />
Okay, I don't know how to respond to editing comments directly, so I'll just say it here: What about that is self-promotion? I didn't mention that I'm the one running it. It's not a thing that anyone is glory-hogging or getting paid for. It's a community project . . . by, of, and for the community. I reached out to the community. I don't . . . That criticism is frankly just stupid. :/</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Trident_Tail&diff=31907Trident Tail2016-08-26T03:58:33Z<p>72.172.203.139: /* Omega Drops */</p>
<hr />
<div>{{stub}}{{InfoboxRaidBoss<br />
|name= Trident Tail<br />
|image= [[File:Trident Tail KHX.png|300px]]<br />
|rarity= Normal<br />
|when= Standard<br />
|attributes= {{magic}} Magic<br />
|points= 2<br />
|quests= 351-375<br />
|imageO=[[File:Trident Tail Ω KHX.png|300px]]<br />
|rarityO= Rare<br />
|whenO= Standard<br />
|attributesO= {{magic}} Magic / {{speed}} Sped<br />
|pointsO= 2<br />
|questsO= <br />
}}<br />
A '''Trident Tail''' is a [[Raid Boss]] which can be fought in {{KHUX}}. Trident Tails can be encountered if a Raid Boss is triggered while playing Quests 351 through 375 and 398.<br />
<br />
'''Trident Tail Ω''' are rare and only have a small chance of spawning. <br />
<br />
==Strategy==<br />
{{sec-stub}}<br />
<br />
==Drops==<br />
<br />
{| class="wikitable"<br />
|+ Trident Tail<br />
! Levels<br />
! Victory<br />
! MVP/Host<br />
! All Points Defeated<br />
|-<br />
|1 - 9<br />
|<br />
★3 Huey ×2<br/><br />
★3 Louie ×2<br/><br />
★3 Dewey ×2<br />
|<br />
★3 Huey ×3<br/><br />
★3 Louie ×3<br/><br />
★3 Dewey ×3<br />
|<br />
★3 Huey ×2<br/><br />
★3 Louie ×2<br/><br />
★3 Dewey ×2<br />
|-<br />
|10 - 29<br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★5 Dewey ×1<br />
|<br />
★5 Huey ×2<br/><br />
★5 Louie ×2<br/><br />
★5 Dewey ×2<br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★5 Dewey ×1<br />
|-<br />
|30 - ?<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br />
|}<br />
<br />
=Omega Drops=<br />
<br />
{| class="wikitable"<br />
|+ Trident Tail Ω<br />
! Levels<br />
! Victory<br />
! MVP/Host<br />
! All Points Defeated<br />
|-<br />
|1 - 4<br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|<br />
★5 Huey ×1<br/><br />
★5 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|-<br />
|5 - 14*<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
★6 Cid x1<br/><br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|-<br />
|15* - ??<br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|<br />
★6 Huey ×2<br/><br />
★6 Louie ×2<br/><br />
★6 Dewey ×2<br/><br />
★6 Cid x1<br/><br />
|<br />
★6 Huey ×1<br/><br />
★6 Louie ×1<br/><br />
★6 Dewey ×1<br/><br />
|}<br />
<br />
<code>*</code>unconfirmed<br />
<br />
==See also==<br />
*[[:Category:Trident Tail Quests]]<br />
<br />
{{RaidBosses}}<br />
[[Category:Raid Boss]]</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Raid_Boss&diff=31906Raid Boss2016-08-26T03:19:55Z<p>72.172.203.139: </p>
<hr />
<div>[[File:Raid Boss.png|thumb|Raid Boss Event|200px]]<br />
<!--These tough enemies will try to block the path to your next quest, but don't let that deter you. You can earn a lot of Lux even if you're defeated!<br />
<br />
Raid Bosses have several points. Each point you defeat will stun them for one turn. Bring down the Raid Boss to get rare items!<br />
<br />
★The Raid Boss's level resets at the beginning of every month.<br />
Raid Bosses<br />
<br />
If you cannot defeat the Raid Boss in one attempt, a support request will automatically be sent to your party members and other players. If multiple players join the Raid Boss battle that you host, the participants will be displayed on the results screen and receive rewards for their help during the battle. The player who dealt the most damage will be crowned the MVP and receive a great prize!<br />
<br />
If the Raid Boss is defeated while you are attacking, that damage will not be included in the damage total when deciding the MVP.--><br />
'''Raid Bosses''' are unusually powerful Heartless which are encountered after defeating approximately a set number of enemies; the specific number differs by player and can range from 68{{?}} to 84.<!--see talk page--> Raid bosses only last 10 minutes before disappearing and cost zero AP to fight the first time. The Raid Boss spawned depends on which quest you last completed.<br />
<br />
{| class="wikitable"<br />
!Name<br />
!Quests spawned<br />
!Attribute<br />
|-<br />
|[[Behemoth]] || 1-34, 131-160<ref>Omega spawn</ref> || {{power}}<br />
|-<br />
|[[Guard Armor]] || 35-66, 161-188<ref>Omega spawn</ref> || {{speed}}<br />
|-<br />
|[[Darkside]] || 67-96, 189-220<ref>Omega spawn</ref> || {{speed}}<br />
|-<br />
|[[Trickmaster]] || 97-130, 221-250<ref>Omega spawn</ref> || {{magic}}<br />
|-<br />
|[[Savage Spider]] || 300-350<!--alternates with Trident Tail 401-425--> || {{power}}<br />
|-<br />
|[[Trident Tail]] || 351-375<!--alternates with Savage Spider 401-425--> || {{magic}}<br />
|-<br />
|[[Queen Bee]] || [[Queen Bee (Quest)|Zootopia event only]] || {{speed}}<br />
|-<br />
|[[Green Trident Tail]] || [[Lure a Green Trident Tail|Trident event only]] || {{speed}}&{{power}}<br />
|-<br />
|[[Fortress Crab Ω]] || [[Raid Level: Legendary! Don't go alone!|Fortress Crab Ω event only]] || All (main {{power}})<br />
|-<br />
|[[Submarine Carp]] || [[Lure a Submarine Carp|Submarine event only]] || {{power}}&{{magic}}<br />
|}<br />
<br />
Raid bosses drop a sizeable amount of lux whenever damaged. Defeating them gives one or more random rewards, which can be viewed in advance by tapping the boss's image on the Quests screen. Every time you defeat a raid boss you summoned, it goes up a level. When you next encounter the raid boss, it'll be stronger, and will also give more lux as well as a chance at better medals compared to before. Each raid boss has its own individual level that resets at the end of the month.<br />
<br />
Raid Bosses all have at least one weak point which can be targeted; defeating one of these weak points delays the enemy's turn by one round. Defeating all of the enemy's weak points prior to defeating the Raid Boss grants you the All Points Defeated reward. Raid Bosses have from one to five weak points.<br />
<br />
If you fail to defeat the Raid Boss you have spawned, you may pay 10 AP to try to finish it off. Party members can also pay 10 AP to assist you for a chance at the shared rewards. Weak points will remain defeated for 3 minutes, during which the boss will begin the rematch stunned for the appropriate number of turns. This timer will be reset whenever a player fights the boss. When the stun wears off, defeated weak points will be revived with partial HP.<br />
<br />
Rewards are granted based on the Raid Boss level, which Raid Boss you are facing, and meeting certain criteria.<br />
*Victory - Just defeat the Raid Boss prior to the timer running out. All participants in the raid will receive this.<br />
*MVP/Host - The person who ran into the Raid Boss and the person who did the most damage to the main point will receive this. If the MVP and Host are the same person, they will not receive a second reward.<br />
*All Points Defeated - If the boss had all the weak points destroyed prior to being defeated, then all participants in the raid will receive this.<br />
<br />
=== Omega Raid Bosses ===<br />
Omega Raid Bosses are rare versions of each Raid Boss. They are more powerful and grant greater rewards, but follow all the same rules as normal Raid Bosses except that they have a twenty minute timer instead. Sometimes, their weak point will have different attributes. They are noticeably different visually, displaying an alternate color scheme compared to their lesser forms.<br />
<br />
Much like their lesser counterparts, Omega Raid Bosses also have their own individual levels and increase in level as you defeat them.<br />
<br />
If you have "Support Alerts" turned on in your settings, your phone will receive a push notification when a party member requests assistance with an Omega Raid Boss.<br />
<br />
==Prime Omegas==<br />
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed "Prime Omegas." When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.<br />
<br />
== Gallery ==<br />
<gallery mode=packed-overlay height=150px style="text-align:left"><br />
File:Darkside KHX.png|[[Darkside]]<br />
File:Darkside Ω KHX.png|[[Darkside Ω]]<br />
File:Guard Armor KHX.png|[[Guard Armor]]<br />
File:Guard Armor Ω KHX.png|[[Guard Armor Ω]]<br />
File:Behemoth KHX.png|[[Behemoth]]<br />
File:Behemoth Ω KHX.png|[[Behemoth Ω]]<br />
File:Trickmaster KHX.png|[[Trickmaster]]<br />
File:Trickmaster Ω KHX.png|[[Trickmaster Ω]]<br />
File:Savage Spider KHX.png|[[Savage Spider]]<br />
File:Venomous Spider KHX.png|[[Venomous Spider]]<br />
File:Trident Tail KHX.png|[[Trident Tail]]<br />
File:Trident Tail Ω KHX.png|[[Trident Tail Ω]]<br />
File:Queen Bee KHX.png|[[Queen Bee]]<br />
File:Queen Bee Ω KHX.png|[[Queen Bee Ω]]<br />
File:Green Trident Tail KHX.png|[[Green Trident Tail|Green Trident Tail Ω]]<br />
File:Fortress Crab Ω KHX.png|[[Fortress Crab Ω|Fortress Crab Ω]]<br />
File:Submarine Carp KHX.png|[[Submarine Carp]]<br />
</Gallery><br />
<br />
== Notes and References ==<br />
{{reflist}}<br />
<br />
{{RaidBosses}}<br />
[[Category:Raid Boss| ]]</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=31905Talk:Raid Boss2016-08-26T02:27:31Z<p>72.172.203.139: /* Prime Omegas */</p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)<br />
<br />
<br />
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407<br />
<br />
== Gallery ==<br />
<br />
What's going on with the gallery here? Why are the images different scales?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:45, 30 June 2016 (PDT)<br />
:Dunno why it was messed up, fixed it though. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 11:50, 30 June 2016 (PDT)<br />
<br />
==Prime Omegas==<br />
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed "Prime Omegas." When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.{{unsigned}}<br />
That's strange. I was sure that I put that on the main page, hence why I didn't sign it. By the by, I'm also the one that was first to report a 68 raid, and I've also gotten them at much, much lower values. Since you have infinite AP right now, just run to 270 and go straight to the boss over and over, as though you were farming Fantastia Mickeys, and you'll see that raid values have more variance than we initially gave them credit for. ". . . usually ranging from 68 to 78" would probably be the most accurate representation of the algorithm before I do the more comprehensive write-up.[[Special:Contributions/72.172.203.139|72.172.203.139]] 19:27, 25 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Raid_Boss&diff=31162Raid Boss2016-08-22T09:15:08Z<p>72.172.203.139: /* Omega Raid Bosses */</p>
<hr />
<div>[[File:Raid Boss.png|thumb|Raid Boss Event|200px]]<br />
<!--These tough enemies will try to block the path to your next quest, but don't let that deter you. You can earn a lot of Lux even if you're defeated!<br />
<br />
Raid Bosses have several points. Each point you defeat will stun them for one turn. Bring down the Raid Boss to get rare items!<br />
<br />
★The Raid Boss's level resets at the beginning of every month.<br />
Raid Bosses<br />
<br />
If you cannot defeat the Raid Boss in one attempt, a support request will automatically be sent to your party members and other players. If multiple players join the Raid Boss battle that you host, the participants will be displayed on the results screen and receive rewards for their help during the battle. The player who dealt the most damage will be crowned the MVP and receive a great prize!<br />
<br />
If the Raid Boss is defeated while you are attacking, that damage will not be included in the damage total when deciding the MVP.--><br />
'''Raid Bosses''' are unusually powerful Heartless which are encountered after defeating approximately a set number of enemies; the specific number differs by player and can range from 68{{?}} to 84.<!--see talk page--> Raid bosses only last 10 minutes before disappearing and cost zero AP to fight the first time. The Raid Boss spawned depends on which quest you last completed.<br />
<br />
{| class="wikitable"<br />
!Name<br />
!Quests spawned<br />
!Attribute<br />
|-<br />
|[[Behemoth]] || 1-34, 131-160<ref>Omega spawn</ref> || {{power}}<br />
|-<br />
|[[Guard Armor]] || 35-66, 161-188<ref>Omega spawn</ref> || {{speed}}<br />
|-<br />
|[[Darkside]] || 67-96, 189-220<ref>Omega spawn</ref> || {{speed}}<br />
|-<br />
|[[Trickmaster]] || 97-130, 221-250<ref>Omega spawn</ref> || {{magic}}<br />
|-<br />
|[[Savage Spider]] || 300-350<!--alternates with Trident Tail 401-425--> || {{power}}<br />
|-<br />
|[[Trident Tail]] || 351-375<!--alternates with Savage Spider 401-425--> || {{magic}}<br />
|-<br />
|[[Queen Bee]] || [[Queen Bee (Quest)|Zootopia event only]] || {{speed}}<br />
|-<br />
|[[Green Trident Tail]] || [[Lure a Green Trident Tail|Trident event only]] || {{speed}}&{{power}}<br />
|-<br />
|[[Fortress Crab Ω]] || [[Raid Level: Legendary! Don't go alone!|Fortress Crab Ω event only]] || All (main {{power}})<br />
|-<br />
|[[Submarine Carp]] || [[Lure a Submarine Carp|Submarine event only]] || {{power}}&{{magic}}<br />
|}<br />
<br />
Raid bosses drop a sizeable amount of lux whenever damaged. Defeating them gives one or more random rewards, which can be viewed in advance by tapping the boss's image on the Quests screen. Every time you defeat a raid boss you summoned, it goes up a level. When you next encounter the raid boss, it'll be stronger, and will also give more lux as well as a chance at better medals compared to before. Each raid boss has its own individual level that resets at the end of the month.<br />
<br />
Raid Bosses all have at least one weak point which can be targeted; defeating one of these weak points delays the enemy's turn by one round. Defeating all of the enemy's weak points prior to defeating the Raid Boss grants you the All Points Defeated reward. Raid Bosses have from one to five weak points.<br />
<br />
If you fail to defeat the Raid Boss you have spawned, you may pay 10 AP to try to finish it off. Party members can also pay 10 AP to assist you for a chance at the shared rewards. Weak points will remain defeated for 3 minutes, during which the boss will begin the rematch stunned for the appropriate number of turns. This timer will be reset whenever a player fights the boss. When the stun wears off, defeated weak points will be revived with partial HP.<br />
<br />
Rewards are granted based on the Raid Boss level, which Raid Boss you are facing, and meeting certain criteria.<br />
*Victory - Just defeat the Raid Boss prior to the timer running out. All participants in the raid will receive this.<br />
*MVP/Host - The person who ran into the Raid Boss and the person who did the most damage to the main point will receive this. If the MVP and Host are the same person, they will not receive a second reward.<br />
*All Points Defeated - If the boss had all the weak points destroyed prior to being defeated, then all participants in the raid will receive this.<br />
<br />
=== Omega Raid Bosses ===<br />
Omega Raid Bosses are rare versions of each Raid Boss. They are more powerful and grant greater rewards, but follow all the same rules as normal Raid Bosses except that they have a twenty minute timer instead. Sometimes, their weak point will have different attributes. They are noticeably different visually, displaying an alternate color scheme compared to their lesser forms.<br />
<br />
Much like their lesser counterparts, Omega Raid Bosses also have their own individual levels and increase in level as you defeat them.<br />
<br />
If you have "Support Alerts" turned on in your settings, your phone will receive a push notification when a party member requests assistance with an Omega Raid Boss.<br />
<br />
There is currently a campaign to test missions for Omega Raid frequencies, as it is clear that not all missions are made equal. Missions with exceptionally high rates are dubbed "Prime Omegas." When complete, the results will be uploaded here. To follow along and/or participate in the meantime, go to [http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407]this GameFAQs thread.<br />
<br />
== Gallery ==<br />
<gallery mode=packed-overlay height=150px style="text-align:left"><br />
File:Darkside KHX.png|[[Darkside]]<br />
File:Darkside Ω KHX.png|[[Darkside Ω]]<br />
File:Guard Armor KHX.png|[[Guard Armor]]<br />
File:Guard Armor Ω KHX.png|[[Guard Armor Ω]]<br />
File:Behemoth KHX.png|[[Behemoth]]<br />
File:Behemoth Ω KHX.png|[[Behemoth Ω]]<br />
File:Trickmaster KHX.png|[[Trickmaster]]<br />
File:Trickmaster Ω KHX.png|[[Trickmaster Ω]]<br />
File:Savage Spider KHX.png|[[Savage Spider]]<br />
File:Venomous Spider KHX.png|[[Venomous Spider]]<br />
File:Trident Tail KHX.png|[[Trident Tail]]<br />
File:Trident Tail Ω KHX.png|[[Trident Tail Ω]]<br />
File:Queen Bee KHX.png|[[Queen Bee]]<br />
File:Queen Bee Ω KHX.png|[[Queen Bee Ω]]<br />
File:Green Trident Tail KHX.png|[[Green Trident Tail|Green Trident Tail Ω]]<br />
File:Fortress Crab Ω KHX.png|[[Fortress Crab Ω|Fortress Crab Ω]]<br />
File:Submarine Carp KHX.png|[[Submarine Carp]]<br />
</Gallery><br />
<br />
== Notes and References ==<br />
{{reflist}}<br />
<br />
{{RaidBosses}}<br />
[[Category:Raid Boss| ]]</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Mowgli_%26_Baloo&diff=31157Talk:Mowgli & Baloo2016-08-22T08:45:56Z<p>72.172.203.139: </p>
<hr />
<div>For ten minutes, this was available on the NA version! It must have been a mistake on the developers' part. I got a 5*+3 one. Would you like me to get the 6* data to you?[[Special:Contributions/72.172.203.139|72.172.203.139]] 00:57, 22 August 2016 (PDT)<br />
:This is not a mistake. Look in the notices. "The event quests will become available for 30 minutes randomly throughout the event period." -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 01:07, 22 August 2016 (PDT)<br />
My bad. My notices weren't loading, so I had no way to know. Thanks.[[Special:Contributions/72.172.203.139|72.172.203.139]] 01:45, 22 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Mowgli_%26_Baloo&diff=31139Talk:Mowgli & Baloo2016-08-22T07:57:13Z<p>72.172.203.139: Created page with "For ten minutes, this was available on the NA version! It must have been a mistake on the developers' part. I got a 5*+3 one. Would you like me to get the 6* data to you?~~~~"</p>
<hr />
<div>For ten minutes, this was available on the NA version! It must have been a mistake on the developers' part. I got a 5*+3 one. Would you like me to get the 6* data to you?[[Special:Contributions/72.172.203.139|72.172.203.139]] 00:57, 22 August 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Jasmine&diff=29511Talk:Jasmine2016-07-31T16:35:33Z<p>72.172.203.139: Created page with "Is the order wrong for the new medals on this site or [https://docs.google.com/spreadsheets/d/1GLAMzKPHRUxi1b5RmuPfDaJeYS7Mm-hwcglQ7HHYFjY/edit#gid=0]this spreadsheet?"</p>
<hr />
<div>Is the order wrong for the new medals on this site or [https://docs.google.com/spreadsheets/d/1GLAMzKPHRUxi1b5RmuPfDaJeYS7Mm-hwcglQ7HHYFjY/edit#gid=0]this spreadsheet?</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=User_talk:KrytenKoro&diff=23469User talk:KrytenKoro2016-07-12T11:44:39Z<p>72.172.203.139: /* Medals Template */</p>
<hr />
<div>== Notes ==<br />
<br />
1 Moogle - 1000<br />
3 Moogle - 3500<br />
5 Moogle - 12200<br />
6 Moogle - 32000<br />
<br />
Moogle Book of Prophecies medals<br />
<br />
https://www.reddit.com/r/KingdomHearts/comments/4k6g1y/khux_spending_66000_jewels_in_a_character/<br />
https://www.reddit.com/r/KingdomHearts/comments/4k7q82/khux_520_time_to_goof_off/<br />
http://kh13.com/forum/topic/96070-official-wiki-planning-discussion-thread/page-3<br />
http://www.khunchainedx.com/wiki/Daily_Challenge:_Jewels_%2805/20/16%29<br />
http://digimon.wikia.com/wiki/Yuko_Mizutani?curid=52470&diff=419880&oldid=400446<br />
http://www.khwiki.com/index.php?title=Dodge_Slash&curid=18073&diff=702128&oldid=683161<br />
<br />
== Mission Template ==<br />
<br />
Instead of lazily creating pages by copy pasting the text from the old mission pages, why don't you just use the mission template? <br />
http://www.khunchainedx.com/wiki/Template:InfoMissionKHUX [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 18:54, 9 May 2016 (PDT)Kikuhime<br />
<br />
== Medals Template ==<br />
I was looking over this and still have some questions and/or suggestions regarding the stats.<br />
#Calculating the attack/defense stats is a great idea, I'll try to get the values for each level with the JP version since leveling up only one level is quite costly and I don't have that munny in the NA version yet. Do you already have a spreadsheet for this? It seems that stat progression and exp consumption are different for each rarity range.<br />
#Putting the damage/ability multiplier on the page for the attack itself and not in medal info box is fine I guess. What's clear is that once you can fuse duplicates with a medal you can get the ability multiplier for the higher rarities. You have to see it this way: Each rarity has an ability multiplier, at 3 stars you can fuse another medal which give the 4 star multiplier, at 4 stars you can fuse two medals which give the 5 star and 6 star multiplier, at 5 stars you can fuse three medals which give the 6 star, 6 star+1 and 6 star+2 multiplier and so on and so forth. The only abilities with different target modes (and therefor cost and ability multipliers) are currently "Reset", "Protect Down" and "Strength Boost" in the NA version.<br />
#EXP from a medal with the same attribute is increased by 1.5, EXP from a duplicate medal with an additional 1.5 (meaning 2.25 in total, always rounded down). I don't know how experience from an already leveled medal is transferred exactly, it doesn't make much sense to me. The value seems to be depended on the medal's rarity and level but not the actual exp it already has. You should also check out this data [https://docs.google.com/spreadsheets/d/18LVkgy11aVrm1Nyh-VFThIIwllWAr82x3i3Gdu6-GNM/pubhtml here].<br />
#The sell price is fixed for most medals, here is a small table. Every attack medal's level adds another 30 munny to the sell price, every filled ability multiplier slot sells for one Avatar Coin.<br />
{| class="wikitable"<br />
|-<br />
!!!Attack Medals!!Attack Medals!!EXP medals!!Other <br />
|-<br />
|Rarity||EXP||Sell price||EXP||Sell price <br />
|-<br />
|★1||30||90||260||90<br>1000 (Moogle)<br />
|-<br />
|★2||40||120||N/A||120<br />
|-<br />
|★3||70||210||1400||210<br>3500 (Moogle)<br />
|-<br />
|★4||100||360||N/A||360<br />
|-<br />
|★5||400||12200||5210<br>5150 (Scrooge)||450<br>122000 (Moogle)<br />
|-<br />
|★6||15210||32000||15210<br>15150 (Scrooge)<br>68445 (Triple)||800<br>32000 (Moogle)<br />
|}<br />
Are you planning to tab the medals that are different in the NA and JP version (only Nick and Judy so far). --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 07:24, 15 May 2016 (PDT)<br />
:I just noticed another thing about EXP. You don't necessarily have to use a duplicate to get the other 1.5 exp bonus, it will work on all medals that have the same ability. For example leveling up Pence with Olette (or vice versa) will give you a 1.5 bonus even though they don't have the same attribute.<br />
:If an ability is the same for different medals nothing seems to differ, not the multiplier, gauge cost or the description for the various levels.<br />
:As for the ability multiplier: It only changes when you evolve the medal to a higher rarity or fuse with a duplicate to fill a dot. It's heavily tied to the ability of the medal but I think it can be determined once you knoww at least two multipliers to get the increment. Here are five examples:<br />
{|class="wikitable"<br />
!Rarity!!Blizzard Raid!!!!Thunder Raid!!!!Fire Raid!!!!Sonic Break min!!!!Sonic Break max!!!!Curaga!!<br />
|-<br />
|★1||1,35||||1,54||||1,75||||1,89||||2,93||||N/A||<br />
|-<br />
|★2||1,37||0,02||1,57||0,03||1,79||0,04||1,92||0,03||2,96||0,03||N/A||<br />
|-<br />
|★3||1,39||0,02||1,6||0,03||1,83||0,04||1,95||0,03||2,99||0,03||1,39||<br />
|-<br />
|★4||1,41||0,02||1,63||0,03||1,87||0,04||1,98||0,03||3,02||0,03||1,41||0,02<br />
|-<br />
|★5||1,43||0,02||1,66||0,03||1,91||0,04||2,01||0,03||3,05||0,03||1,43||0,02<br />
|-<br />
|★6||1,47||0,04||1,72||0,06||1,99||0,08||2,07||0,06||3,11||0,06||1,47||0,04<br />
|-<br />
|★6+1||1,51||0,04||1,78||0,06||2,07||0,08||2,13||0,06||3,17||0,06||1,51||0,04<br />
|-<br />
|★6+2||1,55||0,04||1,84||0,06||2,15||0,08||2,19||0,06||3,23||0,06||1,55||0,04<br />
|-<br />
|★6+3||1,59||0,04||1,9||0,06||2,23||0,08||2,25||0,06||3,29||0,06||1,59||0,04<br />
|-<br />
|★6+5||1,63||0,04||1,96||0,06||2,31||0,08||2,31||0,06||3,35||0,06||1,63||0,04<br />
|-<br />
|★6+6||1,67||0,04||2,02||0,06||2,39||0,08||2,37||0,06||3,41||0,06||1,67||0,04<br />
|}<br />
As you can see the increment simply doubles from rarity 6 onwards. Some multipliers have a lower and an upper limit but the growth is the same. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 02:49, 16 May 2016 (PDT)<br />
<br />
== Worlds ==<br />
<br />
So then the entire [[:Category:Worlds|world]] category with it's sub-categories should be deleted, essentially. -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 16:02, 13 June 2016 (PDT)<br />
:How about the [[:Category:Characters]]. Should we categorize the medals with those categories? Or should that get deleted as well? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 16:18, 13 June 2016 (PDT)<br />
<br />
== Buff, Debuff, Healing ==<br />
<br />
Even though the game doesn't differentiate, it seems like we should. Being able to look at a category and know 'these are all medals that buff' seems very helpful to me. I know we have [[Special Attack|special attack]], but if I don't know the name of the buff/debuff/heal skill I won't know what medals do it, you know? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 05:40, 14 June 2016 (PDT)<br />
:Shouldn't we organize [[Special Attack]] by that, then? It just seems weird to put non-stats into the statbox -- if it was a category outside the infobox, maybe, but it's all variations of Cure, Strength Boost, and Defense Boost anyway.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:50, 14 June 2016 (PDT)<br />
<br />
== Last Image Change ==<br />
When you renamed the page and the image for http://www.khunchainedx.com/wiki/Marluxia_Boss_Ver. , the medal image no longer shows up, fix it. Thank you. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 06:48, 14 June 2016 (PDT)<br />
:It's because the image is a jpg, I believe. I need to use GIMP, which I don't have access to until after work.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:49, 14 June 2016 (PDT)<br />
::I uploaded a .png version, not sure if you saw it. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 06:50, 14 June 2016 (PDT)<br />
<br />
== New Template Suggestion ==<br />
I was looking at the new template, and i got an idea to add the maxed stats into it. I don't know if it can be possible, but maybe you can add a tab inside the info box when the medal is 6 stars that shows the maxed out stats of the medal. Maybe something like with the Mission template with the small arrow, or just a button that says "Max Stats" or something like that. I don't know how to code at all, but maybe you guys can give that idea a try and see if it fits properly and make it work. That could help out alot.<br />
:It would definitely be doable -- the main issue that Shard and I had been discussing is that there definitely seems to be a generic progression (meaning you should always be able to calculate max stats given the 6* stats), and so we could conceivably just cover the progression on the main [[Medal]] page. We're still playing with the numbers to find the best fit curve, but if it turns out we're wrong, we would agree to going back to having max stats.<br />
:::That being said, I'm not in charge of anything -- if the community doesn't want to wait on Shard and me, let us know and we'll revise the template to have MAX coverage.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:35, 14 June 2016 (PDT)<br />
For what it's worth, I think that MAX coverage would be convenient. I, too, see the patterns and think that it would be easy enough to run the formula once someone spelled it out algebraically, but it'd be nice for just anyone to see the maximums at a glance. They could use the info to validate my medal guide, too.[[Special:Contributions/72.172.203.139|72.172.203.139]] 08:39, 17 June 2016 (PDT)<br />
::::Out of curiosity, what would the stats be used for? The current template sorts all medals by strength, defense, and special attack damage, so as far as tier sorting by that, you'd get the same results with 6* LV 1 and 6* MAX. (Not asking to shoot down your request, but to make sure the template is properly serving needed utilities.)[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 09:43, 17 June 2016 (PDT)<br />
::::::No harm in asking, mate. The idea is to have the exact math on how efficient each medal is in comparison to each other in each situation. While abstractions such as tiering can be managed mostly by looking at SAB level (which varies directly with base stats) and special multiplier, many users would like to be able to ask, "Exactly how good is this? Should I spend this 1 gauge using Master Form Sora or The Queen in this fight?" and actually get an answer.<br />
::::::I am finishing up a spreadsheet with this in mind. Because I was able to dredge up info from this site's history and the corpse site, I have been able to fill in every medal thus far except Timeless River Mickey (need his flat damage value when fully orbed, but not counting SAB; just what is written on the card). It would be nice for people to be able to check for any discrepancies, especially with the totally unannounced JP/NA version differences.<br />
::::::Once I get the TR Mickey info and enough volunteers to do the raid testing before the 1 AP campaign is over, I'll have three comprehensive documents to submit for public review that will revolutionize how the game is played for many.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:40, 19 June 2016 (PDT)<br />
<br />
== Musketeer medals ==<br />
<s>What are the [[User talk:Keybot|Musketeer medals]]? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 20:40, 14 June 2016 (PDT)</s> Figure it out. -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 21:09, 14 June 2016 (PDT)<br />
<br />
== Max Stat Images ==<br />
<br />
I noticed some max stat images have {{tl|delete}}. Are we planning to [[:Category:Max stat images|delete all of them]]? -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:23, 15 June 2016 (PDT)<br />
:I mean, we're not using them in articles anymore. If we make a note of all the depicted stats somewhere (like on Template talk:InfoMedal), we have no need for them.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:22, 16 June 2016 (PDT)<br />
<br />
== Template Problem ==<br />
Is the normal Template under revisions? I noticed that the [[Cid]] and medals that shows US and JP differences on their stats are displayed without the tab that corresponds to that medal. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 11:31, 16 June 2016 (PDT)<br />
:Everything looks fine to me. Can you imgur a screenshot?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:37, 16 June 2016 (PDT)<br />
::http://i.imgur.com/m5TNjdt.png [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 12:00, 16 June 2016 (PDT)<br />
:::You probably want to empty your cache. Try holding shift when you click the refresh button, or look up on google how to make sure the most current css is showing up.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:07, 16 June 2016 (PDT)<br />
<br />
== I forgot to ask... ==<br />
<br />
What does it cost to switch unions? [[User:N. Harmonik|N. Harmonik]] ([[User talk:N. Harmonik|talk]]) 10:21, 18 June 2016 (PDT)<br />
:100 Jewels.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:23, 18 June 2016 (PDT)<br />
::Thanks! [[User:N. Harmonik|N. Harmonik]] ([[User talk:N. Harmonik|talk]]) 10:44, 18 June 2016 (PDT)<br />
<br />
== NPC quotes ==<br />
<br />
For Mission 82, the NPCs say this:<br />
<br />
*Alice: Now where could those numbers be?<br />
*White Rabbit: No, no, no, no, no! I'm in trouble! What shall I do?<br />
<br />
Where do you want to put this in the articles? I'll get more later, but I've been doing a lot of Special and Event Quests today. {{User:TheSilentHero/Sig}} 10:50, 21 June 2016 (PDT)<br />
:See [[Mission 304: Coliseum Tournament: Round 4]].[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:51, 21 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Shadow&diff=23468Talk:Shadow2016-07-12T11:38:00Z<p>72.172.203.139: </p>
<hr />
<div>Because [[Shadow]] is used on so many pages, having a disambig is going to require a lot of revisions and coding. I think it would make more sense to just have a "youmay" template on the Shadow page (which is [[Enemies]], right now), and the same with the Darkside and Hades pages.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:38, 9 June 2016 (PDT)<br />
:<s>Perhaps a soft redirect to Enemies#Shadow ''with'' the "you may" template?</s> Sorry, do you mean have something in the Enemies#Shadow table that has "you may refer to the medal" instead of a diambig page at all? And have it directly redirect? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 13:28, 9 June 2016 (PDT)<br />
::I think we should move the medal back to the "Shadow" page, and have a youmay to the enemy table. {{User:TheSilentHero/Sig}} 13:32, 9 June 2016 (PDT)<br />
:::I meant the opposite of what TSH said, since we have way more links aimed at the Heartless than at the Medal. I was proposing a "youmay" (more specifically, "X redirects here") at the top of the enemies page, for Shadow as well as other enemies who are also medals, such as Cloud and Hades. If that won't work, TSH's method would also work, it just means we'll have more readers having to follow the redirect than if we did it the other way around.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:46, 9 June 2016 (PDT)<br />
::::I think my method would look better, so we don't need to put the youmays for all enemy medals on the enemy page. (And maybe we get a lot more enemy medals later). As for changing the links, we already have a switch tag in the enemy link template for plurals, so we can easily change the links to redirects for certain enemies. {{User:TheSilentHero/Sig}} 13:54, 9 June 2016 (PDT)<br />
:::::Okay. We'd still have to change it in the galleries, though.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:51, 9 June 2016 (PDT)<br />
::::::I updated the templates to link to the Enemies page for certain enemies. I also made it possible to use {{tl|e}} without a number or icon showing up, so we can use it in the galleries and if we get another enemy medal, we can just update the template, instead of having to change all the galleries. {{User:TheSilentHero/Sig}} 10:48, 10 June 2016 (PDT)<br />
I don't know how to use your template magic, so I'm just gonna' mention here the fact that Shadow and Illustrated Cloud need to be converted to show their higher SAB for the NA versions.</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Trickmaster&diff=23467Talk:Trickmaster2016-07-12T11:16:24Z<p>72.172.203.139: </p>
<hr />
<div>okay, sorry about that earlier, but i didnt know if i was able to make an account. I was wondering the best way to farm 5 star merrywether medals. I am trying to complete tier 29/999 in order to get second chance in the colesium. My entire party is relying on my because i am the only one that can do it. If someone could let me know as soon as possible that would be great<br />
:Omega Trickmasters. Talk to [[User:Xabryn]], he's great at farming Omegas.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:35, 9 July 2016 (PDT)<br />
I'm actually not that good at summoning Omega Trickmasters, when I do summon one I use mission 222. Also I'm not 100% sure but I do believe they only drop Merryweather 5* at level 5 so you'll have to summon quite a few of them--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 19:53, 9 July 2016 (PDT)<br />
thanks so much for the response, and sorry for kinda being dumb about this but how would i talk to him? i just made account and was wondering where to go to talk to him...<br />
nevermind, im pretty sure i asked him. thanks so much<br />
<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407<br />
I am conducting tests here. If anyone (Xabryn?) would like to help, it'd be appreciated. Currently, the two known Prime Omega quests for Trickmaster are 240 and 249. They have great rates, and as a bonus, they're good about dropping EXP medals. Xabryn, can you give me input on your experience with 222? What is the Omega:regular rate?[[Special:Contributions/72.172.203.139|72.172.203.139]] 04:16, 12 July 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Illustrated_Yuffie&diff=23466Illustrated Yuffie2016-07-12T11:07:19Z<p>72.172.203.139: </p>
<hr />
<div>{{InfoMedal<br />
|nano5=403<br />
|nano6=404<br />
|jpno5=395<br />
|jpno6=396<br />
|naset=4<br />
|jpset=4<br />
|name=Illustrated Yuffie<br />
|kana=ユフィ イラスト Ver<br />
|romaji=Yufi Irasuto Ver<br />
|japname=Yuffie Illustrated Ver.<br />
|desc=KINGDOM HEARTS (2002)<br>A female ninja who stays strong and cheerful in any situation.<br />
|att=Speed<br />
|att2=Upright<br />
|class1=Event<br />
|class2=Attack<br />
|str5=4020<br />
|str6=5184 <br />
|def5=3894<br />
|def6=5022<br />
|spatk=Spark Blast<br />
|spdesc5=Deals a slightly powerful hit.<br />
|spdesc6=Deals a slightly powerful hit.<br />
|tar=Single<br />
|bon=2<br />
|dmg5=2.47<br />
|dmg6=2.83<br />
|gauge=1<br />
<br />
}}<br />
'''Illustrated {{kh|Yuffie}}''' is an event speed medal in {{KHUX}}.<br />
<br />
In the Japanese version, Illustrated Yuffie was first made available on December 7, 2015 via the Christmas 2015 event.<br />
<br />
In the Worldwide version, Illustrated Yuffie was first made available on July 1, 2016 via limited time avatar boards, the KH Cloud board and KH Yuffie boards. The boards each costed 3,000 Jewels and contained four five-star copies of Illustrated Yuffie.<br />
{{NASets}}<br />
{{JPSets}}<br />
[[Category:Final Fantasy Characters|7]]</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=User:Rikki21/sandbox&diff=22398User:Rikki21/sandbox2016-06-30T11:08:34Z<p>72.172.203.139: Realized what I had to do to give a link that allows users to comment on my spreadsheet.</p>
<hr />
<div>{| style="line-height: 16px; width: 85%; border: 4px solid Purple; margin: 0 auto; padding: 5px 20px; -moz-border-radius: 10px; -webkit-border-radius: 10px; border-radius: 10px; background-color: GhostWhite;"<br />
|-<br />
| colspan="2" style="padding-bottom: 7px; border-bottom: 2px solid Purple; text-align: center"|<div style="float: right"></div>[[User:Rikki21|<span style="color: Purple; font: 225% Brush Script Std">Rikki</span>]]<br />[[User:Rikki21|User Page]] | [[User Talk:Rikki21|Talk Page]] | [[Special:Contributions/Rikki21|Contributions]] | [[User:Rikki21/sandbox|Sandbox]] | [[User:Rikki21/sandbox2|Sandbox #2]]<br />
|-<br />
|}<br />
<br />
==Quick and dirty NA medal list==<br />
Should max atk & def be seperate column? do we need the ability column?<br />
:Yes. Probably not. [[Template:AttIcon]] can be used instead of creating new templates.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:39, 18 June 2016 (PDT)<br />
You can retire this project. I have a version with info corrected (album IDs, names) and a lot more stuff to it that I am about to share. The only thing that I couldn't get to work and line up properly was the attribute icons.[[Special:Contributions/72.172.203.139|72.172.203.139]] 13:30, 19 June 2016 (PDT)<br />
::This isn't really a project, tbh. I copied most of the info from the [https://docs.google.com/spreadsheets/d/1GLAMzKPHRUxi1b5RmuPfDaJeYS7Mm-hwcglQ7HHYFjY/edit?pref=2&pli=1#gid=0 shared google doc]. I don't think any information is wrong though (well aside from the names). The idea was to have something like this on the [[Medal]]s page for a quick reference. I'm not sure what other information needs to be added to it that isn't on the individual pages themselves. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 13:35, 19 June 2016 (PDT)<br />
:::Oh, that would've been helpful before. It also has an album number screw-up (KH II Riku and Hercules), but yes, the numeric info is all there. As far as what it lacks, well, I just happen to have finished my compilation, and I'm not sure where to put it on this site, so here you go! https://docs.google.com/spreadsheets/d/1zJndZ3bO2mi4GCUti_CwhPz8YkpbPeqpijQW21MeZ_0/edit?usp=sharing<br />
:::[[Special:Contributions/72.172.203.139|72.172.203.139]] 18:39, 19 June 2016 (PDT)<br />
Realized that I gave you the wrong link. Edited to be the one that allows users to copy the Attack sheet, thus following the instructions to use its functions. [[Special:Contributions/72.172.203.139|72.172.203.139]] 11:10, 20 June 2016 (PDT)<br />
<br />
{| class="sortable" style="text-align:center;"<br />
! Album ID<br />
! Name<br />
! Attribute<br />
! Max STR<br />
! Max DEF<br />
! Target<br />
! Gauge<br />
! SAB<ref>[[Special Attack Bonus]]</ref><br />
|-<br />
| 6 || Wakka || {{power}} {{upright}} || 6347 || 5980 || All || 1 || 1<br />
|-<br />
| 12 || Goofy Ver. A || {{power}} {{upright}} || 6435 || 6083 || All || 2 || 1<br />
|-<br />
| 18 || Paine || {{power}} {{upright}} || 6145 || 6306 || All || 3 || 1<br />
|-<br />
| 24 || Pence || {{power}} {{upright}} || 6037 || 6295 || 1 || 2 || 1<br />
|-<br />
| 30 || Young Hercules || {{power}} {{upright}} || 6342 || 6073 || All || 2 || 1<br />
|-<br />
| 36 || Tidus || {{speed}} {{upright}} || 6285 || 6249 || All || 1 || 1<br />
|-<br />
| 42 || KH Sora Ver. A || {{speed}} {{upright}} || 6326 || 6151 || All || 2 || 1<br />
|-<br />
| 48 || Rikku || {{speed}} {{upright}} || 6249 || 6254 || All || 3 || 1<br />
|-<br />
| 54 || Hayner || {{speed}} {{upright}} || 6223 || 5970 || 1 || 2 || 1<br />
|-<br />
| 60 || Stitch || {{speed}} {{upright}} || 6368 || 6104 || 1 || 1 || 1<br />
|-<br />
| 66 || Selphie || {{magic}} {{upright}} || 6331 || 6192 || All || 1 || 1<br />
|-<br />
| 72 || Donald Ver. A || {{magic}} {{upright}} || 6280 || 6337 || All || 2 || 1<br />
|-<br />
| 78 || Yuna || {{magic}} {{upright}} || 6399 || 6141 || All || 3 || 1<br />
|-<br />
| 84 || Olette || {{magic}} {{upright}} || 5991 || 6285 || 1 || 2 || 1<br />
|-<br />
| 90 || Jiminy Cricket || {{magic}} {{upright}} || 6104 || 6280 || 1 || 2 || 1<br />
|-<br />
| 94 || Riku KH Ver || {{power}} {{upright}} || 6733 || 6473 || All || 1 || 2<br />
|-<br />
| 98 || Captain Goofy || {{power}} {{upright}} || 6479 || 6754 || All || 2 || 2<br />
|-<br />
| 102 || Mushu || {{power}} {{upright}} || 6609 || 6517 || All || 3 || 2<br />
|-<br />
| 106 || Bambi || {{power}} {{upright}} || 6273 || 6647 || 1 || 2 || 2<br />
|-<br />
| 110 || Simba || {{power}} {{upright}} || 6609 || 6414 || All || 3 || 2<br />
|-<br />
| 114 || Mulan || {{speed}} {{upright}} || 6517 || 6620 || All || 1 || 2<br />
|-<br />
| 118 || Sora KH Ver B || {{speed}} {{upright}} || 6712 || 6484 || All || 2 || 2<br />
|-<br />
| 122 || Sora KHII Ver A || {{speed}} {{upright}} || 6457 || 6722 || All || 3 || 2<br />
|-<br />
| 126 || Dr. Jumba Jookiba || {{speed}} {{upright}} || 6647 || 6371 || 1 || 2 || 2<br />
|-<br />
| 130 || Tifa || {{speed}} {{upright}} || 6695 || 6436 || 1 || 3 || 2<br />
|-<br />
| 134 || Abu || {{speed}} {{upright}} || 6517 || 6517 || 1 || 2 || 2<br />
|-<br />
| 138 || KH II Leon Ver. A || {{magic}} {{upright}} || 6701 || 6511 || All || 1 || 2<br />
|-<br />
| 142 || Magician Donald || {{magic}} {{upright}} || 6582 || 6636 || All || 2 || 2<br />
|-<br />
| 146 || Auron || {{magic}} {{upright}} || 6739 || 6333 || All || 3 || 2<br />
|-<br />
| 150 || Dumbo || {{magic}} {{upright}} || 6371 || 6641 || 1 || 2 || 2<br />
|-<br />
| 154 || KH Yuffie || {{magic}} {{upright}} || 6689 || 6571 || All || 3 || 2<br />
|-<br />
| 158 || Tinkerbell || {{magic}} {{upright}} || 6289 || 6712 || 1 || 2 || 2<br />
|-<br />
| 162 || Goofy Ver. B || {{power}} {{upright}} || 6517 || 6598 || 1 || 1 || 2<br />
|-<br />
| 166 || KH II Black Coat Riku || {{power}} {{upright}} || 6624 || 6555 || 1 || 2 || 2<br />
|-<br />
| 170 || Beast || {{power}} {{upright}} || 6948 || 6762 || 1 || 2 || 2<br />
|-<br />
| 174 || KH II Cloud || {{power}} {{upright}} || 7034 || 6553 || All || 2 || 2<br />
|-<br />
| 178 || Sora Brave F Ver || {{power}} {{upright}} || 6976 || 6605 || All || 3 || 2<br />
|-<br />
| 182 || DiZ || {{power}} {{upright}} || 6565 || 6565 || 1 || 2 || 2<br />
|-<br />
| 186 || KH II Sora Ver. B || {{speed}} {{upright}} || 6647 || 6403 || 1 || 1 || 2<br />
|-<br />
| 190 || Limit Form Sora || {{speed}} {{upright}} || 6484 || 6636 || 1 || 2 || 2<br />
|-<br />
| 194 || Yuffie KHII Ver || {{speed}} {{upright}} || 6808 || 6814 || 1 || 2 || 2<br />
|-<br />
| 198 || Peter Pan || {{speed}} {{upright}} || 6943 || 6672 || 1 || 3 || 2<br />
|-<br />
| 202 || Aerith KHII Ver || {{speed}} {{upright}} || 6636 || 6387 || 1 || 2 || 2<br />
|-<br />
| 206 || Wisdom Form Sora || {{magic}} {{upright}} || 6403 || 6679 || All || 2 || 2<br />
|-<br />
| 210 || King Mickey KHII Ver || {{magic}} {{upright}} || 6549 || 6706 || All || 3 || 2<br />
|-<br />
| 214 || Pluto || {{magic}} {{upright}} || 6796 || 6728 || 1 || 2 || 2<br />
|-<br />
| 218 || Vivi || {{magic}} {{upright}} || 6663 || 6279 || 1 || 2 || 2<br />
|-<br />
| 222 || [[Moogle]] || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 226 || Huey || {{power}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 230 || Louie || {{speed}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 234 || Dewey || {{magic}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 235 || Chip || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 236 || Chip || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 237 || Chip || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 238 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 239 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 240 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 241 || Cid || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 242 || Cheshire Cat || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 243 || Merlin || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 244 || Fairy Godmother || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 245 || Yen Sid || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 246 || Fantasia Mickey || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 248 || Flora || {{power}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 250 || Fauna || {{speed}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 252 || Merryweather || {{magic}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 255 || Scrooge || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 259 || KH Cloud || {{power}} {{upright}} || 6749 || 6300 || 1 || 2 || 2<br />
|-<br />
| 263 || Hercules || {{power}} {{upright}} || 6668 || 6468 || 1 || 3 || 2<br />
|-<br />
| 263 || Riku KHII Ver || {{speed}} {{upright}} || 6652 || 6295 || 1 || 3 || 2<br />
|-<br />
| 267 || Master Form Sora || {{speed}} {{upright}} || 6858 || 6847 || 1 || 1 || 2<br />
|-<br />
| 275 || Donald Ver. B || {{magic}} {{upright}} || 6620 || 6457 || All || 1 || 2<br />
|-<br />
| 279 || Minnie || {{magic}} {{upright}} || 6621 || 6830 || 1 || 2 || 2<br />
|-<br />
| 280 || Cid 5 || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 281 || Cid 10 || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 285 || Phil || {{power}} {{upright}} || 6468 || 6495 || 1 || 2 || 2<br />
|-<br />
| 289 || White Rabbit || {{speed}} {{upright}} || 6365 || 6441 || 1 || 2 || 2<br />
|-<br />
| 293 || Aerith KH Ver || {{magic}} {{upright}} || 6592 || 6322 || 1 || 2 || 2<br />
|-<br />
| 297 || KH II Leon Ver. B || {{power}} {{upright}} || 6734 || 6954 || 1 || 2 || 2<br />
|-<br />
| 301 || Daisy || {{speed}} {{upright}} || 6706 || 6971 || 1 || 2 || 2<br />
|-<br />
| 305 || Genie || {{magic}} {{upright}} || 7004 || 6497 || All || 3 || 2<br />
|-<br />
| 306 || Judy Hopps || {{speed}} {{upright}} || 6490 || 6522 || 1 || 3 || 3<br />
|-<br />
| 307 || Nick Wilde || {{power}} {{upright}} || 6522 || 6500 || 1 || 3 || 3<br />
|-<br />
| 309 || Mickey TR Ver || {{speed}} {{upright}} || 6989 || 6802 || All || 3 || 2<br />
|-<br />
| 310 || Huey, Dewey, and Louie || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 312 || Black Coat King Mickey || {{power}} {{upright}} || 7099 || 7000 || All || 3 || 3<br />
|-<br />
| 314 || Aladdin || {{speed}} {{upright}} || 7035 || 7076 || All || 2 || 3<br />
|-<br />
| 316 || KHII Kairi || {{speed}} {{upright}} || 6983 || 6826 || 1 || 3 || 3<br />
|-<br />
| 318 || KH CoM Black Coat Riku || {{magic}} {{upright}} || 7088 || 7105 || All || 2 || 3<br />
|-<br />
| 320 || Final Form Sora || {{magic}} {{upright}} || 7094 || 7094 || All || 1 || 3<br />
|-<br />
| 322 || Zack || {{power}} {{upright}} || 7181 || 6756 || All || 2 || 3<br />
|-<br />
| 328 || Snow White || {{speed}} {{upright}} || 6744 || 7018 || 1 || 3 || 2<br />
|-<br />
| 334 || Seven Dwarfs || {{power}} {{upright}} || 6235 || 6452 || 1 || 2 || 1<br />
|-<br />
| 336 || Alice || {{power}} {{upright}} || 7000 || 6773 || 1 || 2 || 3<br />
|-<br />
| 338 || Namine CoM Ver || {{speed}} {{upright}} || 6901|| 7129 || 1 || 2 || 3<br />
|-<br />
| 340 || Pinocchio || {{magic}} {{upright}} || 6715 || 7134 || 1 || 2 || 3<br />
|-<br />
| 344 || Pete TR Ver || {{power}} {{reversed}} || 7012 || 6733 || All || 1 || 2<br />
|-<br />
| 348 || Evil Queen || {{speed}} {{reversed}} || 6767 || 6936 || All || 1 || 2<br />
|-<br />
| 352 || Hag || {{magic}} {{reversed}} || 6995 || 6703 || 1 || 2 || 2<br />
|-<br />
| 353 || Sephiroth || {{speed}} {{reversed}} || 7274 || 7204 || All || 2 || 4<br />
|-<br />
| 355 || Cerberus || {{power}} {{reversed}} || 7024 || 6884 || All || 3 || 3<br />
|-<br />
| 357 || Pain &amp; Panic || {{speed}} {{reversed}} || 6814 || 7006 || All || 2 || 3<br />
|-<br />
| 359 || Hades || {{magic}} {{reversed}} || 7108 || 7035 || All || 2 || 3<br />
|-<br />
| 360 || Illustrated Sora &amp; Pals || {{magic}} {{upright}} || 7236 || 7219 || 1 || 2 || 4<br />
|-<br />
| 362 || Lexaeus || {{power}} {{reversed}} || 7182 || 6738 || 1 || 2 || 3<br />
|-<br />
| 364 || Marluxia || {{speed}} {{reversed}} || 7105 || 7053 || 1 || 3 || 3<br />
|-<br />
| 366 || Larxene || {{speed}} {{reversed}} || 7047 || 7065 || All || 2 || 3<br />
|-<br />
| 368 || Vexen || {{magic}} {{reversed}} || 7030 || 7193 || All || 3 || 3<br />
|-<br />
| 370 || Zexion || {{magic}} {{reversed}} || 7101 || 6814 || 1 || 2 || 3<br />
|-<br />
| 376 || KH 3D Riku || {{power}} {{upright}} || 6603 || 6468 || 1 || 4 || 1<br />
|-<br />
| 382 || KH 3D Sora || {{speed}} {{upright}} || 6576 || 6495 || 1 || 4 || 2<br />
|-<br />
| 388 || Meow Wow || {{magic}} {{upright}} || 6327 || 6398 || All || 4 || 1<br />
|-<br />
| 390 || HD Aqua || {{magic}} {{upright}} || 7002 || 6938 || Random || 1 || 3<br />
|}</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Scrooge&diff=22395Talk:Scrooge2016-06-30T08:27:23Z<p>72.172.203.139: </p>
<hr />
<div>Do we know exactly how much EXP he gives at each star?[[Special:Contributions/72.172.203.139|72.172.203.139]] 22:18, 28 June 2016 (PDT)<br />
*3*: ???<br />
*5*: 5150<br />
*6*: 15150<br />
::Well, crud. I already had the 5* and 6* info from KrytenKoro's page. If anyone could provide the 3* EXP value, I'd appreciate it.[[Special:Contributions/72.172.203.139|72.172.203.139]] 01:27, 30 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Lady_Luck_Pt._2&diff=22394Lady Luck Pt. 22016-06-30T08:26:02Z<p>72.172.203.139: /* Quest walkthrough */</p>
<hr />
<div>{{InfoMissionKHUX<br />
|banner=[[File:Special - ADAMANTITE ORE CHALLENGE (Lady Luck) banner KHUX.png|300px]]<br />
|series=ADAMANTITE ORE CHALLENGE (Lady Luck)<br />
|nadesc=Lady Luck Pt. 2<br />
|prev=Lady Luck Pt. 1<br />
|next=Lady Luck Pt. 3<br />
|jpdesc=Challenge with Last Resort: 2<br />
|kana=ラストリゾートで挑戦しよう 2<br />
|romaji=Rasuto Rizōto de Chousen-shiyou: 2<br />
|world=Wonderland<br />
|room1=Curious Room<br />
|ap=20<br />
|lvl=130<br />
|raid=???<br />
|target=High Wizard<br />
|att=Magic<br />
|naobj1=Defeat all enemies within 1 turn<br />
|naobjbonus1=Adamantite Ore<br />
|naobjbonus1qty=1<br />
|naobj2=Collect without having to continue<br />
|naobjbonus2=Avatar Coin<br />
|naobjbonus2qty=20<br />
|naobj3=Equip the Lady Luck Keyblade<br />
|naobjbonus3=Avatar Coin<br />
|naobjbonus3qty=20<br />
|jpobj1=???<br />
|jpobjbonus1=???<br />
|jpobjbonus1qty=1<br />
|jpobj2=???<br />
|jpobjbonus2=???<br />
|jpobjbonus2qty=???<br />
|jpobj3=???<br />
|jpobjbonus3=???<br />
|jpobjbonus3qty=???<br />
|naquest=30 Jewels<br />
|jpquest=???<br />
|mat1=Gold Ore<!--5--><br />
|mat2=Silver Ore<!--3--><br />
}}<br />
<br />
<br />
'''Lady Luck Pt. 2''' in ''[[Kingdom Hearts Unchained χ]]'' is the second quest of the Lady Luck set of the {{c|ADAMANTITE ORE CHALLENGE|Lady Luck}} series of Special Quests. In this quest, the Player is granted an [[Adamantite Ore]] for completing objectives.<br />
<br />
==Maps==<br />
<gallery><br />
File:Curious Room KHX.png|[[Curious Room]]<br />
</gallery><br />
<br />
==Enemies==<br />
{{EN-o}}<br />
{{EN|High Wizard|{{e|High Wizard|1}}|Curious Room}}<br />
{{EN|Wizard|{{e|Wizard|3}}|Curious Room}}<br />
{{EN|High Wizard|{{tar|High Wizard|1}}<br>{{e|High Wizard|2}}|Curious Room}}<br />
{{EN-c|7}}<br />
<br />
===Enemy types===<br />
{|class="wikitable collapsible collapsed"<br />
!<br />
|-<br />
|<br />
<gallery><br />
File:Wizard KHX.png|[[Wizard]]<br />
File:High Wizard KHX.png|[[High Wizard]]<br />
</gallery><br />
|}<br />
<br />
==Treasures==<br />
{{TC-o}}<br />
{{TC|a3|Curious Room}}<br />
{{TC|a3|Curious Room}}<br />
{{TC|h1|Curious Room}}<br />
{{TC-c}}<br />
<br />
==Quest Walkthrough==<br />
Strategy: Equip Lady Luck (or Olympia?) w/ KH II Aerith, KH II Aerith, KH Sora Ver. A, Tidus, Rikku. Replace Rikku with an orbed, reversed, all-target speed medal if you have it. Hope that a friend has a shared orbed, all-target speed medal, esp. Sephiroth. Use the Aeriths on the non-target High Wizards.<br />
{{sec-stub}}<br />
<br />
{{-}}<br />
{{UXSpecialQuests}}</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Special_Attack&diff=22393Talk:Special Attack2016-06-30T08:19:55Z<p>72.172.203.139: /* Sonic Blitz/Dark End Clarification */</p>
<hr />
<div>[https://www.reddit.com/r/KingdomHearts/comments/4ji0pq/khux_6_medal_skills_gif_collection/d37ifxw?context=3 We have permission to use some gifs].[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 08:08, 16 May 2016 (PDT)<br />
<br />
== Model ==<br />
<br />
columns:<br />
*Name<br />
*Attribute<br />
*Gauges<br />
*Target<br />
*DMG from 1* to 6*+SAB (can be 1* plus 1*-5*increment and 6* increment)<br />
*Attack Descriptions from 1* to 6*<br />
*Medals<br />
<br />
Also, should we have articles for the techniques to explain more in-depth stuff like how to exploit Strength Boost, etc., and have animations of the tech? Or just have the base description?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:15, 25 May 2016 (PDT)<br />
<br />
[User: Anonymous]<br />
In lieu of going into any decent detail about these, we should at least make sure that all medals are listed (Nick Wilde, Judy Hopps, Pinnochio?) and the JP/NA differences are shown here. I mean, this is the page that everyone goes to in order to read special attack details, so it should have some effort put into clarity.<br />
<br />
==Action abilities==<br />
{|border=1 cellpadding=2 cellspacing=0 class="sortable" width="100%"<br />
|-<br />
!bgcolor=#c0c0c0 width="38%" style="text-align:center"|'''Ability'''<br />
!bgcolor=#c0c0c0 width="6%" style="text-align:center"|'''AP'''<br />
!bgcolor=#c0c0c0 width="6%" style="text-align:center"|Type<br />
!bgcolor=#c0c0c0 width="36%" style="text-align:center"|'''Description'''<br />
!bgcolor=#c0c0c0 width="20%" style="text-align:center"|'''Medals'''<br />
|-<br />
|{{nihongo|'''Aero Raid'''|エアロレイド|<br>Earo Reido}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Goofy TR Ver.]]<br>[[Sora TR Ver.]]<br>[[Donald TR Ver.]]<br />
|-<br />
|{{nihongo|'''Aeroga'''|エアロガ|<br>Earoga}}<br />
|4<br />
|Attack<br />
|(1-2:) Deals 2 extremely powerful hits.<br>(3-4:) Deals 3 extremely powerful hits.<br>(5-6:) Deals 4 extremely powerful hits.<br />
|[[Meow Wow]]<br>[[Goofy ORG Ver.]]<br />
|-<br />
|{{nihongo|'''Air Arts'''|エアアーツ|<br>Ea Ātsu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Ventus Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Anti Braver'''|アンチブレイバ|<br>Anchi Bureiba}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Sora Anti F Ver.]]<br />
|-<br />
|{{nihongo|'''Ars Arcanum'''|ラストアルカナム|<br>Suto Arukanamu|lit. "Last Arcanum"}}<br />
|2<br />
|Attack<br />
|(3-4:) Deals 9 hits. Inflicts more damage the higher your HP.<br>(5-6:) Deals 13 hits. Inflicts more damage the higher your HP.<br />
|[[KH Cloud]]<br>[[KH II Leon Ver. B]]<br />
|-<br />
|{{nihongo|'''Ars Solum'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Terra Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Attack Down'''|アタックダウン|<br>Atakku Daun}}<br />
|2<br />
|Buff<br />
|???<br />
|[[Jasmine]]<br />
|-<br />
|{{nihongo|'''Attack Up Double II'''|アタックアップダブルⅡ|<br>Atakku Appu Daburu Ⅱ}}<br />
|2<br />
|Buff<br />
|???<br />
|[[Kairi KH Ver.]]<br />
|-<br />
|{{nihongo|'''Attack Up Double III'''|アタックアップダブルⅢ|<br>Atakku Appu Daburu Ⅲ}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Kairi Uniform Ver.]]<br>[[Selphie Uniform Ver.]]<br>[[Ansem the Wise]]<br />
|-<br />
|{{nihongo|'''Attack Up eco'''|アタックアップeco|<br>Atakku Appu eco}}<br />
|1<br />
|Buff<br />
|???<br />
|[[Nick Wilde]]<ref name="JP">Only in the Japanese version</ref><br />
|-<br />
|{{nihongo|'''Attack Up II'''|アタックアップⅡ|<br>Atakku Appu Ⅱ}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Pooh]]<br>[[Piglet]]<br>[[Judy Hopps]]<ref name="JP"/><br />
|-<br />
|{{nihongo|'''Attack Up III EX'''|アタックアップⅢ EX|<br>Atakku Appu ⅢEX}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Kairi Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Blade of Seven'''|セブンスブレード|<br>Sebunsu Burēdo|lit. "Seventh Blade"}}<br />
|3<br />
|Attack<br />
|(5-6:) Deals a hit with no attributes.<br />
|[[Black Coat King Mickey]]<br>[[Jack Skellington]]<br />
|-<br />
|{{nihongo|'''Blaze End'''|ブレイズエンド|<br>Bureizu Endo}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Riku Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Blazing Sword'''|ブレイズソード|<br>Bureizu Sōdo|lit. "Blaze Sword"}}<br />
|3<br />
|Attack<br />
|(3-6:) Deals an extremely powerful hit.<br />
|[[KH II King Mickey]]<br>[[Cerberus]]<br />
|-<br />
|{{nihongo|'''Blitz Braver'''|ブリッツブレイバー|<br>Burittsu Bureibā}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Experiment 626 (Stitch)]]<br />
|-<br />
|{{nihongo|'''Blitz Raid'''|ラッシュレイド|<br>Rasshu Reido|lit. "Rush Raid"}}<br />
|2<br />
|Attack<br />
|(1-2:) Deals 3 hits. Inflicts more damage the more turns have passed.<br>(3-4:) Deals 4 hits. Inflicts more damage the more turns have passed.<br>(5:) Deals 6 hits. Inflicts more damage the more turns have passed.<br>(6:) Deals 8 hits. Inflicts more damage the more turns have passed.<br />
|[[Young Hercules]]<br>[[KH II Cloud]]<br />
|-<br />
|{{nihongo|'''Blizzaga'''|ブリザガ|<br>Burizaga}}<br />
|1<br />
|Attack<br />
|(1-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 2 slightly powerful hits.<br />
|[[Selphie]]<br>[[KH II Leon Ver. A]]<br />
|-<br />
|{{nihongo|'''Blizzard Raid'''|ブリザドレイド|<br>Burizado Reido}}<br />
|1<br />
|Attack<br />
|(1-2:) Deals a slightly powerful hit.<br>(3-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 8 slightly powerful hits.<br />
|[[Wakka]]<br>[[KH Riku]]<br />
|-<br />
|{{nihongo|'''Blossom of Thorns'''|ブルームオブソーン|<br>Burūmu obu Sōn|lit. "Bloom of Thorn"}}<br />
|3<br />
|Attack<br />
|(5-6:) Deals an extremely powerful hit.<br />
|[[Marluxia]]<br />
|-<br />
|{{nihongo|'''Blossom Death Scythe'''|ブロッサムデスサイズ|<br>Burossamu Desu Saizu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Sora & Riku & Meow Wow]]<br />
|-<br />
|{{nihongo|'''Burst Braver'''|バーストブレイバー|<br>Bāsuto Bureibā}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Marluxia Boss Ver.]]<br />
|-<br />
|{{nihongo|'''Christmas Gift'''|クリスマスギフト|<br>Kurisumasu Gifuto}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Sora Santa Ver.]]<br />
|-<br />
|{{nihongo|'''Classic Bomb'''|クラシックボム|<br>Kurashikku Bomu}}<br />
|3<br />
|Attack<br />
|(5:) Deals 2 hits. Inflicts a fixed amount of damage regardless of defense.<br>(6:) Deals 3 hits. Inflicts a fixed amount of damage regardless of defense.<br />
|[[Timeless River Mickey]]<br />
|-<br />
|{{nihongo|'''Cocytus Prison'''|コキュートスプリズン|<br>Kokyūtosu Purizun}}<br />
|5<br />
|Attack<br />
|???<br />
|[[Master Xehanort]]<br />
|-<br />
|{{nihongo|'''Crimson Arcanum'''|クリムゾンアルカナム|<br>Kurimuzon Arukanamu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Xemnas]]<br />
|-<br />
|{{nihongo|'''Cross Disaster'''|クロスティザスター|<br>Kurosu Dizasutā}}<br />
|0<br />
|Attack<br />
|???<br />
|[[Terra & Ventus & Aqua]]<br>[[Sora & Riku & Kairi]]<br />
|-<br />
|{{nihongo|'''Cross-slash'''|凶斬り|<br>Kyō Kiri|lit. "Misfortune Slash"}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Cloud Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Cura'''|ケアルラ|<br>Kearura}}<br />
|2<br />
|Heal<br />
|(3-6:) Moderately recovers HP before attacking.<br />
|[[Tinker Bell]]<br>[[Daisy]]<br />
|-<br />
|{{nihongo|'''Cura & Esuna'''|ケアルラEX|<br>Kearura EX|lit. "Cura EX"}}<br />
|3<br />
|Heal<br />
|(1-6:) Cures own status ailments and moderately recovers HP before attacking.<br />
|[[Snow White]]<br />
|-<br />
|{{nihongo|'''Curaga'''|ケアルガ|<br>Kearuga}}<br />
|2<br />
|Heal<br />
|(3-6:) Greatly recovers HP before attacking.<br />
|[[Minnie]]<br />
|-<br />
|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}<br />
|2<br />
|Heal<br />
|(1-6:) Slightly recovers HP before attacking.<br />
|[[Jiminy Cricket]]<br />
|-<br />
|{{nihongo|'''Cyclone Sword'''|サイクロンソード|<br>Saikuron Sōdo}}<br />
|2<br />
|Attack<br />
|(5-6:) Inflicts damage in exchange for defense.<br />
|[[KH CoM Black Coat Riku]]<br />
|-<br />
|{{nihongo|'''Dark Arcanum'''|ダークアルカナム|<br>Dāku Arukanamu}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Ansem Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Dark Aura'''|ダークオーラ|<br>Dāku Ōra}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Roxas & Axel & Xion]]<br />
|-<br />
|{{nihongo|'''Dark Blizzaga'''|ダークブリザガ|<br>Dāku Burizaga}}<br />
|2<br />
|Attack<br />
|(3-6:) Inflicts more damage if the target is paralyzed.<br />
|[[Hag]]<br />
|-<br />
|{{nihongo|'''Dark Blizzard Raid'''|ダークブリザドレイド|<br>Dāku Burizado Reido}}<br />
|1<br />
|Attack<br />
|(3:) Deals 2 slightly powerful hits.<br />
|[[Timeless River Pete]]<br />
|-<br />
|{{nihongo|'''Dark Braver'''|ダークブレイバー|<br>Dāku Bureibā}}<br />
|4<br />
|Attack<br />
|(3-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 8 slightly powerful hits<br />
|[[Darkside]]<br />
|-<br />
|{{nihongo|'''Dark Break'''|ダークブレイク|<br>Dāku Bureiku}}<br />
|4<br />
|Attack<br />
|(5:) Deals 7 extremely powerful hits.<br>(6:) Deals 11 extremely powerful hits.<br />
|[[Saix]]<br />
|-<br />
|{{nihongo|'''Dark End'''|ダークエンド|<br>Dāku Endo}}<br />
|2<br />
|Attack<br />
|(6:) Deals 10 hits. Inflicts more damage the more special attacks used in succession.<br />
|[[Sephiroth]]<br />
|-<br />
|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Xion]]<br />
|-<br />
|{{nihongo|'''Dark Fire Dash'''|ダークファイアダッシュ|<br>Dāku Faia Dasshu}}<br />
|2<br />
|Attack<br />
|(5-6:) Deals 2 hits. Inflicts damage in exchange for HP.<br />
|[[Pain & Panic]]<br>[[Card Soldiers]]<br />
|-<br />
|{{nihongo|'''Dark Ice Dash'''|ダークアイスダッシュ|<br>Dāku Aisu Dasshu}}<br />
|1<br />
|Attack<br />
|(1-5:) Deals 2 slightly powerful hits.<br>(6:) Deals 3 slightly powerful hits.<br />
|[[The Queen]]<br />
|-<br />
|{{nihongo|'''Dark Spark Dash'''|ダークスパークダッシュ|<br>Dāku Supāku Dasshu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Hydra]]<br />
|-<br />
|{{nihongo|'''Defense Boost'''|プロテクトアップ|<br>Purotekuto Appu|lit. "Protect Up"}}<br />
|2<br />
|Buff<br />
|Raises defense by 1 tier for 1 turn.<br />
|[[Pinocchio]]<br />
|-<br />
|{{nihongo|'''Defense Boost M'''|Mプロテクトアップ|<br>M Purotekuto Appu|lit. "M Protect Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Magic-based defense by 1 tier for 1 turn.<br />
|[[Bambi]]<br />
|-<br />
|{{nihongo|'''Defense Boost P'''|Pプロテクトアップ|<br>P Purotekuto Appu|lit. "P Protect Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Power-based defense by 1 tier for 1 turn.<br />
|[[Dr. Jumba Jookiba]]<br />
|-<br />
|{{nihongo|'''Defense Boost S'''|Sプロテクトアップ|<br>S Purotekuto Appu|lit. "S Protect Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Speed-based defense by 1 tier for 1 turn.<br />
|[[Dumbo]]<br />
|-<br />
|rowspan="2"|{{nihongo|'''Dispel'''|リセット|<br>Risetto|lit. "Reset"}}<br />
|3<br />
|Debuff<br />
|(5-6:) Removes target's status effects.<br />
|[[Belle]]<br />
|-<br />
|2<br />
|Debuff<br />
|(5-6:) Removes target's status effects.<br />
|[[Alice]]<br />
|-<br />
|{{nihongo|'''Eclipse Sword'''|エクリプスソード|<br>Ekuripusu Sōdo}}<br />
|4<br />
|Attack<br />
|???<br />
|[[Rock Titan]]<br />
|-<br />
|{{nihongo|'''Esuna'''|エスナ|<br>Esuna}}<br />
|2<br />
|Heal<br />
|(3-6:) Cures own status ailments before attacking.<br />
|[[Abu]]<br>[[Pluto]]<br />
|-<br />
|{{nihongo|'''Event Horizon'''|イベントホライズン|<br>Ibento Horaizun}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Roxas SP Ver.]]<br />
|-<br />
|{{nihongo|'''Firm Friendship'''|ファームフレンドシップ|<br>Fāmu Furendoshippu}}<br />
|2<br />
|Buff<br />
|???<br />
|[[Illustrated Sora & Pals]]<ref name="JP"/><br />
|-<br />
|{{nihongo|'''Final Break'''|ファイナルブレイク|<br>Fainaru Bureiku}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Xion SP Ver.]]<br />
|-<br />
|{{nihongo|'''Firaga'''|ファイガ|<br>Faiga}}<br />
|3<br />
|Attack<br />
|(1-2:) Deals an extremely powerful hit.<br>(3-5:) Deals 2 extremely powerful hits.<br>(6:) Deals 3 extremely powerful hits.<br />
|[[Yuna]]<br>[[Auron]]<br />
|-<br />
|{{nihongo|'''Fire Dash'''|ファイアダッシュ|<br>Faia Dasshu}}<br />
|3<br />
|Attack<br />
|(1-6:) Deals 2 extremely powerful hits.<br />
|[[Rikku]]<br>[[KH II Sora Ver. A]]<br />
|-<br />
|{{nihongo|'''Fire Raid'''|ファイアレイド|<br>Faia Reido}}<br />
|3<br />
|Attack<br />
|(1-5:) Deals an extremely powerful hit.<br>(6:) Deals 4 extremely powerful hits.<br />
|[[Paine]]<br>[[Mushu]]<br />
|-<br />
|{{nihongo|'''Flame Blade'''|フレイムレイヴ|<br>Fureimu Reivu|lit. "Flame Rave"}}<br />
|3<br />
|Attack<br />
|(3-6:) Deals 6 extremely powerful hits.<br />
|[[KH II Riku]]<br>[[Xaldin]]<br />
|-<br />
|{{nihongo|'''Flame Break'''|フレイムブレイク|<br>Fureimu Bureiku}}<br />
|3<br />
|Attack<br />
|(3-5:) Deals 7 extremely powerful hits.<br>(6:) Deals 11 extremely powerful hits.<br />
|[[Hercules]]<br />
|-<br />
|{{nihongo|'''Flame Tornado'''|フレイムトルネード|<br>Fureimu Torunēdo}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Axel]]<br />
|-<br />
|{{nihongo|'''Flare'''|フレア|<br>Furea}}<br />
|1<br />
|Attack<br />
|(5-6:) Deals 4 hits. Inflicts damage in exchange for HP.<br />
|[[Final Form Sora]]<br />
|-<br />
|{{nihongo|'''Freezing Sword'''|フリージングソード|<br>Furījingu Sōdo}}<br />
|4<br />
|Attack<br />
|???<br />
|[[Ice Titan]]<br />
|-<br />
|{{nihongo|'''Frost Blade'''|フリーズレイヴ|<br>Furīzu Reivu|lit. "Freeze Rave"}}<br />
|1<br />
|Attack<br />
|(3-4:) Deals 5 slightly powerful hits.<br>(5-6:) Deals 6 slightly powerful hits.<br />
|[[KH II Sora Ver. B]]<br />
|-<br />
|{{nihongo|'''Frost Break'''|フリーズブレイク|<br>Furīzu Bureiku|lit. "Freeze Break"}}<br />
|1<br />
|Attack<br />
|(3-4:) Deals 6 slightly powerful hits.<br>(5:) Deals 7 slightly powerful hits.<br>(6:) Deals 11 slightly powerful hits.<br />
|[[Goofy Ver. B]]<br />
|-<br />
|{{nihongo|'''Gale Thunderclap'''|シップウジンライ|<br>Shippuu Jinrai}}<br />
|5<br />
|Attack<br />
|???<br />
|[[Master Eraqus]]<br />
|-<br />
|{{nihongo|'''Glacial Sword'''|グレイシャルソード|<br>Gureisharu Sōdo|lit. "Glacier Sword"}}<br />
|1<br />
|Attack<br />
|(3-6:) Deals a slightly powerful hit.<br />
|[[Donald Ver. B]]<br />
|-<br />
|{{nihongo|'''Heaven's Sword'''|レヴィンズソード|<br>Revinzu Sōdo|lit. "Revenge Sword"}}<br />
|2<br />
|Attack<br />
|(3-6:) Deals a moderately powerful hit.<br />
|[[Wisdom Form Sora]]<br>[[Larxene]]<br />
|-<br />
|{{nihongo|'''Holy Raid'''|ホーリーレイド|<br>Hōrī Reido|}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Sora HD Ver.]]<br />
|-<br />
|{{nihongo|'''Ice Dash'''|アイスダッシュ|<br>Aisu Dasshu}}<br />
|1<br />
|Attack<br />
|(3-5:) Deals 2 slightly powerful hits.<br>(6:) Deals 3 slightly powerful hits.<br />
|[[Tidus]]<br>[[Mulan]]<br />
|-<br />
|{{nihongo|'''Icicle Spear'''|アイシクルスピア|<br>Aishikuru Supia}}<br />
|3<br />
|Attack<br />
|(3-6:) Inflicts more damage to paralyzed targets.<br />
|[[KH Yuffie]]<br>[[Genie]]<br>[[Vexen]]<br />
|-<br />
|{{nihongo|'''Ignite Raid'''|イグニートレイド|<br>Igunīto Reido}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Axel SP Ver.]]<br />
|-<br />
|{{nihongo|'''Inferno'''|インファナルフレイム|<br>Infanaru Fureimu|lit. "Infernal Flame"}}<br />
|2<br />
|Attack<br />
|(5:) Deals 4 moderately powerful hits.<br>(6:) Deals 5 moderately powerful hits.<br />
|[[Hades]]<br />
|-<br />
|{{nihongo|'''M Attack Up II'''|MアタックアップⅡ|<br>M Atakku Appu Ⅱ}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Cogsworth]]<br />
|-<br />
|{{nihongo|'''Magic Pulse'''|マジックパルス|<br>Majikku Parusu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Aqua Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Magic Saucer'''|マジックソーサー|<br>Majikku Sōsā}}<br />
|0<br />
|Attack<br />
|???<br />
|[[Isa]]<br>[[Lea]]<br />
|-<br />
|{{nihongo|'''Meteor Rain'''|メテオレイン|<br>Meteo Rein}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Sephiroth Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Mirror'''|コピー|<br>Kopī|lit. "Copy"}}<br />
|2<br />
|Buff<br />
|(5-6:) Mirrors target's status enhancements.<br />
|[[KH CoM Naminé]]<br />
|-<br />
|{{nihongo|'''Noble White'''|ノーブルホワイト|<br>Nōburuho Waito}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Beast WD Ver.]]<br>[[Prince & Belle WD Ver.]]<br />
|-<br />
|{{nihongo|'''P Attack & S Protect'''|Pアタック&Sプロテクト|<br>P Atakku & S Purotekuto}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Riku Child Ver.]]<br />
|-<br />
|{{nihongo|'''P Attack Up II'''|PアタックアップⅡ|<br>P Atakku Appu Ⅱ}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Crocodile]]<br />
|-<br />
|{{nihongo|'''P Protect Down'''|Pプロテクトダウン|<br>P Purotekuto Daun}}<br />
|2<br />
|Buff<br />
|???<br />
|[[Lumiere]]<br />
|-<br />
|rowspan="2"|{{nihongo|'''Protect Down'''|プロテクトダウン|<br>Purotekuto Daun}}<br />
|4<br />
|Buff<br />
|???<br />
|[[Owl]]<br>[[Mr. Smee]]<br />
|-<br />
|2<br />
|Buff<br />
|???<br />
|[[Megara]]<br />
|-<br />
|{{nihongo|'''Proud End'''|プラウドエンド|<br>Puraudo Endo}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Sora Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''PSM Attack & Protect'''|PSMアタック&プロテクト|<br>PSM Atakku & Purotekuto}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Kairi Child Ver.]]<br />
|-<br />
|{{nihongo|'''PSM Attack Up'''|PSMアタックアップ|<br>PSM Atakku Appu}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Minnie VD Ver.]]<br>[[Mickey & Minnie VD Ver.]]<br />
|-<br />
|{{nihongo|'''Raging Barrage'''|レイジングバラージュ|<br>Reijingu Barāju}}<br />
|4<br />
|Attack<br />
|(5:) Deals 6 hits. Inflicts more damage it the target is ???<br><br />
|[[Luxord]]<br />
|-<br />
|{{nihongo|'''Ragnarok'''|ラグナロク|<br>Ragunaroku}}<br />
|2<br />
|Attack<br />
|(5-6:) Deals 2 hits with no attributes.<br />
|[[Xigbar]]<br>[[Riku Replica]]<br />
|-<br />
|{{nihongo|'''Rapid Braver'''|ラピッドブレイバー|<br>Rapiddo Bureibā}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Roxas]]<br />
|-<br />
|{{nihongo|'''Rapid Storm'''|ラピッドストーム|<br>Rapiddo Sutōmu}}<br />
|2<br />
|Attack<br />
|(6:) Deals 3 hits. Lowers defense of all attributes by 1 tier for 1 turn.<br />
|[[Sora & Donald & Goofy]]<br />
|-<br />
|{{nihongo|'''Rising Sun'''|ライジングサン|<br>Raijingu San}}<br />
|1<br />
|Attack<br />
|???<br />
|[[The King Black Coat Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''S Attack & M Protect'''|Sアタック&Mプロテクト|<br>S Atakku & M Purotekuto}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Sora Child Ver.]]<br />
|-<br />
|{{nihongo|'''S Protect Down'''|Sプロテクトダウン|<br>S Purotekuto Daun}}<br />
|1<br />
|Buff<br />
|???<br />
|[[Cinderella]]<br />
|-<br />
|{{nihongo|'''Shadow Break'''|シャドウブレイク|<br>Shadou Bureiku}}<br />
|5<br />
|Attack<br />
|???<br />
|[[Vanitas]]<br />
|-<br />
|{{nihongo|'''Shadow Dash'''|シャドウダッシュ|<br>Shadou Dasshu}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Shadow]]<br />
|-<br />
|{{nihongo|'''Shining Star'''|ティンクルスター|<br>Tinkuru Sutā|lit. "Twinkle Star"}}<br />
|2<br />
|Attack<br />
|(6:) Deals 6 hits. Inflicts more damage the higher your HP<br />
|[[Illustrated Sora & Pals]]<ref name="NA">Only in the North American version</ref><br />
|-<br />
|{{nihongo|'''Slide Dash'''|スライドダッシュ|<br>Suraido Dasshu}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Goofy CM Ver.]]<br>[[Mickey CM Ver.]]<br>[[Donald CM Ver.]]<br>[[Captain Hook]]<br />
|-<br />
|{{nihongo|'''Sonic Assault'''|ソニックアサルト|<br>Sonikku Asaruto}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Terra]]<br>[[Ventus]]<br>[[Aqua]]<br />
|-<br />
|{{nihongo|'''Sonic Blade'''|ソニックレイヴ|<br>Sonikku Reivu|lit. "Sonic Rave"}}<br />
|3<br />
|Attack<br />
|(3-5:) Deals 6 hits. Inflicts more damage to sleeping targets.<br>(6:) Deals 8 hits. Inflicts more damage to sleeping targets.<br />
|[[Tifa]]<br>[[Peter Pan]]<br />
|-<br />
|{{nihongo|'''Sonic Blitz'''|ソニックブレイク|<br>Sonikku Bureiku|lit. "Sonic Break"}}<br />
|1<br />
|Attack<br />
|(1-2:) Deals 5 hits. Inflicts more damage the more special attacks used in succession.<br>(3-5:) Deals 7 hits. Inflicts more damage the more special attacks used in succession.<br>(6:) Deals 15 hits. Inflicts more damage the more special attacks used in succession.<br />
|[[Stitch]]<br>[[Master Form Sora]]<br />
|-<br />
|{{nihongo|'''Sono Arcanum'''|ソニックアルカナム|<br>Sonikku Arukanamu}}<br />
|4<br />
|Attack<br />
|(1-2:) Deals 6 extremely powerful hits.<br>(3:) Deals 8 extremely powerful hits.<br>(4-5:) Deals 11 extremely powerful hits.<br>(6)<br />
|[[KH 3D Sora]]<br>[[Queen of Hearts]]<br />
|-<br />
|{{nihongo|'''Spark Blade'''|スパークレイヴ|<br>Supāku Reivu|lit. "Spark Rave"}}<br />
|2<br />
|Attack<br />
|(3-5:) Deals 6 moderately powerful hits.<br>(6:) Deals 7 moderately powerful hits.<br />
|[[Limit Form Sora]]<br>[[Zexion]]<br />
|-<br />
|{{nihongo|'''Spark Blast'''|スパークブラスト|<br>Supāku Burasuto}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Cid Illustrated Ver.]]<br>[[Yuffie Illustrated Ver.]]<br>[[Aerith Illustrated Ver.]]<br>[[The King CoM Ver.]]<br />
|-<br />
|{{nihongo|'''Spark Break'''|スパークブレイク|<br>Supāku Bureiku}}<br />
|2<br />
|Attack<br />
|(3-4:) Deals 6 moderately powerful hits.<br>(5:) Deals 7 moderately powerful hits.<br>(6:) Deals 11 moderately powerful hits.<br />
|[[KH II Black Coat Riku]]<br>[[Lexaeus]]<br />
|-<br />
|{{nihongo|'''Spark Dash'''|スパークダッシュ|<br>Supāku Dasshu}}<br />
|2<br />
|Attack<br />
|(1-2:) Deals 2 moderately powerful hits.<br>(3-4:) Deals 3 moderately powerful hits.<br>(5:) Deals 4 moderately powerful hits.<br>(6:) Deals 5 moderately powerful hits.<br />
|[[KH Sora Ver. A]]<br>[[KH Sora Ver. B]]<br>[[Flowbermeow]]<br />
|-<br />
|{{nihongo|'''Strength Bonus'''|アタックアップダブル|<br>Atakku Appu Daburu|lit. "Attack Up Double"}}<br />
|2<br />
|Buff<br />
|(1-6:) Raises strength by 1 tier for 2 attacks.<br />
|[[Pence]]<br>[[Hayner]]<br>[[Olette]]<br />
|-<br />
|{{nihongo|'''Strength Bonus PSM'''|PSMアタックアップダブル|<br>PSM Atakku Appu Daburu|lit. "PSM Attack Up Double"}}<br />
|2<br />
|Buff<br />
|(1-6:) Raises the strength of all attributes by 1 tier for 2 attacks.<br />
|[[Seven Dwarfs]]<br />
|-<br />
|rowspan="2"|{{nihongo|'''Strength Boost'''|アタックアップ|<br>Atakku Appu|lit. "Attack Up"}}<br />
|3<br />
|Buff<br />
|(6:) Raises strength by 1 tier for 1 turn.<br />
|[[Nick Wilde]]<ref name="NA"/><br>[[Judy Hopps]]<ref name="NA"/><br />
|-<br />
|2<br />
|Buff<br />
|(3-6:) Raises strength by 1 tier for 1 turn.<br />
|[[DiZ]]<br>[[KH II Aerith]]<br>[[Vivi]]<br />
|-<br />
|{{nihongo|'''Strength Boost M'''|Mアタックアップ|<br>M Atakku Appu|lit. "M Attack Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Magic-based strength by 1 tier for 1 turn.<br />
|[[KH Aerith]]<br />
|-<br />
|{{nihongo|'''Strength Boost P'''|Pアタックアップ|<br>P Atakku Appu|lit. "P Attack Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Power-based strength by 1 tier for 1 turn.<br />
|[[Phil]]<br />
|-<br />
|{{nihongo|'''Strength Boost S'''|Sアタックアップ|<br>S Atakku Appu|lit. "S Attack Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Speed-based strength by 1 tier for 1 turn.<br />
|[[White Rabbit]]<br />
|-<br />
|{{nihongo|'''Strength Boost S II'''|SアタックアップⅡ|<br>S Atakku Appu Ⅱ|lit. "S Attack Up II"}}<br />
|2<br />
|Buff<br />
|(5-6:) Raises Speed-based strength by 2 tiers for 1 turn.<br />
|[[KH II Kairi]]<br />
|-<br />
|{{nihongo|'''Strength Burst II'''|アタックアップダブルEX|<br>Atakku Appu Daburu EX|lit. "Attack Up Double EX"}}<br />
|2<br />
|Buff<br />
|(6:) Raises strength by 2 tiers for 1 turn. Moderately recovers HP.<br />
|[[Pooh & Piglet]]<br />
|-<br />
|{{nihongo|'''Strike Raid'''|ストライクレイド|<br>Sutoraiku Reido}}<br />
|3<br />
|Attack<br />
|(3-5:) Inflicts more damage to poisoned targets.<br>(6:) Deals 2 hits. Inflicts more damage to poisoned targets.<br />
|[[Simba]]<br>[[Valor Form Sora]]<br />
|-<br />
|{{nihongo|'''Thundaga'''|サンダガ|<br>Sandaga}}<br />
|2<br />
|Attack<br />
|(1-2:) Deals a moderately powerful hit.<br>(3-6:) Deals 2 moderately powerful hits.<br />
|[[Donald Ver. A]]<br>[[Magician Donald]]<br />
|-<br />
|{{nihongo|'''Thunder Barrage'''|サンダーバラージュ|<br>Sandā Barāju}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Donald ORG Ver.]]<br />
|-<br />
|{{nihongo|'''Thunder Raid'''|サンダーレイド|<br>Sandā Reido}}<br />
|2<br />
|Attack<br />
|(1-2:) Deals a moderately powerful hit.<br>(3-5:) Deals 2 moderately powerful hits.<br>(6:) Deals 3 moderately powerful hits.<br />
|[[Goofy Ver. A]]<br>[[Captain Goofy]]<br />
|-<br />
|{{nihongo|'''Tornado'''|トルネド|<br>Torunedo}}<br />
|4<br />
|Attack<br />
|???<br />
|[[Goofy HT Ver.]]<br>[[Sora HT Ver.]]<br>[[Donald HT Ver.]]<br />
|-<br />
|{{nihongo|'''Valor's End'''|ブレイヴエンド|<br>Bureivu Endo}}<br />
|4<br />
|Attack<br />
|(1-2:) Deals 6 extremely powerful hits.<br>(3-4:) Deals 7 extremely powerful hits.<br>(5:) Deals 11 extremely powerful hits.<br>(6:) Deals 12 extremely powerful hits.<br />
|[[KH 3D Riku]]<br />
|-<br />
|{{nihongo|'''Watersurge'''|ドロップオブウォーター|<br>Doroppu obu Wōtā|lit. "Drop of Water"}}<br />
|1<br />
|Attack<br />
|(5-6:) Deals 4 hits. Inflicts more damage the higher your HP.<br />
|[[Demyx]]<br />
|-<br />
|{{nihongo|'''Wind Barrage'''|ウィンドバラージュ|<br>Windo Barāju}}<br />
|1<br />
|Attack<br />
|(5:) Deals 7 extremely powerful hits.<br>(6:) Deals 9 extremely powerful hits.<br />
|[[HD Aqua]]<br />
|-<br />
|{{nihongo|'''Wind Blade'''|ウィンドレイヴ|<br>Windo Reivu|lit. "Wind Rave"}}<br />
|2<br />
|Attack<br />
|(3-4:) Deals 5 hits. Inflicts a fixed amount of damage regardless of target's defense.<br>(5-6:) Deals 6 hits. Inflicts a fixed amount of damage regardless of target's defense.<br />
|[[KH II Yuffie]]<br />
|-<br />
|{{nihongo|'''Wind Break'''|ウィンドブレイク|<br>Windo Bureiku}}<br />
|2<br />
|Attack<br />
|(3-5:) Deals 7 hits. Inflicts a fixed amount of damage regardless of target's defense.<br>(6:) Deals 11 hits. Inflicts a fixed amount of damage regardless of target's defense.<br />
|[[Beast]]<br />
|-<br />
|{{nihongo|'''Zantetsuken'''|ザンテツケン|<br>Zantetsuken}}<br />
|2<br />
|Attack<br />
|(5-6:) Inflicts more damage the lower your HP.<br />
|[[Zack]]<br>[[Aladdin]]<br />
|}<br />
<br />
==Notes and references==<br />
{{reflist|1}}<br />
<br />
Is "Blossom Death Scythe (ブロッサムデスサイズ<br />
Burossamu Desu Saizu?) 3 Attack ??? Sora & Riku & Meow Wow<br />
Burst Braver (バーストブレイバー<br />
Bāsuto Bureibā?) 3 Attack ??? Marluxia Boss Ver."<br />
<br />
correct?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:28, 29 June 2016 (PDT)<br />
:I think they need to be switched, so Blossom Death Scythe for Marluxia and Burst Braver for SRM. {{User:TheSilentHero/Sig}}<br />
<br />
== Sonic Blitz/Dark End Clarification ==<br />
<br />
The in-game description suggests that they get stronger only by using special attacks in direct sequence, so using a normal attack (tap-whack or spin to win) resets them. Some say that they have a hidden counter that rises with each special attack use and resets only when they are used or a battle ends. Which is it? Furthermore, how many special attacks does it take to hit maximum force? Do we also know how many turns it takes for Blitz Raid to hit maximum, what the HP ranges are for HP-sacrificing medals, and any other such ranges? The DEF-reducing and status-dependent variable models are obvious.[[Special:Contributions/72.172.203.139|72.172.203.139]] 22:35, 28 June 2016 (PDT)<br />
::They definitely aren't reset, and my recollection is that they power up over the entire course of the battle. We'd have to check, tho.<br />
::Final Form Sora is approximately 90% of HP. Blitz Raid is discussed on reddit, IIRC.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:25, 29 June 2016 (PDT)<br />
:::Sonic Blitz/Dark End: Those do reset when used, though, right? Someone said that their maximum power is reached after building up a counter of 4 before using them, which makes Sonic Blitz X+0.29(N), where X is the low special and N is the number of other specials used before this one, and Dark End is X+0.36(N) by the same standard.<br />
:::It's exactly a 90% (current) sacrifice, yes, but I'm looking at the special range. It's a 0.37 difference, 0.4 for Pain & Panic. From what I've seen, they're stronger when you sacrifice a lot of HP and weaker when you have less to pay for them. Er, proportionally, that is; I'm quite certain that unlocking more HP nodes does nothing to this. I was wondering whether or not anyone knows the actual conversion of how much of a percentage (of max) of your sacrificed HP converts to how much of a special boost. Does their power bottom out when you're at 10% (max) HP or even lower, or perhaps higher? A 90% (max) payment will obviously give you full force, but can you also get full force if you pay about 80% (max) by taking some damage first? It'd be easy to tell where the cutoff points are and thus divide that up for the special ranges if I had two of such medals, but alas, my only access is via friend medals, right now.<br />
:::I don't see anything for Blitz Raid. Could you give me a link?<br />
:::That still leaves the HP-dependent models, henceforth dubbed "Ultima Weapon" (e.g. KH Cloud) and "Vengeance" (e.g. Zack). At what percentages of your max HP do they cap out and bottom out?<br />
<br />
== Notes ==<br />
<br />
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:left; font-size:10px" align="center"<br />
<!--<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|No.<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Name<br />
--><br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Medal<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Album<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Skill<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Description<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Gauges<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Damage<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px"|Increment<br />
|-<br />
|| [[File:1 Wakka.png|100x100px]] || KINGDOM HEARTS (2002)<br>A boy from Destiny Islands who takes good care of his friends. || [[Blizzard Raid]] || (1-2:) Deals a slightly powerful hit.<br>(3-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 8 slightly powerful hits.<br />
|-<br />
|| [[File:7 Goofy Ver. A.png|100x100px]] || Two Weeks Vacation (1952)<br>The captain of King Mickey's royal knights and also his good friend. || [[Thunder Raid]] || (1-2:) Deals a moderately powerful hit.<br>(3-5:) Deals 2 moderately powerful hits.<br>(6:) Deals 3 moderately powerful hits.<br />
|-<br />
|| [[File:13 Paine.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A member of the trio "Friendly-Neighborhood-something-or-others." || [[Fire Raid]] || (1-5:) Deals an extremely powerful hit.<br>(6:) Deals 4 extremely powerful hits.<br />
|-<br />
|| [[File:19 Pence.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A boy from Twilight Town. He hangs out with Hayner and Olette. || [[Strength Bonus]] || (1-6:) Raises strength by 1 tier for 2 attacks.<br />
|-<br />
|| [[File:25 Young Hercules.png|100x100px]] || Hercules (1997)<br>He was born a god, but was kidnapped when he was a baby. || [[Blitz Raid]] || (1-2:) Deals 3 hits. Inflicts more damage the more turns have passed.<br>(3-4:) Deals 4 hits. Inflicts more damage the more turns have passed.<br>(5:) Deals 6 hits. Inflicts more damage the more turns have passed.<br>(6:) Deals 8 hits. Inflicts more damage the more turns have passed.<br />
|-<br />
|| [[File:31 Tidus.png|100x100px]] || KINGDOM HEARTS (2002)<br>A confident, athletic boy who lives in Destiny Islands. || [[Ice Dash]] || (1-5:) Deals 2 slightly powerful hits.<br>(6:) Deals 3 slightly powerful hits.<br />
|-<br />
|| [[File:37 KH Sora Ver. A.png|100x100px]] || KINGDOM HEARTS (2002)<br>A cheerful, energetic little boy who grew up in Destiny Islands. || [[Spark Dash]] || (1-2:) Deals 2 moderately powerful hits.<br>(3-4:) Deals 3 moderately powerful hits.<br>(5:) Deals 4 moderately powerful hits.<br>(6:) Deals 5 moderately powerful hits.<br />
|-<br />
|| [[File:43 Rikku.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A member of the trio "Friendly-Neighborhood-something-or-others." || [[Fire Dash]] || (1-6:) Deals 2 extremely powerful hits.<br />
|-<br />
|| [[File:49 Hayner.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A boy from Twilight Town with a bit of an attitude problem. || [[Strength Bonus]] || (1-6:) Raises strength by 1 tier for 2 attacks.<br />
|-<br />
|| [[File:55 Stitch.png|100x100px]] || Lilo and Stitch (2002)<br>A visitor from a distant planet, small and prone to mischief. || [[Sonic Blitz]] || (1-2:) Deals 5 hits. Inflicts more damage the more special attacks used in succession.<br>(3-5:) Deals 7 hits. Inflicts more damage the more special attacks used in succession.<br>(6:) Deals 15 hits. Inflicts more damage the more special attacks used in succession.<br />
|-<br />
|| [[File:61 Selphie.png|100x100px]] || KINGDOM HEARTS (2002)<br>A girl from Destiny Islands who played with Sora when she was little. || [[Blizzaga]] || (1-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 2 slightly powerful hits.<br />
|-<br />
|| [[File:67 Donald Ver. A.png|100x100px]] || The Wise Little Hen (1934)<br>The Royal Court Magician. Skilled in magic, but short-fused and stubborn. || [[Thundaga]] || (1-2:) Deals a moderately powerful hit.<br>(3-6:) Deals 2 moderately powerful hits.<br />
|-<br />
|| [[File:73 Yuna.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A member of the trio "Friendly-Neighborhood-something-or-others." || [[Firaga]] || (1-2:) Deals an extremely powerful hit.<br>(3-5:) Deals 2 extremely powerful hits.<br>(6:) Deals 3 extremely powerful hits.<br />
|-<br />
|| [[File:79 Olette.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A girl from Twilight Town who's friends with Hayner and Pence. || [[Strength Bonus]] || (1-6:) Raises strength by 1 tier for 2 attacks.<br />
|-<br />
|| [[File:85 Jiminy Cricket.png|100x100px]] || Pinocchio (1940)<br>A cricket, a gentleman, and a record keeper. || [[Cure]] || (1-6:) Slightly recovers HP before attacking.<br />
|-<br />
|| [[File:91 KH Riku.png|100x100px]] || KINGDOM HEARTS (2002)<br>A childhood friend of Sora and Kairi. || [[Blizzard Raid]] || (3-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 8 slightly powerful hits.<br />
|-<br />
|| [[File:95 Captain Goofy.png|100x100px]] || Two Weeks Vacation (1952)<br>Captain of the Royal Knights who avoids fighting whenever possible. || [[Thunder Raid]] || (3-5:) Deals 2 moderately powerful hits.<br>(6:) Deals 3 moderately powerful hits.<br />
|-<br />
|| [[File:99 Mushu.png|100x100px]] || Mulan (1998)<br>He was once one of the Fa family guardians. || [[Fire Raid]] || (3-5:) Deals an extremely powerful hit.<br>(6:) Deals 4 extremely powerful hits.<br />
|-<br />
|| [[File:103 Bambi.png|100x100px]] || Bambi (1942)<br>A young deer, son of the great stag who rules the forest. || [[Defense Boost M]] || (3-6:) Raises Magic-based defense by 1 tier for 1 turn.<br />
|-<br />
|| [[File:107 Simba.png|100x100px]] || The Lion King (1994)<br>The king of the Pride Lands, Simba follows in his father's footsteps. || [[Strike Raid]] || (3-5:) Inflicts more damage to poisoned targets.<br>(6:) Deals 2 hits. Inflicts more damage to poisoned targets.<br />
|-<br />
|| [[File:111 Mulan.png|100x100px]] || Mulan (1998)<br>The only daughter of the distinguished Fa family. || [[Ice Dash]] || (3-5:) Deals 2 slightly powerful hits.<br>(6:) Deals 3 slightly powerful hits.<br />
|-<br />
|| [[File:115 KH Sora Ver. B.png|100x100px]] || KINGDOM HEARTS (2002)<br>A spirited boy chosen by the Keyblade to fight the Heartless. || [[Spark Dash]] || (3-4:) Deals 3 moderately powerful hits.<br>(5:) Deals 4 moderately powerful hits.<br>(6:) Deals 5 moderately powerful hits.<br />
|-<br />
|| [[File:119 KH II Sora Ver. A.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A spirited boy who fights the darkness with help from his friends. || [[Fire Dash]] || (3-6:) Deals 2 extremely powerful hits.<br />
|-<br />
|| [[File:123 Dr. Jumba Jookiba.png|100x100px]] || Lilo and Stitch (2002)<br>A self-proclaimed "evil genius" who created Stitch. || [[Defense Boost P]] || (3-6:) Raises Power-based defense by 1 tier for 1 turn.<br />
|-<br />
|| [[File:127 Tifa.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A young woman in search of a certain someone. || [[Sonic Blade]] || (3-5:) Deals 6 hits. Inflicts more damage to sleeping targets.<br>(6:) Deals 8 hits. Inflicts more damage to sleeping targets.<br />
|-<br />
|| [[File:131 Abu.png|100x100px]] || Aladdin (1992)<br>Aladdin's faithful and furry sidekick. || [[Esuna]] || (3-6:) Cures own status ailments before attacking.<br />
|-<br />
|| [[File:135 KH II Leon Ver. A.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A swordsman with a gunblade. His real name is Squall Leonhart. || [[Blizzaga]] || (3-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 2 slightly powerful hits.<br />
|-<br />
|| [[File:139 Magician Donald.png|100x100px]] || The Wise Little Hen (1934)<br>A magician in the service of King Mickey. He has a short temper. || [[Thundaga]] || (3-6:) Deals 2 moderately powerful hits.<br />
|-<br />
|| [[File:143 Auron.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A warrior that Hades called forth from the Underworld. || [[Firaga]] || (3-5:) Deals 2 extremely powerful hits.<br>(6:) Deals 3 extremely powerful hits.<br />
|-<br />
|| [[File:147 Dumbo.png|100x100px]] || Dumbo (1941)<br>A baby circus elephant whose huge ears allow him to fly. || [[Defense Boost S]] || (3-6:) Raises Speed-based defense by 1 tier for 1 turn.<br />
|-<br />
|| [[File:151 KH Yuffie.png|100x100px]] || KINGDOM HEARTS (2002)<br>A female ninja who stays strong and cheerful in any situation. || [[Icicle Spear]] || (3-6:) Inflicts more damage to paralyzed targets.<br />
|-<br />
|| [[File:155 Tinker Bell.png|100x100px]] || Peter Pan (1953)<br>The little pixie of Neverland, and Peter Pan's loyal partner. || [[Cura]] || (3-6:) Moderately recovers HP before attacking.<br />
|-<br />
|| [[File:159 Goofy Ver. B.png|100x100px]] || Two Weeks Vacation (1952)<br>The captain of King Mickey's royal knights and also his good friend. || [[Frost Break]] || (3-4:) Deals 6 slightly powerful hits.<br>(5:) Deals 7 slightly powerful hits.<br>(6:) Deals 11 slightly powerful hits.<br />
|-<br />
|| [[File:163 KH II Black Coat Riku.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A childhood friend of Sora and Kairi who's fought Sora in the past. || [[Spark Break]] || (3-4:) Deals 6 moderately powerful hits.<br>(5:) Deals 7 moderately powerful hits.<br>(6:) Deals 11 moderately powerful hits. <br />
|-<br />
|| [[File:167 Beast.png|100x100px]] || Beauty and the Beast (1991)<br>A spoiled prince who was turned into a beast by an enchantress. || [[Wind Break]] || (3-5:) Deals 7 hits. Inflicts a fixed amount of damage regardless of target's defense.<br>(6:) Deals 11 hits. Inflicts a fixed amount of damage regardless of target's defense.<br />
|-<br />
|| [[File:171 KH II Cloud.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A SOLDIER who effortlessly wields a hefty sword. || [[Blitz Raid]] || (3-4:) Deals 4 hits. Inflicts more damage the more turns have passed.<br>(5:) Deals 6 hits. Inflicts more damage the more turns have passed.<br>(6:) Deals 8 hits. Inflicts more damage the more turns have passed.<br />
|-<br />
|| [[File:175 Valor Form Sora.png|100x100px]] || KINGDOM HEARTS II (2005)<br>This form boosts Sora's strength and lets him wield two Keyblades. || [[Strike Raid]] || (3-5:) Inflicts more damage to poisoned targets.<br>(6:) Deals 2 hits. Inflicts more damage to poisoned targets. <br />
|-<br />
|| [[File:179 DiZ.png|100x100px]] || KINGDOM HEARTS II (2005)<br>An entity shrouded in mystery. || [[Strength Boost]] || (3-6:) Raises strength by 1 tier for 1 turn.<br />
|-<br />
|| [[File:183 KH II Sora Ver. B.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A boy who uses the power of friendship to brave the darkness. || [[Frost Blade]] || (3-4:) Deals 5 slightly powerful hits.<br>(5-6:) Deals 6 slightly powerful hits.<br />
|-<br />
|| [[File:187 Limit Form Sora.png|100x100px]] || KINGDOM HEARTS II (2005)<br>This form allows Sora to use actions such as Dodge Roll. || [[Spark Blade]] || (3-5:) Deals 6 moderately powerful hits.<br>(6:) Deals 7 moderately powerful hits.<br />
|-<br />
|| [[File:191 KH II Yuffie.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A spirited girl who actively does her part to keep tabs on the town. || [[Wind Blade]] || (3-4:) Deals 5 hits. Inflicts a fixed amount of damage regardless of target's defense.<br>(5-6:) Deals 6 hits. Inflicts a fixed amount of damage regardless of target's defense.<br />
|-<br />
|| [[File:195 Peter Pan.png|100x100px]] || Peter Pan (1953)<br>The flying boy from Neverland, where no one ever grows up. || [[Sonic Blade]] || (3-5:) Deals 6 hits. Inflicts more damage to sleeping targets.<br>(6:) Deals 8 hits. Inflicts more damage to sleeping targets. <br />
|-<br />
|| [[File:199 KH II Aerith.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A member of the Hollow Bastion Restoration Committee. || [[Strength Boost]] || (3-6:) Raises strength by 1 tier for 1 turn.<br />
|-<br />
|| [[File:203 Wisdom Form Sora.png|100x100px]] || KINGDOM HEARTS II (2005)<br>This form lets Sora specialize in magic and glide quickly along the ground. || [[Heaven's Sword]] || (3-6:) Deals a moderately powerful hit.<br />
|-<br />
|| [[File:207 KH II King Mickey.png|100x100px]] || Steamboat Willie (1928)<br>The king of Disney Castle, and the first to realize the threat of darkness. || [[Blazing Sword]] || (3-6:) Deals an extremely powerful hit.<br />
|-<br />
|| [[File:211 Pluto.png|100x100px]] || The Chain Gang (1930)<br>Mickey's faithful dog. He and Mickey are bound by strong ties of loyalty. || [[Esuna]] || (3-6:) Cures own status ailments before attacking.<br />
|-<br />
|| [[File:215 Vivi.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A meek boy from Twilight Town who does whatever Seifer wants. || [[Strength Boost]] || (3-6:) Raises strength by 1 tier for 1 turn.<br />
|-<br />
|| [[File:219 Moogle.png|100x100px]] || KINGDOM HEARTS (2002)<br>A strange race that pops up in even stranger places to open shop. || || (1:) A ★ Medal with great resale value.<br>(3:) A 3★ Medal with great resale value.<br>(5:) A 5★ Medal with great resale value.<br>(6:) A 6★ Medal with great resale value.<br />
|-<br />
|| [[File:223 Huey.png|100x100px]] || Donald's Nephews (1938)<br>One of Donald's triplet nephews. He calls the shots at the ice cream shop. || || (1:) A ★ Power Medal that grants a lot of experience.<br>(3:) A 3★ Power Medal that grants a lot of experience.<br>(5:) A 5★ Power Medal that grants a lot of experience.<br>(6:) A 6★ Power Medal that grants a lot of experience.<br />
|-<br />
|| [[File:227 Louie.png|100x100px]] || Donald's Nephews (1938)<br>One of Donald's triplet nephews. He helps out in his easygoing way. || || (1:) A ★ Speed Medal that grants a lot of experience.<br>(3:) A 3★ Speed Medal that grants a lot of experience.<br>(5:) A 5★ Speed Medal that grants a lot of experience.<br>(6:) A 6★ Speed Medal that grants a lot of experience.<br />
|-<br />
|| [[File:231 Dewey.png|100x100px]] || Donald's Nephews (1938)<br>One of Donald's triplet nephews, and the brains behind the operation. || || (1:) A ★ Magic Medal that grants a lot of experience.<br>(3:) A 3★ Magic Medal that grants a lot of experience.<br>(5:) A 5★ Magic Medal that grants a lot of experience.<br>(6:) A 6★ Magic Medal that grants a lot of experience.<br />
|-<br />
|| [[File:235 Chip.png|100x100px]] || Private Pluto (1943)<br>One of Disney Castle's engineers. Dale's older brother. || || (3:) Increases strength by 5.<br>(5:) Increases strength by 25.<br>(6:) Increases strength by 150.<br />
|-<br />
|| [[File:238 Dale.png|100x100px]] || Private Pluto (1943)<br>One of Disney Castle's engineers. Chip's younger brother. || || (3:) Increases defense by 5.<br>(5:) Increases defense by 25.<br>(6:) Increases defense by 150.<br />
|-<br />
|| [[File:241 Cid.png|100x100px]] || KINGDOM HEARTS (2002)<br>An engineer, tech wizard, and first-rate pilot. || || (6:) Lowers the costs of a 6★ Medal by 1.<br />
|-<br />
|| [[File:242 Cheshire Cat.png|100x100px]] || Alice in Wonderland (1951)<br>A mysterious cat who talks in riddles and appears at will. || || (1:) A Medal necessary to evolve a ★ Medal.<br />
|-<br />
|| [[File:243 Merlin.png|100x100px]] || The Sword in the Stone (1963)<br>A great wizard who travels the world with a mysterious bag. || || (2:) A Medal necessary to evolve a 2★ Medal.<br />
|-<br />
|| [[File:244 Fairy Godmother.png|100x100px]] || Cinderella (1950)<br>A kindhearted fairy who teaches Sora about magic and summons. || || (3:) A Medal necessary to evolve a 3★ Medal.<br />
|-<br />
|| [[File:245 Yen Sid.png|100x100px]] || The Sorcerer's Apprentice (1940)<br>A great sorcerer who watches over the balance between light and darkness. || || (4:) A Medal necessary to evolve a 4★ Medal.<br />
|-<br />
|| [[File:246 Fantasia Mickey Ver. A.png|100x100px]] || The Sorcerer's Apprentice (1940)<br>Mickey back when he was still in training under Master Yen Sid. || || (5:) A Medal necessary to evolve a 5★ Medal.<br />
|-<br />
|| [[File:247 Flora.png|100x100px]] || Sleeping Beauty (1959)<br>The fairy in red. She acts as the leader of the three. || || (4:) A Medal necessary to evolve a 4★ Power Medal.<br>(5:) A Medal necessary to evolve a 5★ Power Medal.<br />
|-<br />
|| [[File:249 Fauna.png|100x100px]] || Sleeping Beauty (1959)<br>The fairy in green. She is the most level-headed of the three. || || (4:) A Medal necessary to evolve a 4★ Speed Medal.<br>(5:) A Medal necessary to evolve a 5★ Speed Medal.<br />
|-<br />
|| [[File:251 Merryweather.png|100x100px]] || Sleeping Beauty (1959)<br>The fairy in blue. She can be stubborn, and often bickers with Flora. || || (4:) A Medal necessary to evolve a 4★ Magic Medal.<br>(5:) A Medal necessary to evolve a 5★ Magic Medal.<br />
|-<br />
|| [[File:253 Scrooge.png|100x100px]] || Christmas on Bear Mountain (1947)<br>Donald's wealthy, but stingy uncle. || || (3:) A 3★ Medal that grants a skill and plenty of experience.<br>(5:) A 5★ Medal that grants a skill and plenty of experience.<br>(6:) A 6★ Medal that grants a skill and plenty of experience.<br />
|-<br />
|| [[File:256 KH Cloud.png|100x100px]] || KINGDOM HEARTS (2002)<br>A warrior with a hefty sword who once fought against Sora. || [[Ars Arcanum]] || (3-4:) Deals 9 hits. Inflicts more damage the higher your HP.<br>(5-6:) Deals 13 hits. Inflicts more damage the higher your HP.<br />
|-<br />
|| [[File:260 Hercules.png|100x100px]] || Hercules (1997)<br>A hero with a kind heart and out-of-this-world strength. || [[Flame Break]] || (3-5:) Deals 7 extremely powerful hits.<br>(6:) Deals 11 extremely powerful hits.<br />
|-<br />
|| [[File:264 KH II Riku.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A childhood friend of Sora and Kairi. Reliable and inquisitive. || [[Flame Blade]] || (3-6:) Deals 6 extremely powerful hits.<br />
|-<br />
|| [[File:268 Master Form Sora.png|100x100px]] || KINGDOM HEARTS II (2005)<br>This form lets Sora wield two Keyblades and boosts his magic. || [[Sonic Blitz]] || (3-5:) Deals 7 hits. Inflicts more damage the more special attacks used in succession.<br>(6:) Deals 15 hits. Inflicts more damage the more special attacks used in succession.<br />
|-<br />
|| [[File:272 Donald Ver. B.png|100x100px]] || The Wise Little Hen (1934)<br>The Royal Court Magician and good friend of King Mickey. || [[Glacial Sword]] || (3-6:) Deals a slightly powerful hit.<br />
|-<br />
|| [[File:276 Minnie.png|100x100px]] || Steamboat Willie (1928)<br>Queen of Disney Castle, ruling in Mickey's absence. || [[Curaga]] || (3-6:) Greatly recovers HP before attacking.<br />
|-<br />
|| [[File:280 Cid 5.png|100x100px]] || KINGDOM HEARTS (2002)<br>An engineer, tech wizard, and first-rate pilot. || || (6:) Lowers the costs of a 6★ Medal by 5.<br />
|-<br />
|| [[File:281 Cid 10.png|100x100px]] || KINGDOM HEARTS (2002)<br>An engineer, tech wizard, and first-rate pilot. || || (6:) Lowers the costs of a 6★ Medal by 10.<br />
|-<br />
|| [[File:282 Phil.png|100x100px]] || Hercules (1997)<br>Trainer of countless heroes, including Hercules. || [[Strength Boost P]] || (3-6:) Raises Power-based strength by 1 tier for 1 turn.<br />
|-<br />
|| [[File:286 White Rabbit.png|100x100px]] || Alice in Wonderland (1951)<br>A retainer in the service of the Queen of Hearts. || [[Strength Boost S]] || (3-6:) Raises Speed-based strength by 1 tier for 1 turn.<br />
|-<br />
|| [[File:290 KH Aerith.png|100x100px]] || KINGDOM HEARTS (2002)<br>A girl with a gentle disposition, a strong will, and a firm sense of duty. || [[Strength Boost M]] || (3-6:) Raises Magic-based strength by 1 tier for 1 turn.<br />
|-<br />
|| [[File:294 KH II Leon Ver. B.png|100x100px]] || KINGDOM HEARTS II (2005)<br>A man who works tirelessly to restore his hometown. || [[Ars Arcanum]] || (3-4:) Deals 9 hits. Inflicts more damage the higher your HP.<br>(5-6:) Deals 13 hits. Inflicts more damage the higher your HP.<br />
|-<br />
|| [[File:298 Daisy.png|100x100px]] || Don Donald (1937)<br>Donald's girlfriend and the lady-in-waiting to Queen Minnie. || [[Cura]] || (3-6:) Moderately recovers HP before attacking.<br />
|-<br />
|| [[File:302 Genie.png|100x100px]] || Aladdin (1992)<br>A bubbly, boisterous character who lives inside a magic lamp. || [[Icicle Spear]] || (3-6:) Inflicts more damage to paralyzed targets.<br />
|-<br />
|| [[File:306 Judy Hopps.png|100x100px]] || Zootopia (2016)<br>The first bunny to ever join Zootopia's police department. || [[Strength Boost]] || (6:) Raises strength by 1 tier for 1 turn.<br />
|-<br />
|| [[File:307 Nick Wilde.png|100x100px]] || Zootopia (2016)<br>A small-time con artist fox with a big mouth and a lot of opinions. || [[Strength Boost]] || (6:) Raises strength by 1 tier for 1 turn.<br />
|-<br />
|| [[File:308 Huey, Dewey, and Louie.png|100x100px]] || Donald's Nephews (1938)<br>Donald's three nephews that help out with Scrooge's ice cream shop. || || (6:) A Medal that grants a great deal of experience.<br />
|-<br />
|| [[File:309 Timeless River Mickey.png|100x100px]] || Steamboat Willie (1928)<br>The king of Disney Castle, and a former deckhand on Pete's steamboat. || [[Classic Bomb]] || (5:) Deals 2 hits. Inflicts a fixed amount of damage regardless of defense.<br>(6:) Deals 3 hits. Inflicts a fixed amount of damage regardless of defense.<br />
|-<br />
|| [[File:311 Black Coat King Mickey.png|100x100px]] || Steamboat Willie (1928)<br>The king of Disney Castle and one of the Keyblade Masters. || [[Blade of Seven]] || (5-6:) Deals a hit with no attributes.<br />
|-<br />
|| [[File:313 Aladdin.png|100x100px]] || Aladdin (1992)<br>A young man from Agrabah who became Genie's master. || [[Zantetsuken]] || (5-6:) Inflicts more damage the lower your HP.<br />
|-<br />
|| [[File:315 KH II Kairi.png|100x100px]] || KINGDOM HEARTS II (2005)<br>Childhood friend of Riku and Sora, and one of the Seven Princesses. || [[Strength Boost S II]] || (5-6:) Raises Speed-based strength by 2 tiers for 1 turn.<br />
|-<br />
|| [[File:317 KH CoM Black Coat Riku.png|100x100px]] || KINGDOM HEARTS CoM (2004)<br>A childhood friend of Sora who struggles with the darkness inside. || [[Cyclone Sword]] || (5-6:) Inflicts damage in exchange for defense.<br />
|-<br />
|| [[File:319 Final Form Sora.png|100x100px]] || KINGDOM HEARTS II (2005)<br>This ultimate form increases all of Sora's attributes. || [[Flare]] || (5-6:) Deals 4 hits. Inflicts damage in exchange for HP.<br />
|-<br />
|| [[File:321 Zack.png|100x100px]] || KINGDOM HEARTS BbS (2010)<br>An optimistic and cheerful boy who longs to become a hero. || [[Zantetsuken]] || (5-6:) Inflicts more damage the lower your HP.<br />
|-<br />
|| [[File:323 Snow White.png|100x100px]] || Snow White (1937)<br>A beautiful maiden run out of her home by the jealous Queen. || [[Cura & Esuna]]<!--nee Cura II--> || (1-6:) Cures own status ailments and moderately recovers HP before attacking.<br />
|-<br />
|| [[File:329 Seven Dwarfs.png|100x100px]] || Snow White (1937)<br>Seven dwarfs who live in a cottage deep in the woods. || [[Strength Bonus PSM]] || (1-6:) Raises the strength of all attributes by 1 tier for 2 attacks.<br />
|-<br />
|| [[File:335 Alice.png|100x100px]] || Alice in Wonderland (1951)<br>A curious girl who fell down the rabbit hole into Wonderland. || [[Dispel]] || (5-6:) Removes target's status effects.<br />
|-<br />
|| [[File:337 KH CoM Naminé.png|100x100px]] || KINGDOM HEARTS CoM (2004)<br>A girl with the power to manipulate memories. || [[Mirror]] || (5-6:) Mirrors target's status enhancements.<br />
|-<br />
|| [[File:339 Pinocchio.png|100x100px]] || Pinocchio (1940)<br>A wooden puppet made by Geppetto, brought to life by the Blue Fairy. || {{c|Defense Boost|ability}} || (5-6:) Raises defense by 1 tier for 1 turn.<br />
|-<br />
|| [[File:341 Timeless River Pete.png|100x100px]] || Steamboat Willie (1928)<br>A tough and mean former steamboat captain. || [[Dark Blizzard Raid]] || (3-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 8 slightly powerful hits<br />
|-<br />
|| [[File:345 The Queen.png|100x100px]] || Snow White (1937)<br>A vain woman who is convinced that she is the fairest of all. || [[Dark Ice Dash]] || (3-5:) Deals 2 slightly powerful hits.<br>(6:) Deals 3 slightly powerful hits.<br />
|-<br />
|| [[File:349 Hag.png|100x100px]] || Snow White (1937)<br>A form of the Queen assumed to deceive Snow White into eating a poisonous apple. || [[Dark Blizzaga]] || (3-6:) Inflicts more damage if the target is paralyzed.<br />
|-<br />
|| [[File:353 Sephiroth.png|100x100px]] || KINGDOM HEARTS II (2005)<br>An unsurpassed swordsman once revered as a hero. || [[Dark End]] || (6:) Deals 10 hits. Inflicts more damage the more special attacks used in succession.<br />
|-<br />
|| [[File:354 Cerberus.png|100x100px]] || Hercules (1997)<br>Guardian of the entrance of the Underworld and Hades's loyal servant. || [[Blazing Sword]] || (5-6:) Deals an extremely powerful hit.<br />
|-<br />
|| [[File:356 Pain & Panic.png|100x100px]] || Hercules (1997)<br>Hades's lackeys. They tried to attack Hercules when he was a baby, but got clobbered instead. || [[Dark Fire Dash]] || (5-6:) Deals 2 hits. Inflicts damage in exchange for HP.<br />
|-<br />
|| [[File:358 Hades.png|100x100px]] || Hercules (1997)<br>Lord of the Underworld. He seeks to rule over all. || {{c|Inferno|ability}} || (5:) Deals 4 moderately powerful hits.<br>(6:) Deals 5 moderately powerful hits.<br />
|-<br />
|| [[File:360 Illustrated Sora & Pals.png|100x100px]] || KINGDOM HEARTS (2002)<br>A Medal commemorating the 14th anniversary of KINGDOM HEARTS. || [[Shining Star]] || (6:) Deals 6 hits. Inflicts more damage the higher your HP.<br />
|-<br />
|| [[File:361 Lexaeus.png|100x100px]] || KINGDOM HEARTS CoM (2004)<br>The 5th member of Organization XIII. A born warrior who brandishes a gigantic tomahawk. || [[Spark Break]] || (5:) Deals 7 moderately powerful hits.<br>(6:) Deals 11 moderately powerful hits.<br />
|-<br />
|| [[File:363 Marluxia.png|100x100px]] || KINGDOM HEARTS CoM (2004)<br>The 11th member of Organization XIII. He tried to use Sora's power to seize the Organization XIII. || [[Blossom of Thorns]] || (5-6:) Deals an extremely powerful hit.<br />
|-<br />
|| [[File:365 Larxene.png|100x100px]] || KINGDOM HEARTS CoM (2004)<br>The 12th member of Organization XIII. She conspired with Marluxia to turn on the Organization. || [[Heaven's Sword]] || (5-6:) Deals a moderately powerful hit.<br />
|-<br />
|| [[File:367 Vexen.png|100x100px]] || KINGDOM HEARTS CoM (2004)<br>The 4th member of Organization XIII. He, Lexaeus, and Zexion have been in the group since its inception. || [[Icicle Spear]] || (5-6:) Inflicts more damage to paralyzed targets.<br />
|-<br />
|| [[File:369 Zexion.png|100x100px]] || KINGDOM HEARTS CoM (2004)<br>The 6th member of Organization XIII. A tactician who dislikes dirtying his own hands. || [[Spark Blade]] || (5:) Deals 6 moderately powerful hits.<br>(6:) Deals 7 moderately powerful hits.<br />
|-<br />
|| [[File:371 KH 3D Riku.png|100x100px]] || KINGDOM HEARTS 3D (2012)<br>A Keyblade-wielding boy who takes on the Mark of Mastery exam. || [[Valor's End]] || (1-2:) Deals 5 extremely powerful hits.<br>(3-4:) Deals 7 extremely powerful hits.<br>(5:) Deals 11 extremely powerful hits.<br>(5:) Deals 12 extremely powerful hits.<br />
|-<br />
|| [[File:377 KH 3D Sora.png|100x100px]] || KINGDOM HEARTS 3D (2012)<br>A Keyblade-wielding boy who takes on the Mark of Mastery exam. || [[Sono Arcanum]] || (1-2:) Deals 6 extremely powerful hits.<br>(3-4:) Deals 8 extremely powerful hits.<br>(5:) Deals 9 extremely powerful hits.<br>(6:) Deals 11 extremely powerful hits.<br />
|-<br />
|| [[File:383 Meow Wow.png|100x100px]] || KINGDOM HEARTS 3D (2012)<br>A cute Dream Eater with a single weakness-fire. || [[Aeroga]] || (1-2:) Deals 2 extremely powerful hits.<br>(3-4:) Deals 3 extremely powerful hits.<br>(5-6:) Deals 4 extremely powerful hits.<br />
|-<br />
|| [[File:389 HD Aqua.png|100x100px]] || KINGDOM HEARTS BbS (2010)<br>The only pupil of Master Eraqus to pass the Mark of Mastery exam. || [[Wind Barrage]] || (5:) Deals 7 extremely powerful hits.<br>(6:) Deals 9 extremely powerful hits.<br />
|-<br />
|| [[File:391 Pooh & Piglet.png|100x100px]] || Winnie the Pooh and the Honey Tree (1966)<br>Residents of the Hundred Acre Wood, and good friends. || [[Strength Burst II]] || (6:) Raises strength by 2 tiers for 1 turn. Moderately recovers HP.<br />
|-<br />
|| [[File:392 Sora & Donald & Goofy.png|100x100px]] || KINGDOM HEARTS (2002)<br>Three good friends setting out on their next adventure. || [[Rapid Storm]] || (6:) Deals 3 hits. Lowers defense of all attributes by 1 tier for 1 turn.<br />
|-<br />
|| [[File:393 Xaldin.png|100x100px]] || KINGDOM HEARTS II (2005)<br>The 3rd member of Organization XIII. His wiles have clouded the Beast's heart. || [[Flame Blade]] || (5-6:) Deals 6 extremely powerful hits.<br />
|-<br />
|| [[File:395 Saïx.png|100x100px]] || KINGDOM HEARTS II (2005)<br>The 7th member of Organization XIII. His poise belies a more savage nature. || [[Dark Break]] || (5:) Deals 7 extremely powerful hits.<br>(6:) Deals 11 extremely powerful hits.<br />
|-<br />
|| [[File:397 Xigbar.png|100x100px]] || KINGDOM HEARTS II (2005)<br>The 2nd member of Organization XIII. A mysterious man whose motives remain unclear. || [[Ragnarok]] || (5-6:) Deals 2 hits with no attributes.<br />
|-<br />
|| [[File:399 Demyx.png|100x100px]] || KINGDOM HEARTS II (2005)<br>The 9th member of Organization XIII. He uses an instrument called a "sitar" to control water. || [[Water Surge]] || (5-6:) Deals 4 hits. Inflicts more damage the higher your HP.<br />
|-<br />
|| [[File:401 Luxord.png|100x100px]] || KINGDOM HEARTS II (2005)<br>The 10th member of Organization XIII. A gambler who can manipulate time. || [[Raging Barrage]] || (5:) Deals 6 hits. Inflicts more damage if the target is paralyzed.<br>(6:) Deals 11 hits. Inflicts more damage if the target is paralyzed.<br />
|}</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Special_Attack&diff=22350Talk:Special Attack2016-06-29T05:35:02Z<p>72.172.203.139: /* Sonic Blitz/Dark End Clarification */ new section</p>
<hr />
<div>[https://www.reddit.com/r/KingdomHearts/comments/4ji0pq/khux_6_medal_skills_gif_collection/d37ifxw?context=3 We have permission to use some gifs].[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 08:08, 16 May 2016 (PDT)<br />
<br />
== Model ==<br />
<br />
columns:<br />
*Name<br />
*Attribute<br />
*Gauges<br />
*Target<br />
*DMG from 1* to 6*+SAB (can be 1* plus 1*-5*increment and 6* increment)<br />
*Attack Descriptions from 1* to 6*<br />
*Medals<br />
<br />
Also, should we have articles for the techniques to explain more in-depth stuff like how to exploit Strength Boost, etc., and have animations of the tech? Or just have the base description?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:15, 25 May 2016 (PDT)<br />
<br />
[User: Anonymous]<br />
In lieu of going into any decent detail about these, we should at least make sure that all medals are listed (Nick Wilde, Judy Hopps, Pinnochio?) and the JP/NA differences are shown here. I mean, this is the page that everyone goes to in order to read special attack details, so it should have some effort put into clarity.<br />
<br />
==Action abilities==<br />
{|border=1 cellpadding=2 cellspacing=0 class="sortable" width="100%"<br />
|-<br />
!bgcolor=#c0c0c0 width="38%" style="text-align:center"|'''Ability'''<br />
!bgcolor=#c0c0c0 width="6%" style="text-align:center"|'''AP'''<br />
!bgcolor=#c0c0c0 width="6%" style="text-align:center"|Type<br />
!bgcolor=#c0c0c0 width="36%" style="text-align:center"|'''Description'''<br />
!bgcolor=#c0c0c0 width="20%" style="text-align:center"|'''Medals'''<br />
|-<br />
|{{nihongo|'''Aero Raid'''|エアロレイド|<br>Earo Reido}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Goofy TR Ver.]]<br>[[Sora TR Ver.]]<br>[[Donald TR Ver.]]<br />
|-<br />
|{{nihongo|'''Aeroga'''|エアロガ|<br>Earoga}}<br />
|4<br />
|Attack<br />
|(1-2:) Deals 2 extremely powerful hits.<br>(3-4:) Deals 3 extremely powerful hits.<br>(5-6:) Deals 4 extremely powerful hits.<br />
|[[Meow Wow]]<br>[[Goofy ORG Ver.]]<br />
|-<br />
|{{nihongo|'''Air Arts'''|エアアーツ|<br>Ea Ātsu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Ventus Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Anti Braver'''|アンチブレイバ|<br>Anchi Bureiba}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Sora Anti F Ver.]]<br />
|-<br />
|{{nihongo|'''Ars Arcanum'''|ラストアルカナム|<br>Suto Arukanamu|lit. "Last Arcanum"}}<br />
|2<br />
|Attack<br />
|(3-4:) Deals 9 hits. Inflicts more damage the higher your HP.<br>(5-6:) Deals 13 hits. Inflicts more damage the higher your HP.<br />
|[[KH Cloud]]<br>[[KH II Leon Ver. B]]<br />
|-<br />
|{{nihongo|'''Ars Solum'''|ソロアルカナム|<br>Soro Arukanamu|lit. "Solo Arcanum"}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Terra Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Attack Down'''|アタックダウン|<br>Atakku Daun}}<br />
|2<br />
|Buff<br />
|???<br />
|[[Jasmine]]<br />
|-<br />
|{{nihongo|'''Attack Up Double II'''|アタックアップダブルⅡ|<br>Atakku Appu Daburu Ⅱ}}<br />
|2<br />
|Buff<br />
|???<br />
|[[Kairi KH Ver.]]<br />
|-<br />
|{{nihongo|'''Attack Up Double III'''|アタックアップダブルⅢ|<br>Atakku Appu Daburu Ⅲ}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Kairi Uniform Ver.]]<br>[[Selphie Uniform Ver.]]<br>[[Ansem the Wise]]<br />
|-<br />
|{{nihongo|'''Attack Up eco'''|アタックアップeco|<br>Atakku Appu eco}}<br />
|1<br />
|Buff<br />
|???<br />
|[[Nick Wilde]]<ref name="JP">Only in the Japanese version</ref><br />
|-<br />
|{{nihongo|'''Attack Up II'''|アタックアップⅡ|<br>Atakku Appu Ⅱ}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Pooh]]<br>[[Piglet]]<br>[[Judy Hopps]]<ref name="JP"/><br />
|-<br />
|{{nihongo|'''Attack Up III EX'''|アタックアップⅢ EX|<br>Atakku Appu ⅢEX}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Kairi Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Blade of Seven'''|セブンスブレード|<br>Sebunsu Burēdo|lit. "Seventh Blade"}}<br />
|3<br />
|Attack<br />
|(5-6:) Deals a hit with no attributes.<br />
|[[Black Coat King Mickey]]<br>[[Jack Skellington]]<br />
|-<br />
|{{nihongo|'''Blaze End'''|ブレイズエンド|<br>Bureizu Endo}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Riku Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Blazing Sword'''|ブレイズソード|<br>Bureizu Sōdo|lit. "Blaze Sword"}}<br />
|3<br />
|Attack<br />
|(3-6:) Deals an extremely powerful hit.<br />
|[[KH II King Mickey]]<br>[[Cerberus]]<br />
|-<br />
|{{nihongo|'''Blitz Braver'''|ブリッツブレイバー|<br>Burittsu Bureibā}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Experiment 626 (Stitch)]]<br />
|-<br />
|{{nihongo|'''Blitz Raid'''|ラッシュレイド|<br>Rasshu Reido|lit. "Rush Raid"}}<br />
|2<br />
|Attack<br />
|(1-2:) Deals 3 hits. Inflicts more damage the more turns have passed.<br>(3-4:) Deals 4 hits. Inflicts more damage the more turns have passed.<br>(5:) Deals 6 hits. Inflicts more damage the more turns have passed.<br>(6:) Deals 8 hits. Inflicts more damage the more turns have passed.<br />
|[[Young Hercules]]<br>[[KH II Cloud]]<br />
|-<br />
|{{nihongo|'''Blizzaga'''|ブリザガ|<br>Burizaga}}<br />
|1<br />
|Attack<br />
|(1-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 2 slightly powerful hits.<br />
|[[Selphie]]<br>[[KH II Leon Ver. A]]<br />
|-<br />
|{{nihongo|'''Blizzard Raid'''|ブリザドレイド|<br>Burizado Reido}}<br />
|1<br />
|Attack<br />
|(1-2:) Deals a slightly powerful hit.<br>(3-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 8 slightly powerful hits.<br />
|[[Wakka]]<br>[[KH Riku]]<br />
|-<br />
|{{nihongo|'''Blossom of Thorns'''|ブルームオブソーン|<br>Burūmu obu Sōn|lit. "Bloom of Thorn"}}<br />
|3<br />
|Attack<br />
|(5-6:) Deals an extremely powerful hit.<br />
|[[Marluxia]]<br />
|-<br />
|{{nihongo|'''Blossom Death Scythe'''|ブロッサムデスサイズ|<br>Burossamu Desu Saizu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Sora & Riku & Meow Wow]]<br />
|-<br />
|{{nihongo|'''Burst Braver'''|バーストブレイバー|<br>Bāsuto Bureibā}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Marluxia Boss Ver.]]<br />
|-<br />
|{{nihongo|'''Christmas Gift'''|クリスマスギフト|<br>Kurisumasu Gifuto}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Sora Santa Ver.]]<br />
|-<br />
|{{nihongo|'''Classic Bomb'''|クラシックボム|<br>Kurashikku Bomu}}<br />
|3<br />
|Attack<br />
|(5:) Deals 2 hits. Inflicts a fixed amount of damage regardless of defense.<br>(6:) Deals 3 hits. Inflicts a fixed amount of damage regardless of defense.<br />
|[[Timeless River Mickey]]<br />
|-<br />
|{{nihongo|'''Cocytus Prison'''|コキュートスプリズン|<br>Kokyūtosu Purizun}}<br />
|5<br />
|Attack<br />
|???<br />
|[[Master Xehanort]]<br />
|-<br />
|{{nihongo|'''Crimson Arcanum'''|クリムゾンアルカナム|<br>Kurimuzon Arukanamu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Xemnas]]<br />
|-<br />
|{{nihongo|'''Cross Disaster'''|クロスティザスター|<br>Kurosu Dizasutā}}<br />
|0<br />
|Attack<br />
|???<br />
|[[Terra & Ventus & Aqua]]<br>[[Sora & Riku & Kairi]]<br />
|-<br />
|{{nihongo|'''Cross-slash'''|凶斬り|<br>Kyō Kiri|lit. "Misfortune Slash"}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Cloud Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Cura'''|ケアルラ|<br>Kearura}}<br />
|2<br />
|Heal<br />
|(3-6:) Moderately recovers HP before attacking.<br />
|[[Tinker Bell]]<br>[[Daisy]]<br />
|-<br />
|{{nihongo|'''Cura & Esuna'''|ケアルラEX|<br>Kearura EX|lit. "Cura EX"}}<br />
|3<br />
|Heal<br />
|(1-6:) Cures own status ailments and moderately recovers HP before attacking.<br />
|[[Snow White]]<br />
|-<br />
|{{nihongo|'''Curaga'''|ケアルガ|<br>Kearuga}}<br />
|2<br />
|Heal<br />
|(3-6:) Greatly recovers HP before attacking.<br />
|[[Minnie]]<br />
|-<br />
|{{nihongo|'''Cure'''|ケアル|<br>Kearu}}<br />
|2<br />
|Heal<br />
|(1-6:) Slightly recovers HP before attacking.<br />
|[[Jiminy Cricket]]<br />
|-<br />
|{{nihongo|'''Cyclone Sword'''|サイクロンソード|<br>Saikuron Sōdo}}<br />
|2<br />
|Attack<br />
|(5-6:) Inflicts damage in exchange for defense.<br />
|[[KH CoM Black Coat Riku]]<br />
|-<br />
|{{nihongo|'''Dark Arcanum'''|ダークアルカナム|<br>Dāku Arukanamu}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Ansem Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Dark Aura'''|ダークオーラ|<br>Dāku Ōra}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Roxas & Axel & Xion]]<br />
|-<br />
|{{nihongo|'''Dark Blizzaga'''|ダークブリザガ|<br>Dāku Burizaga}}<br />
|2<br />
|Attack<br />
|(3-6:) Inflicts more damage if the target is paralyzed.<br />
|[[Hag]]<br />
|-<br />
|{{nihongo|'''Dark Blizzard Raid'''|ダークブリザドレイド|<br>Dāku Burizado Reido}}<br />
|1<br />
|Attack<br />
|(3:) Deals 2 slightly powerful hits.<br />
|[[Timeless River Pete]]<br />
|-<br />
|{{nihongo|'''Dark Braver'''|ダークブレイバー|<br>Dāku Bureibā}}<br />
|4<br />
|Attack<br />
|(3-4:) Deals 2 slightly powerful hits.<br>(5:) Deals 3 slightly powerful hits.<br>(6:) Deals 8 slightly powerful hits<br />
|[[Darkside]]<br />
|-<br />
|{{nihongo|'''Dark Break'''|ダークブレイク|<br>Dāku Bureiku}}<br />
|4<br />
|Attack<br />
|(5:) Deals 7 extremely powerful hits.<br>(6:) Deals 11 extremely powerful hits.<br />
|[[Saix]]<br />
|-<br />
|{{nihongo|'''Dark End'''|ダークエンド|<br>Dāku Endo}}<br />
|2<br />
|Attack<br />
|(6:) Deals 10 hits. Inflicts more damage the more special attacks used in succession.<br />
|[[Sephiroth]]<br />
|-<br />
|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Xion]]<br />
|-<br />
|{{nihongo|'''Dark Fire Dash'''|ダークファイアダッシュ|<br>Dāku Faia Dasshu}}<br />
|2<br />
|Attack<br />
|(5-6:) Deals 2 hits. Inflicts damage in exchange for HP.<br />
|[[Pain & Panic]]<br>[[Card Soldiers]]<br />
|-<br />
|{{nihongo|'''Dark Ice Dash'''|ダークアイスダッシュ|<br>Dāku Aisu Dasshu}}<br />
|1<br />
|Attack<br />
|(1-5:) Deals 2 slightly powerful hits.<br>(6:) Deals 3 slightly powerful hits.<br />
|[[The Queen]]<br />
|-<br />
|{{nihongo|'''Dark Spark Dash'''|ダークスパークダッシュ|<br>Dāku Supāku Dasshu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Hydra]]<br />
|-<br />
|{{nihongo|'''Defense Boost'''|プロテクトアップ|<br>Purotekuto Appu|lit. "Protect Up"}}<br />
|2<br />
|Buff<br />
|Raises defense by 1 tier for 1 turn.<br />
|[[Pinocchio]]<br />
|-<br />
|{{nihongo|'''Defense Boost M'''|Mプロテクトアップ|<br>M Purotekuto Appu|lit. "M Protect Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Magic-based defense by 1 tier for 1 turn.<br />
|[[Bambi]]<br />
|-<br />
|{{nihongo|'''Defense Boost P'''|Pプロテクトアップ|<br>P Purotekuto Appu|lit. "P Protect Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Power-based defense by 1 tier for 1 turn.<br />
|[[Dr. Jumba Jookiba]]<br />
|-<br />
|{{nihongo|'''Defense Boost S'''|Sプロテクトアップ|<br>S Purotekuto Appu|lit. "S Protect Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Speed-based defense by 1 tier for 1 turn.<br />
|[[Dumbo]]<br />
|-<br />
|rowspan="2"|{{nihongo|'''Dispel'''|リセット|<br>Risetto|lit. "Reset"}}<br />
|3<br />
|Debuff<br />
|(5-6:) Removes target's status effects.<br />
|[[Belle]]<br />
|-<br />
|2<br />
|Debuff<br />
|(5-6:) Removes target's status effects.<br />
|[[Alice]]<br />
|-<br />
|{{nihongo|'''Eclipse Sword'''|エクリプスソード|<br>Ekuripusu Sōdo}}<br />
|4<br />
|Attack<br />
|???<br />
|[[Rock Titan]]<br />
|-<br />
|{{nihongo|'''Esuna'''|エスナ|<br>Esuna}}<br />
|2<br />
|Heal<br />
|(3-6:) Cures own status ailments before attacking.<br />
|[[Abu]]<br>[[Pluto]]<br />
|-<br />
|{{nihongo|'''Event Horizon'''|イベントホライズン|<br>Ibento Horaizun}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Roxas SP Ver.]]<br />
|-<br />
|{{nihongo|'''Farm Friendship'''|ファームフレンドシップ|<br>Fāmu Furendoshippu}}<br />
|2<br />
|Buff<br />
|???<br />
|[[Illustrated Sora & Pals]]<ref name="JP"/><br />
|-<br />
|{{nihongo|'''Final Break'''|ファイナルブレイク|<br>Fainaru Bureiku}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Xion SP Ver.]]<br />
|-<br />
|{{nihongo|'''Firaga'''|ファイガ|<br>Faiga}}<br />
|3<br />
|Attack<br />
|(1-2:) Deals an extremely powerful hit.<br>(3-5:) Deals 2 extremely powerful hits.<br>(6:) Deals 3 extremely powerful hits.<br />
|[[Yuna]]<br>[[Auron]]<br />
|-<br />
|{{nihongo|'''Fire Dash'''|ファイアダッシュ|<br>Faia Dasshu}}<br />
|3<br />
|Attack<br />
|(1-6:) Deals 2 extremely powerful hits.<br />
|[[Rikku]]<br>[[KH II Sora Ver. A]]<br />
|-<br />
|{{nihongo|'''Fire Raid'''|ファイアレイド|<br>Faia Reido}}<br />
|3<br />
|Attack<br />
|(1-5:) Deals an extremely powerful hit.<br>(6:) Deals 4 extremely powerful hits.<br />
|[[Paine]]<br>[[Mushu]]<br />
|-<br />
|{{nihongo|'''Flame Blade'''|フレイムレイヴ|<br>Fureimu Reivu|lit. "Flame Rave"}}<br />
|3<br />
|Attack<br />
|(3-6:) Deals 6 extremely powerful hits.<br />
|[[KH II Riku]]<br>[[Xaldin]]<br />
|-<br />
|{{nihongo|'''Flame Break'''|フレイムブレイク|<br>Fureimu Bureiku}}<br />
|3<br />
|Attack<br />
|(3-5:) Deals 7 extremely powerful hits.<br>(6:) Deals 11 extremely powerful hits.<br />
|[[Hercules]]<br />
|-<br />
|{{nihongo|'''Flame Tornado'''|フレイムトルネード|<br>Fureimu Torunēdo}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Axel]]<br />
|-<br />
|{{nihongo|'''Flare'''|フレア|<br>Furea}}<br />
|1<br />
|Attack<br />
|(5-6:) Deals 4 hits. Inflicts damage in exchange for HP.<br />
|[[Final Form Sora]]<br />
|-<br />
|{{nihongo|'''Freezing Sword'''|フリージングソード|<br>Furījingu Sōdo}}<br />
|4<br />
|Attack<br />
|???<br />
|[[Ice Titan]]<br />
|-<br />
|{{nihongo|'''Frost Blade'''|フリーズレイヴ|<br>Furīzu Reivu|lit. "Freeze Rave"}}<br />
|1<br />
|Attack<br />
|(3-4:) Deals 5 slightly powerful hits.<br>(5-6:) Deals 6 slightly powerful hits.<br />
|[[KH II Sora Ver. B]]<br />
|-<br />
|{{nihongo|'''Frost Break'''|フリーズブレイク|<br>Furīzu Bureiku|lit. "Freeze Break"}}<br />
|1<br />
|Attack<br />
|(3-4:) Deals 6 slightly powerful hits.<br>(5:) Deals 7 slightly powerful hits.<br>(6:) Deals 11 slightly powerful hits.<br />
|[[Goofy Ver. B]]<br />
|-<br />
|{{nihongo|'''Gale Thunderclap'''|シップウジンライ|<br>Shippuu Jinrai}}<br />
|5<br />
|Attack<br />
|???<br />
|[[Master Eraqus]]<br />
|-<br />
|{{nihongo|'''Glacial Sword'''|グレイシャルソード|<br>Gureisharu Sōdo|lit. "Glacier Sword"}}<br />
|1<br />
|Attack<br />
|(3-6:) Deals a slightly powerful hit.<br />
|[[Donald Ver. B]]<br />
|-<br />
|{{nihongo|'''Heaven's Sword'''|レヴィンズソード|<br>Revinzu Sōdo|lit. "Revenge Sword"}}<br />
|2<br />
|Attack<br />
|(3-6:) Deals a moderately powerful hit.<br />
|[[Wisdom Form Sora]]<br>[[Larxene]]<br />
|-<br />
|{{nihongo|'''Holy Raid'''|ホーリーレイド|<br>Hōrī Reido|}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Sora HD Ver.]]<br />
|-<br />
|{{nihongo|'''Ice Dash'''|アイスダッシュ|<br>Aisu Dasshu}}<br />
|1<br />
|Attack<br />
|(3-5:) Deals 2 slightly powerful hits.<br>(6:) Deals 3 slightly powerful hits.<br />
|[[Tidus]]<br>[[Mulan]]<br />
|-<br />
|{{nihongo|'''Icicle Spear'''|アイシクルスピア|<br>Aishikuru Supia}}<br />
|3<br />
|Attack<br />
|(3-6:) Inflicts more damage to paralyzed targets.<br />
|[[KH Yuffie]]<br>[[Genie]]<br>[[Vexen]]<br />
|-<br />
|{{nihongo|'''Ignite Raid'''|イグニートレイド|<br>Igunīto Reido}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Axel SP Ver.]]<br />
|-<br />
|{{nihongo|'''Inferno'''|インファナルフレイム|<br>Infanaru Fureimu|lit. "Infernal Flame"}}<br />
|2<br />
|Attack<br />
|(5:) Deals 4 moderately powerful hits.<br>(6:) Deals 5 moderately powerful hits.<br />
|[[Hades]]<br />
|-<br />
|{{nihongo|'''M Attack Up II'''|MアタックアップⅡ|<br>M Atakku Appu Ⅱ}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Cogsworth]]<br />
|-<br />
|{{nihongo|'''Magic Pulse'''|マジックパルス|<br>Majikku Parusu}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Aqua Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Magic Saucer'''|マジックソーサー|<br>Majikku Sōsā}}<br />
|0<br />
|Attack<br />
|???<br />
|[[Isa]]<br>[[Lea]]<br />
|-<br />
|{{nihongo|'''Meteor Rain'''|メテオレイン|<br>Meteo Rein}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Sephiroth Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''Mirror'''|コピー|<br>Kopī|lit. "Copy"}}<br />
|2<br />
|Buff<br />
|(5-6:) Mirrors target's status enhancements.<br />
|[[KH CoM Naminé]]<br />
|-<br />
|{{nihongo|'''Noble White'''|ノーブルホワイト|<br>Nōburuho Waito}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Beast WD Ver.]]<br>[[Prince & Belle WD Ver.]]<br />
|-<br />
|{{nihongo|'''P Attack & S Protect'''|Pアタック&Sプロテクト|<br>P Atakku & S Purotekuto}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Riku Child Ver.]]<br />
|-<br />
|{{nihongo|'''P Attack Up II'''|PアタックアップⅡ|<br>P Atakku Appu Ⅱ}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Crocodile]]<br />
|-<br />
|{{nihongo|'''P Protect Down'''|Pプロテクトダウン|<br>P Purotekuto Daun}}<br />
|2<br />
|Buff<br />
|???<br />
|[[Lumiere]]<br />
|-<br />
|rowspan="2"|{{nihongo|'''Protect Down'''|プロテクトダウン|<br>Purotekuto Daun}}<br />
|4<br />
|Buff<br />
|???<br />
|[[Owl]]<br>[[Mr. Smee]]<br />
|-<br />
|2<br />
|Buff<br />
|???<br />
|[[Megara]]<br />
|-<br />
|{{nihongo|'''Proud End'''|プラウドエンド|<br>Puraudo Endo}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Sora Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''PSM Attack & Protect'''|PSMアタック&プロテクト|<br>PSM Atakku & Purotekuto}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Kairi Child Ver.]]<br />
|-<br />
|{{nihongo|'''PSM Attack Up'''|PSMアタックアップ|<br>PSM Atakku Appu}}<br />
|3<br />
|Buff<br />
|???<br />
|[[Minnie VD Ver.]]<br>[[Mickey & Minnie VD Ver.]]<br />
|-<br />
|{{nihongo|'''Raging Barrage'''|レイジングバラージュ|<br>Reijingu Barāju}}<br />
|4<br />
|Attack<br />
|(5:) Deals 6 hits. Inflicts more damage it the target is ???<br><br />
|[[Luxord]]<br />
|-<br />
|{{nihongo|'''Ragnarok'''|ラグナロク|<br>Ragunaroku}}<br />
|2<br />
|Attack<br />
|(5-6:) Deals 2 hits with no attributes.<br />
|[[Xigbar]]<br>[[Riku Replica]]<br />
|-<br />
|{{nihongo|'''Rapid Braver'''|ラピッドブレイバー|<br>Rapiddo Bureibā}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Roxas]]<br />
|-<br />
|{{nihongo|'''Rapid Storm'''|ラピッドストーム|<br>Rapiddo Sutōmu}}<br />
|2<br />
|Attack<br />
|(6:) Deals 3 hits. Lowers defense of all attributes by 1 tier for 1 turn.<br />
|[[Sora & Donald & Goofy]]<br />
|-<br />
|{{nihongo|'''Rising Sun'''|ライジングサン|<br>Raijingu San}}<br />
|1<br />
|Attack<br />
|???<br />
|[[The King Black Coat Illustrated Ver.]]<br />
|-<br />
|{{nihongo|'''S Attack & M Protect'''|Sアタック&Mプロテクト|<br>S Atakku & M Purotekuto}}<br />
|3<br />
|Attack<br />
|???<br />
|[[Sora Child Ver.]]<br />
|-<br />
|{{nihongo|'''S Protect Down'''|Sプロテクトダウン|<br>S Purotekuto Daun}}<br />
|1<br />
|Buff<br />
|???<br />
|[[Cinderella]]<br />
|-<br />
|{{nihongo|'''Shadow Break'''|シャドウブレイク|<br>Shadou Bureiku}}<br />
|5<br />
|Attack<br />
|???<br />
|[[Vanitas]]<br />
|-<br />
|{{nihongo|'''Shadow Dash'''|シャドウダッシュ|<br>Shadou Dasshu}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Shadow]]<br />
|-<br />
|{{nihongo|'''Shining Star'''|ティンクルスター|<br>Tinkuru Sutā|lit. "Twinkle Star"}}<br />
|2<br />
|Attack<br />
|(6:) Deals 6 hits. Inflicts more damage the higher your HP<br />
|[[Illustrated Sora & Pals]]<ref name="NA">Only in the North American version</ref><br />
|-<br />
|{{nihongo|'''Slide Dash'''|スライドダッシュ|<br>Suraido Dasshu}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Goofy CM Ver.]]<br>[[Mickey CM Ver.]]<br>[[Donald CM Ver.]]<br>[[Captain Hook]]<br />
|-<br />
|{{nihongo|'''Sonic Assault'''|ソニックアサルト|<br>Sonikku Asaruto}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Terra]]<br>[[Ventus]]<br>[[Aqua]]<br />
|-<br />
|{{nihongo|'''Sonic Blade'''|ソニックレイヴ|<br>Sonikku Reivu|lit. "Sonic Rave"}}<br />
|3<br />
|Attack<br />
|(3-5:) Deals 6 hits. Inflicts more damage to sleeping targets.<br>(6:) Deals 8 hits. Inflicts more damage to sleeping targets.<br />
|[[Tifa]]<br>[[Peter Pan]]<br />
|-<br />
|{{nihongo|'''Sonic Blitz'''|ソニックブレイク|<br>Sonikku Bureiku|lit. "Sonic Break"}}<br />
|1<br />
|Attack<br />
|(1-2:) Deals 5 hits. Inflicts more damage the more special attacks used in succession.<br>(3-5:) Deals 7 hits. Inflicts more damage the more special attacks used in succession.<br>(6:) Deals 15 hits. Inflicts more damage the more special attacks used in succession.<br />
|[[Stitch]]<br>[[Master Form Sora]]<br />
|-<br />
|{{nihongo|'''Sono Arcanum'''|ソニックアルカナム|<br>Sonikku Arukanamu}}<br />
|4<br />
|Attack<br />
|(1-2:) Deals 6 extremely powerful hits.<br>(3:) Deals 8 extremely powerful hits.<br>(4-5:) Deals 11 extremely powerful hits.<br>(6)<br />
|[[KH 3D Sora]]<br>[[Queen of Hearts]]<br />
|-<br />
|{{nihongo|'''Spark Blade'''|スパークレイヴ|<br>Supāku Reivu|lit. "Spark Rave"}}<br />
|2<br />
|Attack<br />
|(3-5:) Deals 6 moderately powerful hits.<br>(6:) Deals 7 moderately powerful hits.<br />
|[[Limit Form Sora]]<br>[[Zexion]]<br />
|-<br />
|{{nihongo|'''Spark Blast'''|スパークブラスト|<br>Supāku Burasuto}}<br />
|1<br />
|Attack<br />
|???<br />
|[[Cid Illustrated Ver.]]<br>[[Yuffie Illustrated Ver.]]<br>[[Aerith Illustrated Ver.]]<br>[[The King CoM Ver.]]<br />
|-<br />
|{{nihongo|'''Spark Break'''|スパークブレイク|<br>Supāku Bureiku}}<br />
|2<br />
|Attack<br />
|(3-4:) Deals 6 moderately powerful hits.<br>(5:) Deals 7 moderately powerful hits.<br>(6:) Deals 11 moderately powerful hits.<br />
|[[KH II Black Coat Riku]]<br>[[Lexaeus]]<br />
|-<br />
|{{nihongo|'''Spark Dash'''|スパークダッシュ|<br>Supāku Dasshu}}<br />
|2<br />
|Attack<br />
|(1-2:) Deals 2 moderately powerful hits.<br>(3-4:) Deals 3 moderately powerful hits.<br>(5:) Deals 4 moderately powerful hits.<br>(6:) Deals 5 moderately powerful hits.<br />
|[[KH Sora Ver. A]]<br>[[KH Sora Ver. B]]<br>[[Flowbermeow]]<br />
|-<br />
|{{nihongo|'''Strength Bonus'''|アタックアップダブル|<br>Atakku Appu Daburu|lit. "Attack Up Double"}}<br />
|2<br />
|Buff<br />
|(1-6:) Raises strength by 1 tier for 2 attacks.<br />
|[[Pence]]<br>[[Hayner]]<br>[[Olette]]<br />
|-<br />
|{{nihongo|'''Strength Bonus PSM'''|PSMアタックアップダブル|<br>PSM Atakku Appu Daburu|lit. "PSM Attack Up Double"}}<br />
|2<br />
|Buff<br />
|(1-6:) Raises the strength of all attributes by 1 tier for 2 attacks.<br />
|[[Seven Dwarfs]]<br />
|-<br />
|rowspan="2"|{{nihongo|'''Strength Boost'''|アタックアップ|<br>Atakku Appu|lit. "Attack Up"}}<br />
|3<br />
|Buff<br />
|(6:) Raises strength by 1 tier for 1 turn.<br />
|[[Nick Wilde]]<ref name="NA"/><br>[[Judy Hopps]]<ref name="NA"/><br />
|-<br />
|2<br />
|Buff<br />
|(3-6:) Raises strength by 1 tier for 1 turn.<br />
|[[DiZ]]<br>[[KH II Aerith]]<br>[[Vivi]]<br />
|-<br />
|{{nihongo|'''Strength Boost M'''|Mアタックアップ|<br>M Atakku Appu|lit. "M Attack Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Magic-based strength by 1 tier for 1 turn.<br />
|[[KH Aerith]]<br />
|-<br />
|{{nihongo|'''Strength Boost P'''|Pアタックアップ|<br>P Atakku Appu|lit. "P Attack Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Power-based strength by 1 tier for 1 turn.<br />
|[[Phil]]<br />
|-<br />
|{{nihongo|'''Strength Boost S'''|Sアタックアップ|<br>S Atakku Appu|lit. "S Attack Up"}}<br />
|2<br />
|Buff<br />
|(3-6:) Raises Speed-based strength by 1 tier for 1 turn.<br />
|[[White Rabbit]]<br />
|-<br />
|{{nihongo|'''Strength Boost S II'''|SアタックアップⅡ|<br>S Atakku Appu Ⅱ|lit. "S Attack Up II"}}<br />
|2<br />
|Buff<br />
|(5-6:) Raises Speed-based strength by 2 tiers for 1 turn.<br />
|[[KH II Kairi]]<br />
|-<br />
|{{nihongo|'''Strength Burst II'''|アタックアップダブルEX|<br>Atakku Appu Daburu EX|lit. "Attack Up Double EX"}}<br />
|2<br />
|Buff<br />
|(6:) Raises strength by 2 tiers for 1 turn. Moderately recovers HP.<br />
|[[Pooh & Piglet]]<br />
|-<br />
|{{nihongo|'''Strike Raid'''|ストライクレイド|<br>Sutoraiku Reido}}<br />
|3<br />
|Attack<br />
|(3-5:) Inflicts more damage to poisoned targets.<br>(6:) Deals 2 hits. Inflicts more damage to poisoned targets.<br />
|[[Simba]]<br>[[Valor Form Sora]]<br />
|-<br />
|{{nihongo|'''Thundaga'''|サンダガ|<br>Sandaga}}<br />
|2<br />
|Attack<br />
|(1-2:) Deals a moderately powerful hit.<br>(3-6:) Deals 2 moderately powerful hits.<br />
|[[Donald Ver. A]]<br>[[Magician Donald]]<br />
|-<br />
|{{nihongo|'''Thunder Barrage'''|サンダーバラージュ|<br>Sandā Barāju}}<br />
|2<br />
|Attack<br />
|???<br />
|[[Donald ORG Ver.]]<br />
|-<br />
|{{nihongo|'''Thunder Raid'''|サンダーレイド|<br>Sandā Reido}}<br />
|2<br />
|Attack<br />
|(1-2:) Deals a moderately powerful hit.<br>(3-5:) Deals 2 moderately powerful hits.<br>(6:) Deals 3 moderately powerful hits.<br />
|[[Goofy Ver. A]]<br>[[Captain Goofy]]<br />
|-<br />
|{{nihongo|'''Tornado'''|トルネド|<br>Torunedo}}<br />
|4<br />
|Attack<br />
|???<br />
|[[Goofy HT Ver.]]<br>[[Sora HT Ver.]]<br>[[Donald HT Ver.]]<br />
|-<br />
|{{nihongo|'''Valor's End'''|ブレイヴエンド|<br>Bureivu Endo}}<br />
|4<br />
|Attack<br />
|(1-2:) Deals 6 extremely powerful hits.<br>(3-4:) Deals 7 extremely powerful hits.<br>(5:) Deals 11 extremely powerful hits.<br>(6:) Deals 12 extremely powerful hits.<br />
|[[KH 3D Riku]]<br />
|-<br />
|{{nihongo|'''Watersurge'''|ドロップオブウォーター|<br>Doroppu obu Wōtā|lit. "Drop of Water"}}<br />
|1<br />
|Attack<br />
|(5-6:) Deals 4 hits. Inflicts more damage the higher your HP.<br />
|[[Demyx]]<br />
|-<br />
|{{nihongo|'''Wind Barrage'''|ウィンドバラージュ|<br>Windo Barāju}}<br />
|1<br />
|Attack<br />
|(5:) Deals 7 extremely powerful hits.<br>(6:) Deals 9 extremely powerful hits.<br />
|[[HD Aqua]]<br />
|-<br />
|{{nihongo|'''Wind Blade'''|ウィンドレイヴ|<br>Windo Reivu|lit. "Wind Rave"}}<br />
|2<br />
|Attack<br />
|(3-4:) Deals 5 hits. Inflicts a fixed amount of damage regardless of target's defense.<br>(5-6:) Deals 6 hits. Inflicts a fixed amount of damage regardless of target's defense.<br />
|[[KH II Yuffie]]<br />
|-<br />
|{{nihongo|'''Wind Break'''|ウィンドブレイク|<br>Windo Bureiku}}<br />
|2<br />
|Attack<br />
|(3-5:) Deals 7 hits. Inflicts a fixed amount of damage regardless of target's defense.<br>(6:) Deals 11 hits. Inflicts a fixed amount of damage regardless of target's defense.<br />
|[[Beast]]<br />
|-<br />
|{{nihongo|'''Zantestuken'''|ザンテツケン|<br>Zantetsuken}}<br />
|2<br />
|Attack<br />
|(5-6:) Inflicts more damage the lower your HP.<br />
|[[Zack]]<br>[[Aladdin]]<br />
|}<br />
<br />
==Notes and references==<br />
{{reflist|1}}<br />
<br />
== Sonic Blitz/Dark End Clarification ==<br />
<br />
The in-game description suggests that they get stronger only by using special attacks in direct sequence, so using a normal attack (tap-whack or spin to win) resets them. Some say that they have a hidden counter that rises with each special attack use and resets only when they are used or a battle ends. Which is it? Furthermore, how many special attacks does it take to hit maximum force? Do we also know how many turns it takes for Blitz Raid to hit maximum, what the HP ranges are for HP-sacrificing medals, and any other such ranges? The DEF-reducing and status-dependent variable models are obvious.[[Special:Contributions/72.172.203.139|72.172.203.139]] 22:35, 28 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Scrooge&diff=22348Talk:Scrooge2016-06-29T05:18:25Z<p>72.172.203.139: </p>
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<div>Do we know exactly how much EXP he gives at each star?[[Special:Contributions/72.172.203.139|72.172.203.139]] 22:18, 28 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Scrooge&diff=22347Talk:Scrooge2016-06-29T05:17:58Z<p>72.172.203.139: Created page with "Do we know exactly how much EXP he gives at each star?"</p>
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<div>Do we know exactly how much EXP he gives at each star?</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=22154Talk:Raid Boss2016-06-28T02:05:26Z<p>72.172.203.139: </p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)<br />
<br />
<br />
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=22046Talk:Raid Boss2016-06-25T17:59:52Z<p>72.172.203.139: </p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)<br />
<br />
<br />
Here is the link to the GameFAQs thread in which I am coordinating help on omega farming:<br />
http://www.gamefaqs.com/boards/158980-kingdom-hearts-unchained-x/73932407<br />
Here is the link to the thread on Facebook, then to the group itself for those that have yet to join:<br />
https://www.facebook.com/groups/1077754335631502/permalink/1123980437675558/<br />
https://www.facebook.com/groups/1077754335631502/</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=21916Talk:Raid Boss2016-06-24T22:23:33Z<p>72.172.203.139: </p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:23, 24 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Savage_Spider&diff=21915Talk:Savage Spider2016-06-24T22:22:51Z<p>72.172.203.139: </p>
<hr />
<div>Source for Malicious Spider?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:24, 21 June 2016 (PDT)<br />
:http://ameblo.jp/khux-july6/entry-12159250211.html --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 23:33, 21 June 2016 (PDT)<br />
<br />
How do I change the name of the omega version's infobox to Venomous Spider? {{Unsigned|72.172.203.139}}<br />
:I modified the template to allow a different omega name. Also, please sign your comments with "<nowiki>~~~~</nowiki>" {{User:TheSilentHero/Sig}} 13:18, 24 June 2016 (PDT)<br />
::Thanks, and sorry. I am new to this, so I only just recently learned of that function, and I often forget it.[[Special:Contributions/72.172.203.139|72.172.203.139]] 15:22, 24 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=21914Talk:Raid Boss2016-06-24T22:21:54Z<p>72.172.203.139: </p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
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Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
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::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::::I don't think eggs count double. When I tried to get a raid boss, I had 75 Heartless in evolve medal quests, and had to do 9 exp medal quests before I got a raid. {{User:TheSilentHero/Sig}} 14:20, 24 June 2016 (PDT)<br />
::::::::::Wow. Well, good enough for me. It's just that mission that has a great raid initiation value.</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=21910Talk:Raid Boss2016-06-24T21:00:16Z<p>72.172.203.139: </p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
:::::::::Okay, that sounds different from what you said earlier. The main point of my post was that if you can demonstrate you're getting different results than me ''with the same setup'', then stuff isn't global. If stuff isn't global, then ''each member of your team'' has to run the same test cases -- you can't divy the cases up and have each person test something different, because there's no reason to assume their results apply for anyone but themselves. The results of your team's studies are still valid, they're still results, but any conclusions you draw from them ''which rely on treating them as applying to more than that one player'' would not be.<br />
:::::::::As far as looking for volunteers, that might work better on the reddit -- most of the players on the wiki that I know of are on KHWV, and most are focusing on getting full info, beyond raid bosses, for the current crop of quests, or simply using the 1 AP week to get from Rank E to Rank A.<br />
:::::::::While 57+57+10+X may work if X has a lot of enemies, my goal in using it is to determine which missions have which raid bosses, so it absolutely fails to help me when I'm dealing with high AP cost X with less than twelve enemies (which is most everything but the evolve medals missions). There's also the plain annoyance of having to scroll from 350 to 57 to 10. It's simply less frustrating to just filter it so that only Blue, Complete, Without Cutscene missions show up, and do 57 again. For people grinding top-ranking Lux, the AP is more important, but for players like me, not having to deal with tedium is more important. Your goal in this seems to be finding the most efficient way to grind Lux, and that's not quite what I'm trying to figure out here.<br />
:::::::::That being said, I ''definitely'' think we need to scrub the "82" from the wiki -- everyone's results have conclusively demonstrated that it's not a global constant. I think we should replace it with "a certain number of", though, since the number of Heartless slain still factors in to the final trigger.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:59, 24 June 2016 (PDT)<br />
:::::::::::Yeah, to be clear, the ongoing tests are really two distinct projects: The first is to evaluate raid boss locations in the unmarked range (251-300) and regular:omega spawn frequencies (When a Prime Omega mission is found, it is validated by multiple users across different unions to ensure that there is no IV. At this point, that step is being dropped because multiple proofs have shown that there is definitely no IV.), and the second is to mix up every variable that we can control in order to determine raid kill counts, which gives us the results that you expressed below. They have shown that people using ''the same setup'', using yours as well as many others, get differing results. I think that we're on the same page, now. You just wanted to be sure that my tests were being managed in a way that provides universal results, and I have shown that I had put the necessary thought into them.<br />
:::::::::::I am not on Reddit and don't intend to be. As it is, my communications are too scattered already. I will, however, shortly post a request on GameFAQs, and I manage lots of info through the Facebook page, North America Kingdom Hearts Unchained χ (https://www.facebook.com/groups/1077754335631502/). If you or anyone else wants to get on Reddit and refer people to me through either of those, you won't hear me object. I just can't realistically see myself signing up for yet another community just to use it once.<br />
:::::::::::Most missions have more than twelve enemies, so it's not like the 57-57-10-X method is too specific. I also listed missions within each of the eight (at the time) ranges that have many enemies, thus ensuring that the method always worked when people used those missions as X. Though, for regular Behemoth, the recommendation was just 5 instances of 10, since I, too, found that to be valid. To your assessment of my goal: Well, not exactly. My goal isn't specifically just for lux farming. That's just one of the perks of AP efficiency. If you save 3 AP per raid and do just seven raids in a day, that's 21 extra AP. That can be used for extra tries against the raid bosses that would get away, a special mission or two, story missions, what-have-you. It's more gameplay.<br />
:::::::::::For the tedium argument, let me show it this way:<br />
57-57-57 (-4)-X: Spend 18 AP. In stead of killing all 84 enemies plus Pretenders, skip a group of four and all Pretenders, willingly sacrificing some foes-per-AP efficiency and potential Merlins. When you skip four, carefully navigate around them to get their treasure chest, because screw sacrificing that, too. If you screw up, either retry by S/L or face a regular Guard Armor and start over. Get tired of running the same mission over and over.<br />
57-57-10-X: Spend 15 AP. Spend two seconds scrolling from 57 to 10. Blow through 10 in less time than 57. Kill Pretenders and eggs with impunity. Win.<br />
:::::::::::". . . a certain number of . . ." sounds great to me, too. I will take a hint from the FF wiki and put up an equation that shows our results, which is basically what you wrote below in paragraph form, to express how that certain number is determined.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)<br />
:::::::Yes, the order seems to matter. There's definitely an individual value, or my team running the same missions and killing the same enemies wouldn't have gotten Raid Bosses at different points. So, like you said, there seems to be several factors at play:<br />
*The first mission that you go to after your counter resets (sets the overall range)<br />
*An individual value (adds or subtracts from this overall range, this has been demonstrated to be required)<br />
*Possible factor of doing the same mission several times in a row (could just be an implication of the first mission priming the range -- check whether doing Mission 10 first also gives a raid boss at ~70 for people who get /=70 with 57)<br />
*The final mission that takes you over the range set up by A and B (determines the specific species)<br />
:''Assuming'' that A is correct and that C is not necessary, then each quest would have a "raid value" in addition to a "raid boss" parameter -- but testing it would require doing that mission, then doing a mission where you can ensure that you kill only one enemy in that quest once you get close to the raid boss point, in order to narrow it down. I'm not confident on your claim about eggs, since I've gotten 82 both ''with'' 57-57-10-Keyblade Materials x times and by starting with 57 and not doing eggs or pretenders at all. If Eggs counted double, I'd definitely expect the Keyblade Materials missions to have taken much less runs than they did. This should be fairly simple to test for you, though -- run your preferred missions (57, 57, 10, X) both with and without killing Eggs, provided X is quantized so that you can pinpoint which enemy takes you over.<br />
[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:48, 24 June 2016 (PDT)<br />
::::::::I, too, wondered whether or not running missions consecutively might interfere with the count. From what I've observed with various tests, no, but I intend to have one more test run to confirm. For the eggs, I'm a step ahead of you. It took a lot of giving up and reentering to do it, but I got a test of 80 (2 Prize Eggs) to fail, which means that they can't count double. I was sure that Growth Eggs did, though, due to getting a raid at just 39 kills from EXP Medals: Speed III. Then, the conclusions that I can draw are that either Growth Eggs count double, but Prize Eggs don't (and I've no idea on Munny Eggs), or the special missions, at least that one in particular, have a ridiculously beneficial raid value. I can't test further because I'm a free player, but if someone could run that special mission, then 57 three times, skipping enemies to land on 70 kills or so, and report back, that'd be as close to hard evidence as we're going to get.<br />
::::::::The really scary notion is that the algorithm for raid boss spawning could be exceedingly convoluted. There could be no "highs" and "lows" at all; it could be an untraceable matter of combinations having arbitrary values. I suppose that there's not much to say about that, though; we have to keep testing with hopes that our resultant equation is at least mostly accurate, or else it's all for naught.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:00, 24 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Savage_Spider&diff=21905Talk:Savage Spider2016-06-24T19:44:53Z<p>72.172.203.139: </p>
<hr />
<div>Source for Malicious Spider?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:24, 21 June 2016 (PDT)<br />
:http://ameblo.jp/khux-july6/entry-12159250211.html --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 23:33, 21 June 2016 (PDT)<br />
<br />
How do I change the name of the omega version's infobox to Venomous Spider?</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Savage_Spider&diff=21904Savage Spider2016-06-24T19:44:00Z<p>72.172.203.139: </p>
<hr />
<div>{{InfoboxRaidBoss<br />
|name= Savage Spider<br />
|image= [[File:Savage Spider KHX.png|300px]]<br />
|rarity= Normal<br />
|when= Standard<br />
|attributes= [[File:Power icon KHUX.png|20px|link=|Power]] Power<br />
|points= 4<br />
|quests= 300-350<br />
|imageO=[[File:Venomous Spider KHX.png|300px]]<br />
|rarityO= Rare<br />
|whenO= Standard<br />
|attributesO= [[File:Power icon KHUX.png|20px|link=|Power]] Power / [[File:Magic icon KHUX.png|20px|link=|Magic]] Magic<br />
|pointsO= 4 (2 [[File:Power icon KHUX.png|20px|link=|Power]] Power, 2 [[File:Magic icon KHUX.png|20px|link=|Magic]] Magic)<br />
|questsO= 300-350<br />
}}<br />
<br />
A '''Savage Spider''' is a [[Raid Boss]] which can be fought in in {{KHUX}}. Savage Spiders can be encountered if a Raid Boss is triggered while playing Quests 300 through 350.<br />
<br />
A visual identical Raid Boss called '''Malicious Spider''' is spawned from Quests 425 onwards, the only difference being that all parts have Speed instead of Power attributes.<br />
<br />
'''Venomous Spiders''' are rare and only have a small chance of spawning. They can be encountered on Quests 300-350 too.<br />
<br />
= Strategy =<br />
{{sec-stub}}<br />
<br />
=Drops=<br />
<br />
{| class="wikitable"<br />
|+ Savage Spider & Malicious Spider<br />
! Levels<br />
! Victory<br />
! MVP/Host<br />
! All Points Defeated<br />
|-<br />
|1 - 9<br />
|<br />
Moogle 3★ ×3<br><br />
Moogle 3★ ×2<br><br />
Moogle 5★ ×1<br />
|<br />
Moogle 3★ ×2<br><br />
Moogle 3★ ×3<br><br />
Moogle 5★ ×1<br />
|<br />
Moogle 3★ ×2<br><br />
Cheshire Cat 1★ ×1<br><br />
Merlin 2★ ×1<br><br />
Fairy Godmother 3★ ×1<br />
|-<br />
|10 - 29<br />
|<br />
Moogle 3★ ×3<br><br />
Moogle 3★ ×4<br><br />
Moogle 5★ ×1<br><br />
Moogle 5★ ×2<br />
|<br />
Moogle 3★ ×3<br><br />
Moogle 5★ ×1<br><br />
Moogle 5★ ×2<br />
|<br />
Moogle 3★ ×2<br><br />
Merlin 2★ ×1<br><br />
Fairy Godmother 3★ ×2<br><br />
Yen Sid 4★ ×1<br />
|-<br />
|30 - 99<br />
|<br />
Moogle 3★ ×3<br><br />
Moogle 3★ ×4<br><br />
Moogle 5★ ×1<br><br />
Moogle 5★ ×2<br />
|<br />
Moogle 5★ ×2<br><br />
Moogle 5★ ×3<br><br />
Yen Sid 4★ ×1<br><br />
Fantasia Mickey Ver. A 5★ ×1<br />
|<br />
Moogle 3★ ×3<br><br />
Merlin 2★ ×1<br><br />
Yen Sid 4★ ×1<br><br />
Fantasia Mickey Ver. A 5★ ×1<br />
|}<br />
<br />
=Omega Drops=<br />
<br />
{| class="wikitable"<br />
|+ Venomous Spider<br />
! Levels<br />
! Victory<br />
! MVP/Host<br />
! All Points Defeated<br />
|-<br />
|1 - 9<br />
|<br />
Moogle 5★ ×1<br><br />
Moogle 5★ ×2<br><br />
Moogle 6★ ×1<br><br />
Moogle 6★ ×2<br />
|<br />
Moogle 5★ ×1<br><br />
Moogle 5★ ×2<br><br />
Yen Sid 4★ ×1<br />
|<br />
Moogle 5★ ×1<br><br />
Yen Sid 4★ ×1<br />
|}<br />
<br />
==See also==<br />
*[[:Category:Savage Spider Missions]]<br />
<br />
{{RaidBosses}}<br />
[[Category:Raid Boss]]</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=21870Talk:Raid Boss2016-06-24T04:08:08Z<p>72.172.203.139: /* Non-Heartless enemies */</p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)<br />
::::::Actually, if you're only considering that variable, it's totally impossible . . . because even that isn't a constant. To exemplify, I completed 57 thrice, omitting a few enemies to land on a desired kill count, recorded the results, and repeated. I got nothing at 80, but success at 81 and 82. However, when I first went to 270 (straight to boss, so one kill) and then did three runs of 57 with some restraint, I got a raid at 80. Then, again starting with 270 (just 1), I ran 221 enough to have 81 kills and got nothing. There was still nothing at 85 and finally a raid at 89. As I said a bit ago, I'll be finalizing my results soon, but as a little preview, I see the following: Eggs count double. The value appears to depend on both the starting mission (first one that you go to after a raid) and the end (last one before a new raid spawns). The value trends toward the 70-80 range.</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=21862Talk:Raid Boss2016-06-24T03:29:27Z<p>72.172.203.139: </p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
:::::I've done the 57*2+10, and it does not immediately summon a raid boss after doing the next mission unless that mission has around twelve enemies. I have consistently gotten 57*2 + 57- to let me summon on the next mission (57 with all 28 twice, then 57 with all but the last 4, for 28+28+24=80). If the 57+57+10 is working for your guys, then it's not universal -- 82 is definitely a set constant for ''my'' account, at least, and I've seen reports that that's the same for others. Maybe it's like Munny Missions, then, where it's a personal variable for the account. As far as your guys, I would ask them to try doing any other mission but 57+57+10, and record their results -- I'd be happy to record mine as well, but the "they have not reported it" is an iffy way to make that claim.<br />
:::::::I'm fine with noting that the number of Heartless required varies from 82, but I'd ask for the priming to be more than just the same three missions over and over. But if you guys ''can'' definitely prove it true...then it throws most of the raid boss research y'all have been doing into murky waters, because the basic system clearly isn't shared between all players, and if I can get Omegas in sub-100 missions when you guys can't, that can't be waved off as a glitch.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:39, 20 June 2016 (PDT)<br />
::::::::Okay, I guess that I should have made some things clearer. The 57-57-10-X method was developed a good while ago. I developed it, so I would know. It's a simple analysis of AP efficiency. Why go into 57 and kill all but 4 foes when you can go into 10 at half the cost and still get a raid spawn from almost any mission? An erroneous kill count of 75 was established before it, just as with your 82 count. Especially during free AP campaigns like this, though, differing paths have been tested, and values are <i>absolutely everywhere</i>, trending toward 75. 221 * 3 = 72. Take the last three of 224 to hit 75. 270 * 5, last enemy only, to hit 80 for an Omega Guard Armor. 221 * 3 + 1 egg = 73 for Trickmaster. I had written down many other results (Off the top of my head, one mission finished at 84, and I still had to play again, landing on 92, to get a spawn. Separately, I got a raid with less than 40 kills. Yes, less than 40. I was only running against Munny Eggs and Growth Eggs.), but my computer crashed, so I lost a ton of this. The point is that many, many prep routes have been taken, and most of them come up above or below 82. Also, there are a lot of us testing, so it's not like just a few people are miscounting, but also a lot of different results come from the same people. Those that I mentioned here and plenty of other different values are from my testing alone, never mind others' variances. Moving beyond priming disputes, this does nothing against the rest of our studies, which are showing that many missions have abysmal Omega rates, while others, which I have dubbed "Prime Omega" missions, have upwards of 40%. However anyone primes their raids, it'd be nice to get some volunteers to test individual missions. We just need ten raids of a mission that has not been tested in order to be confident enough in the findings. Meanwhile, I just need a few more other results to confirm some postulates that I have on the raid boss (any) spawn mechanic, and then I'll be submitting the results.[[Special:Contributions/72.172.203.139|72.172.203.139]] 20:29, 23 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
<br />
== Non-Heartless enemies ==<br />
<br />
Do Cloud, Cerberus, or Hades count towards Raid Boss summoning?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 13:21, 21 June 2016 (PDT)<br />
<br />
I did managed to summon one from Cloud's quest but there are also heartless there so I'm not sure if he'll be counting.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 14:21, 21 June 2016 (PDT)<br />
:We need to try priming it with the 57-57-57^, then fighting only Cloud and Hades and seeing if it goes off. If so, we need to revise the wiki from saying "82 Heartless" to "82 enemies". We also need to test the assertion that you can get it with less than 82 Heartless.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 14:56, 21 June 2016 (PDT)<br />
::I tested both, I did 57-57-57 (minus the last 4 enemies in the lighthouse) then defeated only Cloud and summoned a Venomous Spider so Cloud definitly counts, as for the number of enemies I defeated 27-27-23-1 and still summoned a Raid boss.--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 15:17, 21 June 2016 (PDT)<br />
::Also I believe the number of enemies you need to defeat is 78, could someone check?--[[User:Xabryn|Xabryn]] ([[User talk:Xabryn|talk]]) 18:34, 21 June 2016 (PDT)<br />
:::I just now got 82 doing the Keyblade Materials mission over...and over and over and over. This looks to be confirmed as individual values, like munny mission. Perhaps those are actually tied together?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 19:21, 21 June 2016 (PDT)<br />
::::TSH got 84 doing the same thing, so yeah. The 57-57-10 strategy definitely only works for --certain-- players, and we need to encourage people to find their own value.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:59, 22 June 2016 (PDT)<br />
I've been getting 78, myself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:16, 22 June 2016 (PDT)<br />
:::::Something brought up on reddit -- doing Mission 10 five times (70 enemies) summons a raid boss, at least for me and presumably the person who relayed that. Doing 5* Evolve Medals: Speed three times (100 enemies) does not. In fact, you have to play that mission four times to get a raid boss. The mission appears to matter (at least if played repeatedly), which means testing this further will be almost impossible.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:52, 23 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=User:Rikki21/sandbox&diff=21400User:Rikki21/sandbox2016-06-20T18:10:56Z<p>72.172.203.139: </p>
<hr />
<div>{| style="line-height: 16px; width: 85%; border: 4px solid Purple; margin: 0 auto; padding: 5px 20px; -moz-border-radius: 10px; -webkit-border-radius: 10px; border-radius: 10px; background-color: GhostWhite;"<br />
|-<br />
| colspan="2" style="padding-bottom: 7px; border-bottom: 2px solid Purple; text-align: center"|<div style="float: right"></div>[[User:Rikki21|<span style="color: Purple; font: 225% Brush Script Std">Rikki</span>]]<br />[[User:Rikki21|User Page]] | [[User Talk:Rikki21|Talk Page]] | [[Special:Contributions/Rikki21|Contributions]] | [[User:Rikki21/sandbox|Sandbox]] | [[User:Rikki21/sandbox2|Sandbox #2]]<br />
|-<br />
|}<br />
<br />
==Quick and dirty NA medal list==<br />
Should max atk & def be seperate column? do we need the ability column?<br />
:Yes. Probably not. [[Template:AttIcon]] can be used instead of creating new templates.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:39, 18 June 2016 (PDT)<br />
You can retire this project. I have a version with info corrected (album IDs, names) and a lot more stuff to it that I am about to share. The only thing that I couldn't get to work and line up properly was the attribute icons.[[Special:Contributions/72.172.203.139|72.172.203.139]] 13:30, 19 June 2016 (PDT)<br />
::This isn't really a project, tbh. I copied most of the info from the [https://docs.google.com/spreadsheets/d/1GLAMzKPHRUxi1b5RmuPfDaJeYS7Mm-hwcglQ7HHYFjY/edit?pref=2&pli=1#gid=0 shared google doc]. I don't think any information is wrong though (well aside from the names). The idea was to have something like this on the [[Medal]]s page for a quick reference. I'm not sure what other information needs to be added to it that isn't on the individual pages themselves. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 13:35, 19 June 2016 (PDT)<br />
:::Oh, that would've been helpful before. It also has an album number screw-up (KH II Riku and Hercules), but yes, the numeric info is all there. As far as what it lacks, well, I just happen to have finished my compilation, and I'm not sure where to put it on this site, so here you go! https://docs.google.com/spreadsheets/d/1zJndZ3bO2mi4GCUti_CwhPz8YkpbPeqpijQW21MeZ_0/edit#gid=630357015<br />
:::[[Special:Contributions/72.172.203.139|72.172.203.139]] 18:39, 19 June 2016 (PDT)<br />
Realized that I gave you the wrong link. Edited to be the one that allows users to copy the Attack sheet, thus following the instructions to use its functions. [[Special:Contributions/72.172.203.139|72.172.203.139]] 11:10, 20 June 2016 (PDT)<br />
<br />
{| class="sortable" style="text-align:center;"<br />
! Album ID<br />
! Name<br />
! Attribute<br />
! Max STR<br />
! Max DEF<br />
! Target<br />
! Gauge<br />
! SAB<ref>[[Special Attack Bonus]]</ref><br />
|-<br />
| 6 || Wakka || {{power}} {{upright}} || 6347 || 5980 || All || 1 || 1<br />
|-<br />
| 12 || Goofy Ver. A || {{power}} {{upright}} || 6435 || 6083 || All || 2 || 1<br />
|-<br />
| 18 || Paine || {{power}} {{upright}} || 6145 || 6306 || All || 3 || 1<br />
|-<br />
| 24 || Pence || {{power}} {{upright}} || 6037 || 6295 || 1 || 2 || 1<br />
|-<br />
| 30 || Young Hercules || {{power}} {{upright}} || 6342 || 6073 || All || 2 || 1<br />
|-<br />
| 36 || Tidus || {{speed}} {{upright}} || 6285 || 6249 || All || 1 || 1<br />
|-<br />
| 42 || KH Sora Ver. A || {{speed}} {{upright}} || 6326 || 6151 || All || 2 || 1<br />
|-<br />
| 48 || Rikku || {{speed}} {{upright}} || 6249 || 6254 || All || 3 || 1<br />
|-<br />
| 54 || Hayner || {{speed}} {{upright}} || 6223 || 5970 || 1 || 2 || 1<br />
|-<br />
| 60 || Stitch || {{speed}} {{upright}} || 6368 || 6104 || 1 || 1 || 1<br />
|-<br />
| 66 || Selphie || {{magic}} {{upright}} || 6331 || 6192 || All || 1 || 1<br />
|-<br />
| 72 || Donald Ver. A || {{magic}} {{upright}} || 6280 || 6337 || All || 2 || 1<br />
|-<br />
| 78 || Yuna || {{magic}} {{upright}} || 6399 || 6141 || All || 3 || 1<br />
|-<br />
| 84 || Olette || {{magic}} {{upright}} || 5991 || 6285 || 1 || 2 || 1<br />
|-<br />
| 90 || Jiminy Cricket || {{magic}} {{upright}} || 6104 || 6280 || 1 || 2 || 1<br />
|-<br />
| 94 || Riku KH Ver || {{power}} {{upright}} || 6733 || 6473 || All || 1 || 2<br />
|-<br />
| 98 || Captain Goofy || {{power}} {{upright}} || 6479 || 6754 || All || 2 || 2<br />
|-<br />
| 102 || Mushu || {{power}} {{upright}} || 6609 || 6517 || All || 3 || 2<br />
|-<br />
| 106 || Bambi || {{power}} {{upright}} || 6273 || 6647 || 1 || 2 || 2<br />
|-<br />
| 110 || Simba || {{power}} {{upright}} || 6609 || 6414 || All || 3 || 2<br />
|-<br />
| 114 || Mulan || {{speed}} {{upright}} || 6517 || 6620 || All || 1 || 2<br />
|-<br />
| 118 || Sora KH Ver B || {{speed}} {{upright}} || 6712 || 6484 || All || 2 || 2<br />
|-<br />
| 122 || Sora KHII Ver A || {{speed}} {{upright}} || 6457 || 6722 || All || 3 || 2<br />
|-<br />
| 126 || Dr. Jumba Jookiba || {{speed}} {{upright}} || 6647 || 6371 || 1 || 2 || 2<br />
|-<br />
| 130 || Tifa || {{speed}} {{upright}} || 6695 || 6436 || 1 || 3 || 2<br />
|-<br />
| 134 || Abu || {{speed}} {{upright}} || 6517 || 6517 || 1 || 2 || 2<br />
|-<br />
| 138 || KH II Leon Ver. A || {{magic}} {{upright}} || 6701 || 6511 || All || 1 || 2<br />
|-<br />
| 142 || Magician Donald || {{magic}} {{upright}} || 6582 || 6636 || All || 2 || 2<br />
|-<br />
| 146 || Auron || {{magic}} {{upright}} || 6739 || 6333 || All || 3 || 2<br />
|-<br />
| 150 || Dumbo || {{magic}} {{upright}} || 6371 || 6641 || 1 || 2 || 2<br />
|-<br />
| 154 || KH Yuffie || {{magic}} {{upright}} || 6689 || 6571 || All || 3 || 2<br />
|-<br />
| 158 || Tinkerbell || {{magic}} {{upright}} || 6289 || 6712 || 1 || 2 || 2<br />
|-<br />
| 162 || Goofy Ver. B || {{power}} {{upright}} || 6517 || 6598 || 1 || 1 || 2<br />
|-<br />
| 166 || KH II Black Coat Riku || {{power}} {{upright}} || 6624 || 6555 || 1 || 2 || 2<br />
|-<br />
| 170 || Beast || {{power}} {{upright}} || 6948 || 6762 || 1 || 2 || 2<br />
|-<br />
| 174 || KH II Cloud || {{power}} {{upright}} || 7034 || 6553 || All || 2 || 2<br />
|-<br />
| 178 || Sora Brave F Ver || {{power}} {{upright}} || 6976 || 6605 || All || 3 || 2<br />
|-<br />
| 182 || DiZ || {{power}} {{upright}} || 6565 || 6565 || 1 || 2 || 2<br />
|-<br />
| 186 || KH II Sora Ver. B || {{speed}} {{upright}} || 6647 || 6403 || 1 || 1 || 2<br />
|-<br />
| 190 || Limit Form Sora || {{speed}} {{upright}} || 6484 || 6636 || 1 || 2 || 2<br />
|-<br />
| 194 || Yuffie KHII Ver || {{speed}} {{upright}} || 6808 || 6814 || 1 || 2 || 2<br />
|-<br />
| 198 || Peter Pan || {{speed}} {{upright}} || 6943 || 6672 || 1 || 3 || 2<br />
|-<br />
| 202 || Aerith KHII Ver || {{speed}} {{upright}} || 6636 || 6387 || 1 || 2 || 2<br />
|-<br />
| 206 || Wisdom Form Sora || {{magic}} {{upright}} || 6403 || 6679 || All || 2 || 2<br />
|-<br />
| 210 || King Mickey KHII Ver || {{magic}} {{upright}} || 6549 || 6706 || All || 3 || 2<br />
|-<br />
| 214 || Pluto || {{magic}} {{upright}} || 6796 || 6728 || 1 || 2 || 2<br />
|-<br />
| 218 || Vivi || {{magic}} {{upright}} || 6663 || 6279 || 1 || 2 || 2<br />
|-<br />
| 222 || [[Moogle]] || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 226 || Huey || {{power}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 230 || Louie || {{speed}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 234 || Dewey || {{magic}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 235 || Chip || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 236 || Chip || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 237 || Chip || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 238 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 239 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 240 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 241 || Cid || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 242 || Cheshire Cat || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 243 || Merlin || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 244 || Fairy Godmother || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 245 || Yen Sid || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 246 || Fantasia Mickey || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 248 || Flora || {{power}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 250 || Fauna || {{speed}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 252 || Merryweather || {{magic}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 255 || Scrooge || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 259 || KH Cloud || {{power}} {{upright}} || 6749 || 6300 || 1 || 2 || 2<br />
|-<br />
| 263 || Hercules || {{power}} {{upright}} || 6668 || 6468 || 1 || 3 || 2<br />
|-<br />
| 263 || Riku KHII Ver || {{speed}} {{upright}} || 6652 || 6295 || 1 || 3 || 2<br />
|-<br />
| 267 || Master Form Sora || {{speed}} {{upright}} || 6858 || 6847 || 1 || 1 || 2<br />
|-<br />
| 275 || Donald Ver. B || {{magic}} {{upright}} || 6620 || 6457 || All || 1 || 2<br />
|-<br />
| 279 || Minnie || {{magic}} {{upright}} || 6621 || 6830 || 1 || 2 || 2<br />
|-<br />
| 280 || Cid 5 || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 281 || Cid 10 || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 285 || Phil || {{power}} {{upright}} || 6468 || 6495 || 1 || 2 || 2<br />
|-<br />
| 289 || White Rabbit || {{speed}} {{upright}} || 6365 || 6441 || 1 || 2 || 2<br />
|-<br />
| 293 || Aerith KH Ver || {{magic}} {{upright}} || 6592 || 6322 || 1 || 2 || 2<br />
|-<br />
| 297 || KH II Leon Ver. B || {{power}} {{upright}} || 6734 || 6954 || 1 || 2 || 2<br />
|-<br />
| 301 || Daisy || {{speed}} {{upright}} || 6706 || 6971 || 1 || 2 || 2<br />
|-<br />
| 305 || Genie || {{magic}} {{upright}} || 7004 || 6497 || All || 3 || 2<br />
|-<br />
| 306 || Judy Hopps || {{speed}} {{upright}} || 6490 || 6522 || 1 || 3 || 3<br />
|-<br />
| 307 || Nick Wilde || {{power}} {{upright}} || 6522 || 6500 || 1 || 3 || 3<br />
|-<br />
| 309 || Mickey TR Ver || {{speed}} {{upright}} || 6989 || 6802 || All || 3 || 2<br />
|-<br />
| 310 || Huey, Dewey, and Louie || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 312 || Black Coat King Mickey || {{power}} {{upright}} || 7099 || 7000 || All || 3 || 3<br />
|-<br />
| 314 || Aladdin || {{speed}} {{upright}} || 7035 || 7076 || All || 2 || 3<br />
|-<br />
| 316 || KHII Kairi || {{speed}} {{upright}} || 6983 || 6826 || 1 || 3 || 3<br />
|-<br />
| 318 || KH CoM Black Coat Riku || {{magic}} {{upright}} || 7088 || 7105 || All || 2 || 3<br />
|-<br />
| 320 || Final Form Sora || {{magic}} {{upright}} || 7094 || 7094 || All || 1 || 3<br />
|-<br />
| 322 || Zack || {{power}} {{upright}} || 7181 || 6756 || All || 2 || 3<br />
|-<br />
| 328 || Snow White || {{speed}} {{upright}} || 6744 || 7018 || 1 || 3 || 2<br />
|-<br />
| 334 || Seven Dwarfs || {{power}} {{upright}} || 6235 || 6452 || 1 || 2 || 1<br />
|-<br />
| 336 || Alice || {{power}} {{upright}} || 7000 || 6773 || 1 || 2 || 3<br />
|-<br />
| 338 || Namine CoM Ver || {{speed}} {{upright}} || 6901|| 7129 || 1 || 2 || 3<br />
|-<br />
| 340 || Pinocchio || {{magic}} {{upright}} || 6715 || 7134 || 1 || 2 || 3<br />
|-<br />
| 344 || Pete TR Ver || {{power}} {{reversed}} || 7012 || 6733 || All || 1 || 2<br />
|-<br />
| 348 || Evil Queen || {{speed}} {{reversed}} || 6767 || 6936 || All || 1 || 2<br />
|-<br />
| 352 || Hag || {{magic}} {{reversed}} || 6995 || 6703 || 1 || 2 || 2<br />
|-<br />
| 353 || Sephiroth || {{speed}} {{reversed}} || 7274 || 7204 || All || 2 || 4<br />
|-<br />
| 355 || Cerberus || {{power}} {{reversed}} || 7024 || 6884 || All || 3 || 3<br />
|-<br />
| 357 || Pain &amp; Panic || {{speed}} {{reversed}} || 6814 || 7006 || All || 2 || 3<br />
|-<br />
| 359 || Hades || {{magic}} {{reversed}} || 7108 || 7035 || All || 2 || 3<br />
|-<br />
| 360 || Illustrated Sora &amp; Pals || {{magic}} {{upright}} || 7236 || 7219 || 1 || 2 || 4<br />
|-<br />
| 362 || Lexaeus || {{power}} {{reversed}} || 7182 || 6738 || 1 || 2 || 3<br />
|-<br />
| 364 || Marluxia || {{speed}} {{reversed}} || 7105 || 7053 || 1 || 3 || 3<br />
|-<br />
| 366 || Larxene || {{speed}} {{reversed}} || 7047 || 7065 || All || 2 || 3<br />
|-<br />
| 368 || Vexen || {{magic}} {{reversed}} || 7030 || 7193 || All || 3 || 3<br />
|-<br />
| 370 || Zexion || {{magic}} {{reversed}} || 7101 || 6814 || 1 || 2 || 3<br />
|-<br />
| 376 || KH 3D Riku || {{power}} {{upright}} || 6603 || 6468 || 1 || 4 || 1<br />
|-<br />
| 382 || KH 3D Sora || {{speed}} {{upright}} || 6576 || 6495 || 1 || 4 || 2<br />
|-<br />
| 388 || Meow Wow || {{magic}} {{upright}} || 6327 || 6398 || All || 4 || 1<br />
|-<br />
| 390 || HD Aqua || {{magic}} {{upright}} || 7002 || 6938 || Random || 1 || 3<br />
|}</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=21399Talk:Raid Boss2016-06-20T18:03:15Z<p>72.172.203.139: </p>
<hr />
<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
<br />
Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
<br />
:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
<br />
::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
:::Then it's a special case for those missions, but I've gotten a raid boss at exactly 82 for every other random combination of missions, whether I use 57, 10, or completely different missions.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 23:26, 19 June 2016 (PDT)<br />
::::I currently have a team of more than ten users testing raid boss spawns, and none of them have reported having to go over 75 kills. We classically use the 57-57-10-X method; #57 * 2 = 56 kills, #10 is another 14, and going into any mission after those gives a raid boss. That's 70 + X, and it works on missions with just a few foes. Look, we can go back and forth citing hundreds of raids and hundreds of different experiences, but the fact is that, because there is a difference <i>at all</i>, we have to acknowledge that it's not just a simple matter of "Kill X enemies -> raid boss gogo." There is clearly more to it than that. It would be silly and deceptive of either of us to cling to one particular number as the sole determinant.<br />
That brings me back to what I said before. We need to A) make a concerted effort to contact the devs and bug them to stop ignoring support requests and 2) make a concerted effort to run tests and discover what we can while we wait for them to tell us to shove off, anyway.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:03, 20 June 2016 (PDT)<br />
<br />
On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
<br />
This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=User:Rikki21/sandbox&diff=21333User:Rikki21/sandbox2016-06-20T01:39:14Z<p>72.172.203.139: /* Quick and dirty NA medal list */</p>
<hr />
<div>{| style="line-height: 16px; width: 85%; border: 4px solid Purple; margin: 0 auto; padding: 5px 20px; -moz-border-radius: 10px; -webkit-border-radius: 10px; border-radius: 10px; background-color: GhostWhite;"<br />
|-<br />
| colspan="2" style="padding-bottom: 7px; border-bottom: 2px solid Purple; text-align: center"|<div style="float: right"></div>[[User:Rikki21|<span style="color: Purple; font: 225% Brush Script Std">Rikki</span>]]<br />[[User:Rikki21|User Page]] | [[User Talk:Rikki21|Talk Page]] | [[Special:Contributions/Rikki21|Contributions]] | [[User:Rikki21/sandbox|Sandbox]] | [[User:Rikki21/sandbox2|Sandbox #2]]<br />
|-<br />
|}<br />
<br />
==Quick and dirty NA medal list==<br />
Should max atk & def be seperate column? do we need the ability column?<br />
:Yes. Probably not. [[Template:AttIcon]] can be used instead of creating new templates.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:39, 18 June 2016 (PDT)<br />
You can retire this project. I have a version with info corrected (album IDs, names) and a lot more stuff to it that I am about to share. The only thing that I couldn't get to work and line up properly was the attribute icons.[[Special:Contributions/72.172.203.139|72.172.203.139]] 13:30, 19 June 2016 (PDT)<br />
::This isn't really a project, tbh. I copied most of the info from the [https://docs.google.com/spreadsheets/d/1GLAMzKPHRUxi1b5RmuPfDaJeYS7Mm-hwcglQ7HHYFjY/edit?pref=2&pli=1#gid=0 shared google doc]. I don't think any information is wrong though (well aside from the names). The idea was to have something like this on the [[Medal]]s page for a quick reference. I'm not sure what other information needs to be added to it that isn't on the individual pages themselves. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 13:35, 19 June 2016 (PDT)<br />
:::Oh, that would've been helpful before. It also has an album number screw-up (KH II Riku and Hercules), but yes, the numeric info is all there. As far as what it lacks, well, I just happen to have finished my compilation, and I'm not sure where to put it on this site, so here you go! https://docs.google.com/spreadsheets/d/1zJndZ3bO2mi4GCUti_CwhPz8YkpbPeqpijQW21MeZ_0/pubhtml<br />
[[Special:Contributions/72.172.203.139|72.172.203.139]] 18:39, 19 June 2016 (PDT)<br />
<br />
{| class="sortable" style="text-align:center;"<br />
! Album ID<br />
! Name<br />
! Attribute<br />
! Max STR<br />
! Max DEF<br />
! Target<br />
! Gauge<br />
! SAB<ref>[[Special Attack Bonus]]</ref><br />
|-<br />
| 6 || Wakka || {{power}} {{upright}} || 6347 || 5980 || All || 1 || 1<br />
|-<br />
| 12 || Goofy Ver. A || {{power}} {{upright}} || 6435 || 6083 || All || 2 || 1<br />
|-<br />
| 18 || Paine || {{power}} {{upright}} || 6145 || 6306 || All || 3 || 1<br />
|-<br />
| 24 || Pence || {{power}} {{upright}} || 6037 || 6295 || 1 || 2 || 1<br />
|-<br />
| 30 || Young Hercules || {{power}} {{upright}} || 6342 || 6073 || All || 2 || 1<br />
|-<br />
| 36 || Tidus || {{speed}} {{upright}} || 6285 || 6249 || All || 1 || 1<br />
|-<br />
| 42 || KH Sora Ver. A || {{speed}} {{upright}} || 6326 || 6151 || All || 2 || 1<br />
|-<br />
| 48 || Rikku || {{speed}} {{upright}} || 6249 || 6254 || All || 3 || 1<br />
|-<br />
| 54 || Hayner || {{speed}} {{upright}} || 6223 || 5970 || 1 || 2 || 1<br />
|-<br />
| 60 || Stitch || {{speed}} {{upright}} || 6368 || 6104 || 1 || 1 || 1<br />
|-<br />
| 66 || Selphie || {{magic}} {{upright}} || 6331 || 6192 || All || 1 || 1<br />
|-<br />
| 72 || Donald Ver. A || {{magic}} {{upright}} || 6280 || 6337 || All || 2 || 1<br />
|-<br />
| 78 || Yuna || {{magic}} {{upright}} || 6399 || 6141 || All || 3 || 1<br />
|-<br />
| 84 || Olette || {{magic}} {{upright}} || 5991 || 6285 || 1 || 2 || 1<br />
|-<br />
| 90 || Jiminy Cricket || {{magic}} {{upright}} || 6104 || 6280 || 1 || 2 || 1<br />
|-<br />
| 94 || Riku KH Ver || {{power}} {{upright}} || 6733 || 6473 || All || 1 || 2<br />
|-<br />
| 98 || Captain Goofy || {{power}} {{upright}} || 6479 || 6754 || All || 2 || 2<br />
|-<br />
| 102 || Mushu || {{power}} {{upright}} || 6609 || 6517 || All || 3 || 2<br />
|-<br />
| 106 || Bambi || {{power}} {{upright}} || 6273 || 6647 || 1 || 2 || 2<br />
|-<br />
| 110 || Simba || {{power}} {{upright}} || 6609 || 6414 || All || 3 || 2<br />
|-<br />
| 114 || Mulan || {{speed}} {{upright}} || 6517 || 6620 || All || 1 || 2<br />
|-<br />
| 118 || Sora KH Ver B || {{speed}} {{upright}} || 6712 || 6484 || All || 2 || 2<br />
|-<br />
| 122 || Sora KHII Ver A || {{speed}} {{upright}} || 6457 || 6722 || All || 3 || 2<br />
|-<br />
| 126 || Dr. Jumba Jookiba || {{speed}} {{upright}} || 6647 || 6371 || 1 || 2 || 2<br />
|-<br />
| 130 || Tifa || {{speed}} {{upright}} || 6695 || 6436 || 1 || 3 || 2<br />
|-<br />
| 134 || Abu || {{speed}} {{upright}} || 6517 || 6517 || 1 || 2 || 2<br />
|-<br />
| 138 || KH II Leon Ver. A || {{magic}} {{upright}} || 6701 || 6511 || All || 1 || 2<br />
|-<br />
| 142 || Magician Donald || {{magic}} {{upright}} || 6582 || 6636 || All || 2 || 2<br />
|-<br />
| 146 || Auron || {{magic}} {{upright}} || 6739 || 6333 || All || 3 || 2<br />
|-<br />
| 150 || Dumbo || {{magic}} {{upright}} || 6371 || 6641 || 1 || 2 || 2<br />
|-<br />
| 154 || KH Yuffie || {{magic}} {{upright}} || 6689 || 6571 || All || 3 || 2<br />
|-<br />
| 158 || Tinkerbell || {{magic}} {{upright}} || 6289 || 6712 || 1 || 2 || 2<br />
|-<br />
| 162 || Goofy Ver. B || {{power}} {{upright}} || 6517 || 6598 || 1 || 1 || 2<br />
|-<br />
| 166 || KH II Black Coat Riku || {{power}} {{upright}} || 6624 || 6555 || 1 || 2 || 2<br />
|-<br />
| 170 || Beast || {{power}} {{upright}} || 6948 || 6762 || 1 || 2 || 2<br />
|-<br />
| 174 || KH II Cloud || {{power}} {{upright}} || 7034 || 6553 || All || 2 || 2<br />
|-<br />
| 178 || Sora Brave F Ver || {{power}} {{upright}} || 6976 || 6605 || All || 3 || 2<br />
|-<br />
| 182 || DiZ || {{power}} {{upright}} || 6565 || 6565 || 1 || 2 || 2<br />
|-<br />
| 186 || KH II Sora Ver. B || {{speed}} {{upright}} || 6647 || 6403 || 1 || 1 || 2<br />
|-<br />
| 190 || Limit Form Sora || {{speed}} {{upright}} || 6484 || 6636 || 1 || 2 || 2<br />
|-<br />
| 194 || Yuffie KHII Ver || {{speed}} {{upright}} || 6808 || 6814 || 1 || 2 || 2<br />
|-<br />
| 198 || Peter Pan || {{speed}} {{upright}} || 6943 || 6672 || 1 || 3 || 2<br />
|-<br />
| 202 || Aerith KHII Ver || {{speed}} {{upright}} || 6636 || 6387 || 1 || 2 || 2<br />
|-<br />
| 206 || Wisdom Form Sora || {{magic}} {{upright}} || 6403 || 6679 || All || 2 || 2<br />
|-<br />
| 210 || King Mickey KHII Ver || {{magic}} {{upright}} || 6549 || 6706 || All || 3 || 2<br />
|-<br />
| 214 || Pluto || {{magic}} {{upright}} || 6796 || 6728 || 1 || 2 || 2<br />
|-<br />
| 218 || Vivi || {{magic}} {{upright}} || 6663 || 6279 || 1 || 2 || 2<br />
|-<br />
| 222 || [[Moogle]] || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 226 || Huey || {{power}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 230 || Louie || {{speed}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 234 || Dewey || {{magic}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 235 || Chip || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 236 || Chip || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 237 || Chip || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 238 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 239 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 240 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 241 || Cid || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 242 || Cheshire Cat || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 243 || Merlin || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 244 || Fairy Godmother || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 245 || Yen Sid || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 246 || Fantasia Mickey || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 248 || Flora || {{power}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 250 || Fauna || {{speed}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 252 || Merryweather || {{magic}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 255 || Scrooge || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 259 || KH Cloud || {{power}} {{upright}} || 6749 || 6300 || 1 || 2 || 2<br />
|-<br />
| 263 || Hercules || {{power}} {{upright}} || 6668 || 6468 || 1 || 3 || 2<br />
|-<br />
| 263 || Riku KHII Ver || {{speed}} {{upright}} || 6652 || 6295 || 1 || 3 || 2<br />
|-<br />
| 267 || Master Form Sora || {{speed}} {{upright}} || 6858 || 6847 || 1 || 1 || 2<br />
|-<br />
| 275 || Donald Ver. B || {{magic}} {{upright}} || 6620 || 6457 || All || 1 || 2<br />
|-<br />
| 279 || Minnie || {{magic}} {{upright}} || 6621 || 6830 || 1 || 2 || 2<br />
|-<br />
| 280 || Cid 5 || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 281 || Cid 10 || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 285 || Phil || {{power}} {{upright}} || 6468 || 6495 || 1 || 2 || 2<br />
|-<br />
| 289 || White Rabbit || {{speed}} {{upright}} || 6365 || 6441 || 1 || 2 || 2<br />
|-<br />
| 293 || Aerith KH Ver || {{magic}} {{upright}} || 6592 || 6322 || 1 || 2 || 2<br />
|-<br />
| 297 || KH II Leon Ver. B || {{power}} {{upright}} || 6734 || 6954 || 1 || 2 || 2<br />
|-<br />
| 301 || Daisy || {{speed}} {{upright}} || 6706 || 6971 || 1 || 2 || 2<br />
|-<br />
| 305 || Genie || {{magic}} {{upright}} || 7004 || 6497 || All || 3 || 2<br />
|-<br />
| 306 || Judy Hopps || {{speed}} {{upright}} || 6490 || 6522 || 1 || 3 || 3<br />
|-<br />
| 307 || Nick Wilde || {{power}} {{upright}} || 6522 || 6500 || 1 || 3 || 3<br />
|-<br />
| 309 || Mickey TR Ver || {{speed}} {{upright}} || 6989 || 6802 || All || 3 || 2<br />
|-<br />
| 310 || Huey, Dewey, and Louie || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 312 || Black Coat King Mickey || {{power}} {{upright}} || 7099 || 7000 || All || 3 || 3<br />
|-<br />
| 314 || Aladdin || {{speed}} {{upright}} || 7035 || 7076 || All || 2 || 3<br />
|-<br />
| 316 || KHII Kairi || {{speed}} {{upright}} || 6983 || 6826 || 1 || 3 || 3<br />
|-<br />
| 318 || KH CoM Black Coat Riku || {{magic}} {{upright}} || 7088 || 7105 || All || 2 || 3<br />
|-<br />
| 320 || Final Form Sora || {{magic}} {{upright}} || 7094 || 7094 || All || 1 || 3<br />
|-<br />
| 322 || Zack || {{power}} {{upright}} || 7181 || 6756 || All || 2 || 3<br />
|-<br />
| 328 || Snow White || {{speed}} {{upright}} || 6744 || 7018 || 1 || 3 || 2<br />
|-<br />
| 334 || Seven Dwarfs || {{power}} {{upright}} || 6235 || 6452 || 1 || 2 || 1<br />
|-<br />
| 336 || Alice || {{power}} {{upright}} || 7000 || 6773 || 1 || 2 || 3<br />
|-<br />
| 338 || Namine CoM Ver || {{speed}} {{upright}} || 6901|| 7129 || 1 || 2 || 3<br />
|-<br />
| 340 || Pinocchio || {{magic}} {{upright}} || 6715 || 7134 || 1 || 2 || 3<br />
|-<br />
| 344 || Pete TR Ver || {{power}} {{reversed}} || 7012 || 6733 || All || 1 || 2<br />
|-<br />
| 348 || Evil Queen || {{speed}} {{reversed}} || 6767 || 6936 || All || 1 || 2<br />
|-<br />
| 352 || Hag || {{magic}} {{reversed}} || 6995 || 6703 || 1 || 2 || 2<br />
|-<br />
| 353 || Sephiroth || {{speed}} {{reversed}} || 7274 || 7204 || All || 2 || 4<br />
|-<br />
| 355 || Cerberus || {{power}} {{reversed}} || 7024 || 6884 || All || 3 || 3<br />
|-<br />
| 357 || Pain &amp; Panic || {{speed}} {{reversed}} || 6814 || 7006 || All || 2 || 3<br />
|-<br />
| 359 || Hades || {{magic}} {{reversed}} || 7108 || 7035 || All || 2 || 3<br />
|-<br />
| 360 || Illustrated Sora &amp; Pals || {{magic}} {{upright}} || 7236 || 7219 || 1 || 2 || 4<br />
|-<br />
| 362 || Lexaeus || {{power}} {{reversed}} || 7182 || 6738 || 1 || 2 || 3<br />
|-<br />
| 364 || Marluxia || {{speed}} {{reversed}} || 7105 || 7053 || 1 || 3 || 3<br />
|-<br />
| 366 || Larxene || {{speed}} {{reversed}} || 7047 || 7065 || All || 2 || 3<br />
|-<br />
| 368 || Vexen || {{magic}} {{reversed}} || 7030 || 7193 || All || 3 || 3<br />
|-<br />
| 370 || Zexion || {{magic}} {{reversed}} || 7101 || 6814 || 1 || 2 || 3<br />
|-<br />
| 376 || KH 3D Riku || {{power}} {{upright}} || 6603 || 6468 || 1 || 4 || 1<br />
|-<br />
| 382 || KH 3D Sora || {{speed}} {{upright}} || 6576 || 6495 || 1 || 4 || 2<br />
|-<br />
| 388 || Meow Wow || {{magic}} {{upright}} || 6327 || 6398 || All || 4 || 1<br />
|-<br />
| 390 || HD Aqua || {{magic}} {{upright}} || 7002 || 6938 || Random || 1 || 3<br />
|}</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Cheshire_Cat&diff=21331Cheshire Cat2016-06-20T00:22:53Z<p>72.172.203.139: </p>
<hr />
<div>{{InfoMedal<br />
|nano1=242<br />
|jpno1=230<br />
|naset=1<br />
|jpset=1<br />
|name=Cheshire Cat<br />
|kana=チェシャ猫<br />
|romaji=Chesha Neko<br />
|desc=Alice in Wonderland (1951)<br>A mysterious cat who talks in riddles and appears at will.<br />
|att=Support<br />
|att2=Upright<br />
|class1=Common<br />
|class2=Evolve<br />
|effect1=A Medal necessary to evolve a ★ Medal.<br />
}}<br />
The '''Cheshire Cat''' (Japanese: '''チェシャ猫''' ''Chesha Neko'') is a [[:Category:Common Medals|common]] [[:Category:Evolve Medals|evolve]] medal in {{KHUX}}.<br />
<br />
One Cheshire Cat medal is used to evolve a 1★ medal to 2★.<br />
<br />
You can obtain Cheshire Cat medals by completing the '''Low''' level mission in the '''[[1★ Evolve Medals|special quest]]''' on '''Fridays'''.<br />
<br />
Cheshire Cat medals can also be obtained by defeating [[Pretender]]s in [[mission 63]] or [[mission 80]].<br />
<br />
<br />
{{NASets}}{{JPSets}}<br />
[[Category:Alice in Wonderland Characters]]</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Sora_%26_Donald_%26_Goofy_A&diff=21328Talk:Sora & Donald & Goofy A2016-06-19T21:28:11Z<p>72.172.203.139: Created page with "One description says that it lower their ATK. The other says that it lowers their DEF.~~~~"</p>
<hr />
<div>One description says that it lower their ATK. The other says that it lowers their DEF.[[Special:Contributions/72.172.203.139|72.172.203.139]] 14:28, 19 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=User:Rikki21/sandbox&diff=21324User:Rikki21/sandbox2016-06-19T20:30:22Z<p>72.172.203.139: /* Quick and dirty NA medal list */</p>
<hr />
<div>{| style="line-height: 16px; width: 85%; border: 4px solid Purple; margin: 0 auto; padding: 5px 20px; -moz-border-radius: 10px; -webkit-border-radius: 10px; border-radius: 10px; background-color: GhostWhite;"<br />
|-<br />
| colspan="2" style="padding-bottom: 7px; border-bottom: 2px solid Purple; text-align: center"|<div style="float: right"></div>[[User:Rikki21|<span style="color: Purple; font: 225% Brush Script Std">Rikki</span>]]<br />[[User:Rikki21|User Page]] | [[User Talk:Rikki21|Talk Page]] | [[Special:Contributions/Rikki21|Contributions]] | [[User:Rikki21/sandbox|Sandbox]] | [[User:Rikki21/sandbox2|Sandbox #2]]<br />
|-<br />
|}<br />
<br />
==Quick and dirty NA medal list==<br />
Should max atk & def be seperate column? do we need the ability column?<br />
:Yes. Probably not. [[Template:AttIcon]] can be used instead of creating new templates.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:39, 18 June 2016 (PDT)<br />
You can retire this project. I have a version with info corrected (album IDs, names) and a lot more stuff to it that I am about to share. The only thing that I couldn't get to work and line up properly was the attribute icons.[[Special:Contributions/72.172.203.139|72.172.203.139]] 13:30, 19 June 2016 (PDT)<br />
{| class="sortable" style="text-align:center;"<br />
! Album ID<br />
! Name<br />
! Attribute<br />
! Max STR<br />
! Max DEF<br />
! Target<br />
! Gauge<br />
! SAB<ref>[[Special Attack Bonus]]</ref><br />
|-<br />
| 6 || Wakka || {{power}} {{upright}} || 6347 || 5980 || All || 1 || 1<br />
|-<br />
| 12 || Goofy Ver. A || {{power}} {{upright}} || 6435 || 6083 || All || 2 || 1<br />
|-<br />
| 18 || Paine || {{power}} {{upright}} || 6145 || 6306 || All || 3 || 1<br />
|-<br />
| 24 || Pence || {{power}} {{upright}} || 6037 || 6295 || 1 || 2 || 1<br />
|-<br />
| 30 || Young Hercules || {{power}} {{upright}} || 6342 || 6073 || All || 2 || 1<br />
|-<br />
| 36 || Tidus || {{speed}} {{upright}} || 6285 || 6249 || All || 1 || 1<br />
|-<br />
| 42 || KH Sora Ver. A || {{speed}} {{upright}} || 6326 || 6151 || All || 2 || 1<br />
|-<br />
| 48 || Rikku || {{speed}} {{upright}} || 6249 || 6254 || All || 3 || 1<br />
|-<br />
| 54 || Hayner || {{speed}} {{upright}} || 6223 || 5970 || 1 || 2 || 1<br />
|-<br />
| 60 || Stitch || {{speed}} {{upright}} || 6368 || 6104 || 1 || 1 || 1<br />
|-<br />
| 66 || Selphie || {{magic}} {{upright}} || 6331 || 6192 || All || 1 || 1<br />
|-<br />
| 72 || Donald Ver. A || {{magic}} {{upright}} || 6280 || 6337 || All || 2 || 1<br />
|-<br />
| 78 || Yuna || {{magic}} {{upright}} || 6399 || 6141 || All || 3 || 1<br />
|-<br />
| 84 || Olette || {{magic}} {{upright}} || 5991 || 6285 || 1 || 2 || 1<br />
|-<br />
| 90 || Jiminy Cricket || {{magic}} {{upright}} || 6104 || 6280 || 1 || 2 || 1<br />
|-<br />
| 94 || Riku KH Ver || {{power}} {{upright}} || 6733 || 6473 || All || 1 || 2<br />
|-<br />
| 98 || Captain Goofy || {{power}} {{upright}} || 6479 || 6754 || All || 2 || 2<br />
|-<br />
| 102 || Mushu || {{power}} {{upright}} || 6609 || 6517 || All || 3 || 2<br />
|-<br />
| 106 || Bambi || {{power}} {{upright}} || 6273 || 6647 || 1 || 2 || 2<br />
|-<br />
| 110 || Simba || {{power}} {{upright}} || 6609 || 6414 || All || 3 || 2<br />
|-<br />
| 114 || Mulan || {{speed}} {{upright}} || 6517 || 6620 || All || 1 || 2<br />
|-<br />
| 118 || Sora KH Ver B || {{speed}} {{upright}} || 6712 || 6484 || All || 2 || 2<br />
|-<br />
| 122 || Sora KHII Ver A || {{speed}} {{upright}} || 6457 || 6722 || All || 3 || 2<br />
|-<br />
| 126 || Dr. Jumba Jookiba || {{speed}} {{upright}} || 6647 || 6371 || 1 || 2 || 2<br />
|-<br />
| 130 || Tifa || {{speed}} {{upright}} || 6695 || 6436 || 1 || 3 || 2<br />
|-<br />
| 134 || Abu || {{speed}} {{upright}} || 6517 || 6517 || 1 || 2 || 2<br />
|-<br />
| 138 || KH II Leon Ver. A || {{magic}} {{upright}} || 6701 || 6511 || All || 1 || 2<br />
|-<br />
| 142 || Magician Donald || {{magic}} {{upright}} || 6582 || 6636 || All || 2 || 2<br />
|-<br />
| 146 || Auron || {{magic}} {{upright}} || 6739 || 6333 || All || 3 || 2<br />
|-<br />
| 150 || Dumbo || {{magic}} {{upright}} || 6371 || 6641 || 1 || 2 || 2<br />
|-<br />
| 154 || KH Yuffie || {{magic}} {{upright}} || 6689 || 6571 || All || 3 || 2<br />
|-<br />
| 158 || Tinkerbell || {{magic}} {{upright}} || 6289 || 6712 || 1 || 2 || 2<br />
|-<br />
| 162 || Goofy Ver. B || {{power}} {{upright}} || 6517 || 6598 || 1 || 1 || 2<br />
|-<br />
| 166 || KH II Black Coat Riku || {{power}} {{upright}} || 6624 || 6555 || 1 || 2 || 2<br />
|-<br />
| 170 || Beast || {{power}} {{upright}} || 6948 || 6762 || 1 || 2 || 2<br />
|-<br />
| 174 || KH II Cloud || {{power}} {{upright}} || 7034 || 6553 || All || 2 || 2<br />
|-<br />
| 178 || Sora Brave F Ver || {{power}} {{upright}} || 6976 || 6605 || All || 3 || 2<br />
|-<br />
| 182 || DiZ || {{power}} {{upright}} || 6565 || 6565 || 1 || 2 || 2<br />
|-<br />
| 186 || KH II Sora Ver. B || {{speed}} {{upright}} || 6647 || 6403 || 1 || 1 || 2<br />
|-<br />
| 190 || Limit Form Sora || {{speed}} {{upright}} || 6484 || 6636 || 1 || 2 || 2<br />
|-<br />
| 194 || Yuffie KHII Ver || {{speed}} {{upright}} || 6808 || 6814 || 1 || 2 || 2<br />
|-<br />
| 198 || Peter Pan || {{speed}} {{upright}} || 6943 || 6672 || 1 || 3 || 2<br />
|-<br />
| 202 || Aerith KHII Ver || {{speed}} {{upright}} || 6636 || 6387 || 1 || 2 || 2<br />
|-<br />
| 206 || Wisdom Form Sora || {{magic}} {{upright}} || 6403 || 6679 || All || 2 || 2<br />
|-<br />
| 210 || King Mickey KHII Ver || {{magic}} {{upright}} || 6549 || 6706 || All || 3 || 2<br />
|-<br />
| 214 || Pluto || {{magic}} {{upright}} || 6796 || 6728 || 1 || 2 || 2<br />
|-<br />
| 218 || Vivi || {{magic}} {{upright}} || 6663 || 6279 || 1 || 2 || 2<br />
|-<br />
| 222 || [[Moogle]] || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 226 || Huey || {{power}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 230 || Louie || {{speed}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 234 || Dewey || {{magic}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 235 || Chip || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 236 || Chip || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 237 || Chip || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 238 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 239 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 240 || Dale || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 241 || Cid || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 242 || Cheshire Cat || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 243 || Merlin || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 244 || Fairy Godmother || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 245 || Yen Sid || {{support}} {{upright}}|| 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 246 || Fantasia Mickey || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 248 || Flora || {{power}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 250 || Fauna || {{speed}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 252 || Merryweather || {{magic}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 255 || Scrooge || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 259 || KH Cloud || {{power}} {{upright}} || 6749 || 6300 || 1 || 2 || 2<br />
|-<br />
| 263 || Hercules || {{power}} {{upright}} || 6668 || 6468 || 1 || 3 || 2<br />
|-<br />
| 263 || Riku KHII Ver || {{speed}} {{upright}} || 6652 || 6295 || 1 || 3 || 2<br />
|-<br />
| 267 || Master Form Sora || {{speed}} {{upright}} || 6858 || 6847 || 1 || 1 || 2<br />
|-<br />
| 275 || Donald Ver. B || {{magic}} {{upright}} || 6620 || 6457 || All || 1 || 2<br />
|-<br />
| 279 || Minnie || {{magic}} {{upright}} || 6621 || 6830 || 1 || 2 || 2<br />
|-<br />
| 280 || Cid 5 || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 281 || Cid 10 || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 285 || Phil || {{power}} {{upright}} || 6468 || 6495 || 1 || 2 || 2<br />
|-<br />
| 289 || White Rabbit || {{speed}} {{upright}} || 6365 || 6441 || 1 || 2 || 2<br />
|-<br />
| 293 || Aerith KH Ver || {{magic}} {{upright}} || 6592 || 6322 || 1 || 2 || 2<br />
|-<br />
| 297 || KH II Leon Ver. B || {{power}} {{upright}} || 6734 || 6954 || 1 || 2 || 2<br />
|-<br />
| 301 || Daisy || {{speed}} {{upright}} || 6706 || 6971 || 1 || 2 || 2<br />
|-<br />
| 305 || Genie || {{magic}} {{upright}} || 7004 || 6497 || All || 3 || 2<br />
|-<br />
| 306 || Judy Hopps || {{speed}} {{upright}} || 6490 || 6522 || 1 || 3 || 3<br />
|-<br />
| 307 || Nick Wilde || {{power}} {{upright}} || 6522 || 6500 || 1 || 3 || 3<br />
|-<br />
| 309 || Mickey TR Ver || {{speed}} {{upright}} || 6989 || 6802 || All || 3 || 2<br />
|-<br />
| 310 || Huey, Dewey, and Louie || {{support}} {{upright}} || 0 || N/A || N/A || N/A || N/A<br />
|-<br />
| 312 || Black Coat King Mickey || {{power}} {{upright}} || 7099 || 7000 || All || 3 || 3<br />
|-<br />
| 314 || Aladdin || {{speed}} {{upright}} || 7035 || 7076 || All || 2 || 3<br />
|-<br />
| 316 || KHII Kairi || {{speed}} {{upright}} || 6983 || 6826 || 1 || 3 || 3<br />
|-<br />
| 318 || KH CoM Black Coat Riku || {{magic}} {{upright}} || 7088 || 7105 || All || 2 || 3<br />
|-<br />
| 320 || Final Form Sora || {{magic}} {{upright}} || 7094 || 7094 || All || 1 || 3<br />
|-<br />
| 322 || Zack || {{power}} {{upright}} || 7181 || 6756 || All || 2 || 3<br />
|-<br />
| 328 || Snow White || {{speed}} {{upright}} || 6744 || 7018 || 1 || 3 || 2<br />
|-<br />
| 334 || Seven Dwarfs || {{power}} {{upright}} || 6235 || 6452 || 1 || 2 || 1<br />
|-<br />
| 336 || Alice || {{power}} {{upright}} || 7000 || 6773 || 1 || 2 || 3<br />
|-<br />
| 338 || Namine CoM Ver || {{speed}} {{upright}} || 6901|| 7129 || 1 || 2 || 3<br />
|-<br />
| 340 || Pinocchio || {{magic}} {{upright}} || 6715 || 7134 || 1 || 2 || 3<br />
|-<br />
| 344 || Pete TR Ver || {{power}} {{reversed}} || 7012 || 6733 || All || 1 || 2<br />
|-<br />
| 348 || Evil Queen || {{speed}} {{reversed}} || 6767 || 6936 || All || 1 || 2<br />
|-<br />
| 352 || Hag || {{magic}} {{reversed}} || 6995 || 6703 || 1 || 2 || 2<br />
|-<br />
| 353 || Sephiroth || {{speed}} {{reversed}} || 7274 || 7204 || All || 2 || 4<br />
|-<br />
| 355 || Cerberus || {{power}} {{reversed}} || 7024 || 6884 || All || 3 || 3<br />
|-<br />
| 357 || Pain &amp; Panic || {{speed}} {{reversed}} || 6814 || 7006 || All || 2 || 3<br />
|-<br />
| 359 || Hades || {{magic}} {{reversed}} || 7108 || 7035 || All || 2 || 3<br />
|-<br />
| 360 || Illustrated Sora &amp; Pals || {{magic}} {{upright}} || 7236 || 7219 || 1 || 2 || 4<br />
|-<br />
| 362 || Lexaeus || {{power}} {{reversed}} || 7182 || 6738 || 1 || 2 || 3<br />
|-<br />
| 364 || Marluxia || {{speed}} {{reversed}} || 7105 || 7053 || 1 || 3 || 3<br />
|-<br />
| 366 || Larxene || {{speed}} {{reversed}} || 7047 || 7065 || All || 2 || 3<br />
|-<br />
| 368 || Vexen || {{magic}} {{reversed}} || 7030 || 7193 || All || 3 || 3<br />
|-<br />
| 370 || Zexion || {{magic}} {{reversed}} || 7101 || 6814 || 1 || 2 || 3<br />
|-<br />
| 376 || KH 3D Riku || {{power}} {{upright}} || 6603 || 6468 || 1 || 4 || 1<br />
|-<br />
| 382 || KH 3D Sora || {{speed}} {{upright}} || 6576 || 6495 || 1 || 4 || 2<br />
|-<br />
| 388 || Meow Wow || {{magic}} {{upright}} || 6327 || 6398 || All || 4 || 1<br />
|-<br />
| 390 || HD Aqua || {{magic}} {{upright}} || 7002 || 6938 || Random || 1 || 3<br />
|}</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=User_talk:KrytenKoro&diff=21320User talk:KrytenKoro2016-06-19T18:45:12Z<p>72.172.203.139: /* New Template Suggestion */</p>
<hr />
<div>== Notes ==<br />
<br />
1 Moogle - 1000<br />
3 Moogle - 3500<br />
5 Moogle - 12200<br />
6 Moogle - 32000<br />
<br />
Moogle Book of Prophecies medals<br />
<br />
https://www.reddit.com/r/KingdomHearts/comments/4k6g1y/khux_spending_66000_jewels_in_a_character/<br />
https://www.reddit.com/r/KingdomHearts/comments/4k7q82/khux_520_time_to_goof_off/<br />
http://kh13.com/forum/topic/96070-official-wiki-planning-discussion-thread/page-3<br />
http://www.khunchainedx.com/wiki/Daily_Challenge:_Jewels_%2805/20/16%29<br />
http://digimon.wikia.com/wiki/Yuko_Mizutani?curid=52470&diff=419880&oldid=400446<br />
http://www.khwiki.com/index.php?title=Dodge_Slash&curid=18073&diff=702128&oldid=683161<br />
<br />
== Mission Template ==<br />
<br />
Instead of lazily creating pages by copy pasting the text from the old mission pages, why don't you just use the mission template? <br />
http://www.khunchainedx.com/wiki/Template:InfoMissionKHUX [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 18:54, 9 May 2016 (PDT)Kikuhime<br />
<br />
== Medals Template ==<br />
I was looking over this and still have some questions and/or suggestions regarding the stats.<br />
#Calculating the attack/defense stats is a great idea, I'll try to get the values for each level with the JP version since leveling up only one level is quite costly and I don't have that munny in the NA version yet. Do you already have a spreadsheet for this? It seems that stat progression and exp consumption are different for each rarity range.<br />
#Putting the damage/ability multiplier on the page for the attack itself and not in medal info box is fine I guess. What's clear is that once you can fuse duplicates with a medal you can get the ability multiplier for the higher rarities. You have to see it this way: Each rarity has an ability multiplier, at 3 stars you can fuse another medal which give the 4 star multiplier, at 4 stars you can fuse two medals which give the 5 star and 6 star multiplier, at 5 stars you can fuse three medals which give the 6 star, 6 star+1 and 6 star+2 multiplier and so on and so forth. The only abilities with different target modes (and therefor cost and ability multipliers) are currently "Reset", "Protect Down" and "Strength Boost" in the NA version.<br />
#EXP from a medal with the same attribute is increased by 1.5, EXP from a duplicate medal with an additional 1.5 (meaning 2.25 in total, always rounded down). I don't know how experience from an already leveled medal is transferred exactly, it doesn't make much sense to me. The value seems to be depended on the medal's rarity and level but not the actual exp it already has. You should also check out this data [https://docs.google.com/spreadsheets/d/18LVkgy11aVrm1Nyh-VFThIIwllWAr82x3i3Gdu6-GNM/pubhtml here].<br />
#The sell price is fixed for most medals, here is a small table. Every attack medal's level adds another 30 munny to the sell price, every filled ability multiplier slot sells for one Avatar Coin.<br />
{| class="wikitable"<br />
|-<br />
!!!Attack Medals!!Attack Medals!!EXP medals!!Other <br />
|-<br />
|Rarity||EXP||Sell price||EXP||Sell price <br />
|-<br />
|★1||30||90||260||90<br>1000 (Moogle)<br />
|-<br />
|★2||40||120||N/A||120<br />
|-<br />
|★3||70||210||1400||210<br>3500 (Moogle)<br />
|-<br />
|★4||100||360||N/A||360<br />
|-<br />
|★5||400||12200{{?}}||5210<br>5150 (Scrooge)||450<br>122000 (Moogle)<br />
|-<br />
|★6||15210||32000{{?}}||15210<br>15150 (Scrooge)<br>68445 (Triple)||800<br>32000 (Moogle)<br />
|}<br />
Are you planning to tab the medals that are different in the NA and JP version (only Nick and Judy so far). --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 07:24, 15 May 2016 (PDT)<br />
:I just noticed another thing about EXP. You don't necessarily have to use a duplicate to get the other 1.5 exp bonus, it will work on all medals that have the same ability. For example leveling up Pence with Olette (or vice versa) will give you a 1.5 bonus even though they don't have the same attribute.<br />
:If an ability is the same for different medals nothing seems to differ, not the multiplier, gauge cost or the description for the various levels.<br />
:As for the ability multiplier: It only changes when you evolve the medal to a higher rarity or fuse with a duplicate to fill a dot. It's heavily tied to the ability of the medal but I think it can be determined once you knoww at least two multipliers to get the increment. Here are five examples:<br />
{|class="wikitable"<br />
!Rarity!!Blizzard Raid!!!!Thunder Raid!!!!Fire Raid!!!!Sonic Break min!!!!Sonic Break max!!!!Curaga!!<br />
|-<br />
|★1||1,35||||1,54||||1,75||||1,89||||2,93||||N/A||<br />
|-<br />
|★2||1,37||0,02||1,57||0,03||1,79||0,04||1,92||0,03||2,96||0,03||N/A||<br />
|-<br />
|★3||1,39||0,02||1,6||0,03||1,83||0,04||1,95||0,03||2,99||0,03||1,39||<br />
|-<br />
|★4||1,41||0,02||1,63||0,03||1,87||0,04||1,98||0,03||3,02||0,03||1,41||0,02<br />
|-<br />
|★5||1,43||0,02||1,66||0,03||1,91||0,04||2,01||0,03||3,05||0,03||1,43||0,02<br />
|-<br />
|★6||1,47||0,04||1,72||0,06||1,99||0,08||2,07||0,06||3,11||0,06||1,47||0,04<br />
|-<br />
|★6+1||1,51||0,04||1,78||0,06||2,07||0,08||2,13||0,06||3,17||0,06||1,51||0,04<br />
|-<br />
|★6+2||1,55||0,04||1,84||0,06||2,15||0,08||2,19||0,06||3,23||0,06||1,55||0,04<br />
|-<br />
|★6+3||1,59||0,04||1,9||0,06||2,23||0,08||2,25||0,06||3,29||0,06||1,59||0,04<br />
|-<br />
|★6+5||1,63||0,04||1,96||0,06||2,31||0,08||2,31||0,06||3,35||0,06||1,63||0,04<br />
|-<br />
|★6+6||1,67||0,04||2,02||0,06||2,39||0,08||2,37||0,06||3,41||0,06||1,67||0,04<br />
|}<br />
As you can see the increment simply doubles from rarity 6 onwards. Some multipliers have a lower and an upper limit but the growth is the same. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 02:49, 16 May 2016 (PDT)<br />
<br />
== Worlds ==<br />
<br />
So then the entire [[:Category:Worlds|world]] category with it's sub-categories should be deleted, essentially. -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 16:02, 13 June 2016 (PDT)<br />
:How about the [[:Category:Characters]]. Should we categorize the medals with those categories? Or should that get deleted as well? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 16:18, 13 June 2016 (PDT)<br />
<br />
== Buff, Debuff, Healing ==<br />
<br />
Even though the game doesn't differentiate, it seems like we should. Being able to look at a category and know 'these are all medals that buff' seems very helpful to me. I know we have [[Special Attack|special attack]], but if I don't know the name of the buff/debuff/heal skill I won't know what medals do it, you know? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 05:40, 14 June 2016 (PDT)<br />
:Shouldn't we organize [[Special Attack]] by that, then? It just seems weird to put non-stats into the statbox -- if it was a category outside the infobox, maybe, but it's all variations of Cure, Strength Boost, and Defense Boost anyway.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:50, 14 June 2016 (PDT)<br />
<br />
== Last Image Change ==<br />
When you renamed the page and the image for http://www.khunchainedx.com/wiki/Marluxia_Boss_Ver. , the medal image no longer shows up, fix it. Thank you. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 06:48, 14 June 2016 (PDT)<br />
:It's because the image is a jpg, I believe. I need to use GIMP, which I don't have access to until after work.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:49, 14 June 2016 (PDT)<br />
::I uploaded a .png version, not sure if you saw it. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 06:50, 14 June 2016 (PDT)<br />
<br />
== New Template Suggestion ==<br />
I was looking at the new template, and i got an idea to add the maxed stats into it. I don't know if it can be possible, but maybe you can add a tab inside the info box when the medal is 6 stars that shows the maxed out stats of the medal. Maybe something like with the Mission template with the small arrow, or just a button that says "Max Stats" or something like that. I don't know how to code at all, but maybe you guys can give that idea a try and see if it fits properly and make it work. That could help out alot.<br />
:It would definitely be doable -- the main issue that Shard and I had been discussing is that there definitely seems to be a generic progression (meaning you should always be able to calculate max stats given the 6* stats), and so we could conceivably just cover the progression on the main [[Medal]] page. We're still playing with the numbers to find the best fit curve, but if it turns out we're wrong, we would agree to going back to having max stats.<br />
:::That being said, I'm not in charge of anything -- if the community doesn't want to wait on Shard and me, let us know and we'll revise the template to have MAX coverage.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:35, 14 June 2016 (PDT)<br />
For what it's worth, I think that MAX coverage would be convenient. I, too, see the patterns and think that it would be easy enough to run the formula once someone spelled it out algebraically, but it'd be nice for just anyone to see the maximums at a glance. They could use the info to validate my medal guide, too.[[Special:Contributions/72.172.203.139|72.172.203.139]] 08:39, 17 June 2016 (PDT)<br />
::::Out of curiosity, what would the stats be used for? The current template sorts all medals by strength, defense, and special attack damage, so as far as tier sorting by that, you'd get the same results with 6* LV 1 and 6* MAX. (Not asking to shoot down your request, but to make sure the template is properly serving needed utilities.)[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 09:43, 17 June 2016 (PDT)<br />
::::::No harm in asking, mate. The idea is to have the exact math on how efficient each medal is in comparison to each other in each situation. While abstractions such as tiering can be managed mostly by looking at SAB level (which varies directly with base stats) and special multiplier, many users would like to be able to ask, "Exactly how good is this? Should I spend this 1 gauge using Master Form Sora or The Queen in this fight?" and actually get an answer.<br />
::::::I am finishing up a spreadsheet with this in mind. Because I was able to dredge up info from this site's history and the corpse site, I have been able to fill in every medal thus far except Timeless River Mickey (need his flat damage value when fully orbed, but not counting SAB; just what is written on the card). It would be nice for people to be able to check for any discrepancies, especially with the totally unannounced JP/NA version differences.<br />
::::::Once I get the TR Mickey info and enough volunteers to do the raid testing before the 1 AP campaign is over, I'll have three comprehensive documents to submit for public review that will revolutionize how the game is played for many.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:40, 19 June 2016 (PDT)<br />
<br />
== Musketeer medals ==<br />
<s>What are the [[User talk:Keybot|Musketeer medals]]? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 20:40, 14 June 2016 (PDT)</s> Figure it out. -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 21:09, 14 June 2016 (PDT)<br />
<br />
== Max Stat Images ==<br />
<br />
I noticed some max stat images have {{tl|delete}}. Are we planning to [[:Category:Max stat images|delete all of them]]? -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:23, 15 June 2016 (PDT)<br />
:I mean, we're not using them in articles anymore. If we make a note of all the depicted stats somewhere (like on Template talk:InfoMedal), we have no need for them.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:22, 16 June 2016 (PDT)<br />
<br />
== Template Problem ==<br />
Is the normal Template under revisions? I noticed that the [[Cid]] and medals that shows US and JP differences on their stats are displayed without the tab that corresponds to that medal. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 11:31, 16 June 2016 (PDT)<br />
:Everything looks fine to me. Can you imgur a screenshot?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:37, 16 June 2016 (PDT)<br />
::http://i.imgur.com/m5TNjdt.png [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 12:00, 16 June 2016 (PDT)<br />
:::You probably want to empty your cache. Try holding shift when you click the refresh button, or look up on google how to make sure the most current css is showing up.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:07, 16 June 2016 (PDT)<br />
<br />
== I forgot to ask... ==<br />
<br />
What does it cost to switch unions? [[User:N. Harmonik|N. Harmonik]] ([[User talk:N. Harmonik|talk]]) 10:21, 18 June 2016 (PDT)<br />
:100 Jewels.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:23, 18 June 2016 (PDT)<br />
::Thanks! [[User:N. Harmonik|N. Harmonik]] ([[User talk:N. Harmonik|talk]]) 10:44, 18 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=User_talk:KrytenKoro&diff=21319User talk:KrytenKoro2016-06-19T18:44:46Z<p>72.172.203.139: /* New Template Suggestion */</p>
<hr />
<div>== Notes ==<br />
<br />
1 Moogle - 1000<br />
3 Moogle - 3500<br />
5 Moogle - 12200<br />
6 Moogle - 32000<br />
<br />
Moogle Book of Prophecies medals<br />
<br />
https://www.reddit.com/r/KingdomHearts/comments/4k6g1y/khux_spending_66000_jewels_in_a_character/<br />
https://www.reddit.com/r/KingdomHearts/comments/4k7q82/khux_520_time_to_goof_off/<br />
http://kh13.com/forum/topic/96070-official-wiki-planning-discussion-thread/page-3<br />
http://www.khunchainedx.com/wiki/Daily_Challenge:_Jewels_%2805/20/16%29<br />
http://digimon.wikia.com/wiki/Yuko_Mizutani?curid=52470&diff=419880&oldid=400446<br />
http://www.khwiki.com/index.php?title=Dodge_Slash&curid=18073&diff=702128&oldid=683161<br />
<br />
== Mission Template ==<br />
<br />
Instead of lazily creating pages by copy pasting the text from the old mission pages, why don't you just use the mission template? <br />
http://www.khunchainedx.com/wiki/Template:InfoMissionKHUX [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 18:54, 9 May 2016 (PDT)Kikuhime<br />
<br />
== Medals Template ==<br />
I was looking over this and still have some questions and/or suggestions regarding the stats.<br />
#Calculating the attack/defense stats is a great idea, I'll try to get the values for each level with the JP version since leveling up only one level is quite costly and I don't have that munny in the NA version yet. Do you already have a spreadsheet for this? It seems that stat progression and exp consumption are different for each rarity range.<br />
#Putting the damage/ability multiplier on the page for the attack itself and not in medal info box is fine I guess. What's clear is that once you can fuse duplicates with a medal you can get the ability multiplier for the higher rarities. You have to see it this way: Each rarity has an ability multiplier, at 3 stars you can fuse another medal which give the 4 star multiplier, at 4 stars you can fuse two medals which give the 5 star and 6 star multiplier, at 5 stars you can fuse three medals which give the 6 star, 6 star+1 and 6 star+2 multiplier and so on and so forth. The only abilities with different target modes (and therefor cost and ability multipliers) are currently "Reset", "Protect Down" and "Strength Boost" in the NA version.<br />
#EXP from a medal with the same attribute is increased by 1.5, EXP from a duplicate medal with an additional 1.5 (meaning 2.25 in total, always rounded down). I don't know how experience from an already leveled medal is transferred exactly, it doesn't make much sense to me. The value seems to be depended on the medal's rarity and level but not the actual exp it already has. You should also check out this data [https://docs.google.com/spreadsheets/d/18LVkgy11aVrm1Nyh-VFThIIwllWAr82x3i3Gdu6-GNM/pubhtml here].<br />
#The sell price is fixed for most medals, here is a small table. Every attack medal's level adds another 30 munny to the sell price, every filled ability multiplier slot sells for one Avatar Coin.<br />
{| class="wikitable"<br />
|-<br />
!!!Attack Medals!!Attack Medals!!EXP medals!!Other <br />
|-<br />
|Rarity||EXP||Sell price||EXP||Sell price <br />
|-<br />
|★1||30||90||260||90<br>1000 (Moogle)<br />
|-<br />
|★2||40||120||N/A||120<br />
|-<br />
|★3||70||210||1400||210<br>3500 (Moogle)<br />
|-<br />
|★4||100||360||N/A||360<br />
|-<br />
|★5||400||12200{{?}}||5210<br>5150 (Scrooge)||450<br>122000 (Moogle)<br />
|-<br />
|★6||15210||32000{{?}}||15210<br>15150 (Scrooge)<br>68445 (Triple)||800<br>32000 (Moogle)<br />
|}<br />
Are you planning to tab the medals that are different in the NA and JP version (only Nick and Judy so far). --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 07:24, 15 May 2016 (PDT)<br />
:I just noticed another thing about EXP. You don't necessarily have to use a duplicate to get the other 1.5 exp bonus, it will work on all medals that have the same ability. For example leveling up Pence with Olette (or vice versa) will give you a 1.5 bonus even though they don't have the same attribute.<br />
:If an ability is the same for different medals nothing seems to differ, not the multiplier, gauge cost or the description for the various levels.<br />
:As for the ability multiplier: It only changes when you evolve the medal to a higher rarity or fuse with a duplicate to fill a dot. It's heavily tied to the ability of the medal but I think it can be determined once you knoww at least two multipliers to get the increment. Here are five examples:<br />
{|class="wikitable"<br />
!Rarity!!Blizzard Raid!!!!Thunder Raid!!!!Fire Raid!!!!Sonic Break min!!!!Sonic Break max!!!!Curaga!!<br />
|-<br />
|★1||1,35||||1,54||||1,75||||1,89||||2,93||||N/A||<br />
|-<br />
|★2||1,37||0,02||1,57||0,03||1,79||0,04||1,92||0,03||2,96||0,03||N/A||<br />
|-<br />
|★3||1,39||0,02||1,6||0,03||1,83||0,04||1,95||0,03||2,99||0,03||1,39||<br />
|-<br />
|★4||1,41||0,02||1,63||0,03||1,87||0,04||1,98||0,03||3,02||0,03||1,41||0,02<br />
|-<br />
|★5||1,43||0,02||1,66||0,03||1,91||0,04||2,01||0,03||3,05||0,03||1,43||0,02<br />
|-<br />
|★6||1,47||0,04||1,72||0,06||1,99||0,08||2,07||0,06||3,11||0,06||1,47||0,04<br />
|-<br />
|★6+1||1,51||0,04||1,78||0,06||2,07||0,08||2,13||0,06||3,17||0,06||1,51||0,04<br />
|-<br />
|★6+2||1,55||0,04||1,84||0,06||2,15||0,08||2,19||0,06||3,23||0,06||1,55||0,04<br />
|-<br />
|★6+3||1,59||0,04||1,9||0,06||2,23||0,08||2,25||0,06||3,29||0,06||1,59||0,04<br />
|-<br />
|★6+5||1,63||0,04||1,96||0,06||2,31||0,08||2,31||0,06||3,35||0,06||1,63||0,04<br />
|-<br />
|★6+6||1,67||0,04||2,02||0,06||2,39||0,08||2,37||0,06||3,41||0,06||1,67||0,04<br />
|}<br />
As you can see the increment simply doubles from rarity 6 onwards. Some multipliers have a lower and an upper limit but the growth is the same. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 02:49, 16 May 2016 (PDT)<br />
<br />
== Worlds ==<br />
<br />
So then the entire [[:Category:Worlds|world]] category with it's sub-categories should be deleted, essentially. -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 16:02, 13 June 2016 (PDT)<br />
:How about the [[:Category:Characters]]. Should we categorize the medals with those categories? Or should that get deleted as well? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 16:18, 13 June 2016 (PDT)<br />
<br />
== Buff, Debuff, Healing ==<br />
<br />
Even though the game doesn't differentiate, it seems like we should. Being able to look at a category and know 'these are all medals that buff' seems very helpful to me. I know we have [[Special Attack|special attack]], but if I don't know the name of the buff/debuff/heal skill I won't know what medals do it, you know? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 05:40, 14 June 2016 (PDT)<br />
:Shouldn't we organize [[Special Attack]] by that, then? It just seems weird to put non-stats into the statbox -- if it was a category outside the infobox, maybe, but it's all variations of Cure, Strength Boost, and Defense Boost anyway.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:50, 14 June 2016 (PDT)<br />
<br />
== Last Image Change ==<br />
When you renamed the page and the image for http://www.khunchainedx.com/wiki/Marluxia_Boss_Ver. , the medal image no longer shows up, fix it. Thank you. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 06:48, 14 June 2016 (PDT)<br />
:It's because the image is a jpg, I believe. I need to use GIMP, which I don't have access to until after work.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:49, 14 June 2016 (PDT)<br />
::I uploaded a .png version, not sure if you saw it. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 06:50, 14 June 2016 (PDT)<br />
<br />
== New Template Suggestion ==<br />
I was looking at the new template, and i got an idea to add the maxed stats into it. I don't know if it can be possible, but maybe you can add a tab inside the info box when the medal is 6 stars that shows the maxed out stats of the medal. Maybe something like with the Mission template with the small arrow, or just a button that says "Max Stats" or something like that. I don't know how to code at all, but maybe you guys can give that idea a try and see if it fits properly and make it work. That could help out alot.<br />
:It would definitely be doable -- the main issue that Shard and I had been discussing is that there definitely seems to be a generic progression (meaning you should always be able to calculate max stats given the 6* stats), and so we could conceivably just cover the progression on the main [[Medal]] page. We're still playing with the numbers to find the best fit curve, but if it turns out we're wrong, we would agree to going back to having max stats.<br />
:::That being said, I'm not in charge of anything -- if the community doesn't want to wait on Shard and me, let us know and we'll revise the template to have MAX coverage.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:35, 14 June 2016 (PDT)<br />
For what it's worth, I think that MAX coverage would be convenient. I, too, see the patterns and think that it would be easy enough to run the formula once someone spelled it out algebraically, but it'd be nice for just anyone to see the maximums at a glance. They could use the info to validate my medal guide, too.[[Special:Contributions/72.172.203.139|72.172.203.139]] 08:39, 17 June 2016 (PDT)<br />
::::Out of curiosity, what would the stats be used for? The current template sorts all medals by strength, defense, and special attack damage, so as far as tier sorting by that, you'd get the same results with 6* LV 1 and 6* MAX. (Not asking to shoot down your request, but to make sure the template is properly serving needed utilities.)[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 09:43, 17 June 2016 (PDT)<br />
::::::No harm in asking, mate. The idea is to have the exact math on how efficient each medal is in comparison to each other in each situation. While abstractions such as tiering can be managed mostly by looking at SAB level (which varies directly with base stats) and special multiplier, many users would like to be able to ask, "Exactly how good is this? Should I spend this 1 gauge using Master Form Sora or The Queen in this fight?" and actually get an answer.<br />
::::::I am finishing up a spreadsheet with this in mind. Because I was able to dredge up info from this site's history and the corpse site, I have been able to fill in every medal thus far except Timeless River Mickey (need his flat damage value when fully orbed, but not counting SAB; just what is written on the card). It would be nice for people to be able to check for any discrepancies, especially with the totally unannounced JP/NA version differences.<br />
Once I get the TR Mickey info and enough volunteers to do the raid testing before the 1 AP campaign is over, I'll have three comprehensive documents to submit for public review that will revolutionize how the game is played for many.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:40, 19 June 2016 (PDT)<br />
<br />
== Musketeer medals ==<br />
<s>What are the [[User talk:Keybot|Musketeer medals]]? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 20:40, 14 June 2016 (PDT)</s> Figure it out. -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 21:09, 14 June 2016 (PDT)<br />
<br />
== Max Stat Images ==<br />
<br />
I noticed some max stat images have {{tl|delete}}. Are we planning to [[:Category:Max stat images|delete all of them]]? -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:23, 15 June 2016 (PDT)<br />
:I mean, we're not using them in articles anymore. If we make a note of all the depicted stats somewhere (like on Template talk:InfoMedal), we have no need for them.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:22, 16 June 2016 (PDT)<br />
<br />
== Template Problem ==<br />
Is the normal Template under revisions? I noticed that the [[Cid]] and medals that shows US and JP differences on their stats are displayed without the tab that corresponds to that medal. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 11:31, 16 June 2016 (PDT)<br />
:Everything looks fine to me. Can you imgur a screenshot?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:37, 16 June 2016 (PDT)<br />
::http://i.imgur.com/m5TNjdt.png [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 12:00, 16 June 2016 (PDT)<br />
:::You probably want to empty your cache. Try holding shift when you click the refresh button, or look up on google how to make sure the most current css is showing up.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:07, 16 June 2016 (PDT)<br />
<br />
== I forgot to ask... ==<br />
<br />
What does it cost to switch unions? [[User:N. Harmonik|N. Harmonik]] ([[User talk:N. Harmonik|talk]]) 10:21, 18 June 2016 (PDT)<br />
:100 Jewels.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:23, 18 June 2016 (PDT)<br />
::Thanks! [[User:N. Harmonik|N. Harmonik]] ([[User talk:N. Harmonik|talk]]) 10:44, 18 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=User_talk:KrytenKoro&diff=21318User talk:KrytenKoro2016-06-19T18:40:39Z<p>72.172.203.139: /* New Template Suggestion */</p>
<hr />
<div>== Notes ==<br />
<br />
1 Moogle - 1000<br />
3 Moogle - 3500<br />
5 Moogle - 12200<br />
6 Moogle - 32000<br />
<br />
Moogle Book of Prophecies medals<br />
<br />
https://www.reddit.com/r/KingdomHearts/comments/4k6g1y/khux_spending_66000_jewels_in_a_character/<br />
https://www.reddit.com/r/KingdomHearts/comments/4k7q82/khux_520_time_to_goof_off/<br />
http://kh13.com/forum/topic/96070-official-wiki-planning-discussion-thread/page-3<br />
http://www.khunchainedx.com/wiki/Daily_Challenge:_Jewels_%2805/20/16%29<br />
http://digimon.wikia.com/wiki/Yuko_Mizutani?curid=52470&diff=419880&oldid=400446<br />
http://www.khwiki.com/index.php?title=Dodge_Slash&curid=18073&diff=702128&oldid=683161<br />
<br />
== Mission Template ==<br />
<br />
Instead of lazily creating pages by copy pasting the text from the old mission pages, why don't you just use the mission template? <br />
http://www.khunchainedx.com/wiki/Template:InfoMissionKHUX [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 18:54, 9 May 2016 (PDT)Kikuhime<br />
<br />
== Medals Template ==<br />
I was looking over this and still have some questions and/or suggestions regarding the stats.<br />
#Calculating the attack/defense stats is a great idea, I'll try to get the values for each level with the JP version since leveling up only one level is quite costly and I don't have that munny in the NA version yet. Do you already have a spreadsheet for this? It seems that stat progression and exp consumption are different for each rarity range.<br />
#Putting the damage/ability multiplier on the page for the attack itself and not in medal info box is fine I guess. What's clear is that once you can fuse duplicates with a medal you can get the ability multiplier for the higher rarities. You have to see it this way: Each rarity has an ability multiplier, at 3 stars you can fuse another medal which give the 4 star multiplier, at 4 stars you can fuse two medals which give the 5 star and 6 star multiplier, at 5 stars you can fuse three medals which give the 6 star, 6 star+1 and 6 star+2 multiplier and so on and so forth. The only abilities with different target modes (and therefor cost and ability multipliers) are currently "Reset", "Protect Down" and "Strength Boost" in the NA version.<br />
#EXP from a medal with the same attribute is increased by 1.5, EXP from a duplicate medal with an additional 1.5 (meaning 2.25 in total, always rounded down). I don't know how experience from an already leveled medal is transferred exactly, it doesn't make much sense to me. The value seems to be depended on the medal's rarity and level but not the actual exp it already has. You should also check out this data [https://docs.google.com/spreadsheets/d/18LVkgy11aVrm1Nyh-VFThIIwllWAr82x3i3Gdu6-GNM/pubhtml here].<br />
#The sell price is fixed for most medals, here is a small table. Every attack medal's level adds another 30 munny to the sell price, every filled ability multiplier slot sells for one Avatar Coin.<br />
{| class="wikitable"<br />
|-<br />
!!!Attack Medals!!Attack Medals!!EXP medals!!Other <br />
|-<br />
|Rarity||EXP||Sell price||EXP||Sell price <br />
|-<br />
|★1||30||90||260||90<br>1000 (Moogle)<br />
|-<br />
|★2||40||120||N/A||120<br />
|-<br />
|★3||70||210||1400||210<br>3500 (Moogle)<br />
|-<br />
|★4||100||360||N/A||360<br />
|-<br />
|★5||400||12200{{?}}||5210<br>5150 (Scrooge)||450<br>122000 (Moogle)<br />
|-<br />
|★6||15210||32000{{?}}||15210<br>15150 (Scrooge)<br>68445 (Triple)||800<br>32000 (Moogle)<br />
|}<br />
Are you planning to tab the medals that are different in the NA and JP version (only Nick and Judy so far). --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 07:24, 15 May 2016 (PDT)<br />
:I just noticed another thing about EXP. You don't necessarily have to use a duplicate to get the other 1.5 exp bonus, it will work on all medals that have the same ability. For example leveling up Pence with Olette (or vice versa) will give you a 1.5 bonus even though they don't have the same attribute.<br />
:If an ability is the same for different medals nothing seems to differ, not the multiplier, gauge cost or the description for the various levels.<br />
:As for the ability multiplier: It only changes when you evolve the medal to a higher rarity or fuse with a duplicate to fill a dot. It's heavily tied to the ability of the medal but I think it can be determined once you knoww at least two multipliers to get the increment. Here are five examples:<br />
{|class="wikitable"<br />
!Rarity!!Blizzard Raid!!!!Thunder Raid!!!!Fire Raid!!!!Sonic Break min!!!!Sonic Break max!!!!Curaga!!<br />
|-<br />
|★1||1,35||||1,54||||1,75||||1,89||||2,93||||N/A||<br />
|-<br />
|★2||1,37||0,02||1,57||0,03||1,79||0,04||1,92||0,03||2,96||0,03||N/A||<br />
|-<br />
|★3||1,39||0,02||1,6||0,03||1,83||0,04||1,95||0,03||2,99||0,03||1,39||<br />
|-<br />
|★4||1,41||0,02||1,63||0,03||1,87||0,04||1,98||0,03||3,02||0,03||1,41||0,02<br />
|-<br />
|★5||1,43||0,02||1,66||0,03||1,91||0,04||2,01||0,03||3,05||0,03||1,43||0,02<br />
|-<br />
|★6||1,47||0,04||1,72||0,06||1,99||0,08||2,07||0,06||3,11||0,06||1,47||0,04<br />
|-<br />
|★6+1||1,51||0,04||1,78||0,06||2,07||0,08||2,13||0,06||3,17||0,06||1,51||0,04<br />
|-<br />
|★6+2||1,55||0,04||1,84||0,06||2,15||0,08||2,19||0,06||3,23||0,06||1,55||0,04<br />
|-<br />
|★6+3||1,59||0,04||1,9||0,06||2,23||0,08||2,25||0,06||3,29||0,06||1,59||0,04<br />
|-<br />
|★6+5||1,63||0,04||1,96||0,06||2,31||0,08||2,31||0,06||3,35||0,06||1,63||0,04<br />
|-<br />
|★6+6||1,67||0,04||2,02||0,06||2,39||0,08||2,37||0,06||3,41||0,06||1,67||0,04<br />
|}<br />
As you can see the increment simply doubles from rarity 6 onwards. Some multipliers have a lower and an upper limit but the growth is the same. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 02:49, 16 May 2016 (PDT)<br />
<br />
== Worlds ==<br />
<br />
So then the entire [[:Category:Worlds|world]] category with it's sub-categories should be deleted, essentially. -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 16:02, 13 June 2016 (PDT)<br />
:How about the [[:Category:Characters]]. Should we categorize the medals with those categories? Or should that get deleted as well? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066">21</span>]]''' 16:18, 13 June 2016 (PDT)<br />
<br />
== Buff, Debuff, Healing ==<br />
<br />
Even though the game doesn't differentiate, it seems like we should. Being able to look at a category and know 'these are all medals that buff' seems very helpful to me. I know we have [[Special Attack|special attack]], but if I don't know the name of the buff/debuff/heal skill I won't know what medals do it, you know? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 05:40, 14 June 2016 (PDT)<br />
:Shouldn't we organize [[Special Attack]] by that, then? It just seems weird to put non-stats into the statbox -- if it was a category outside the infobox, maybe, but it's all variations of Cure, Strength Boost, and Defense Boost anyway.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:50, 14 June 2016 (PDT)<br />
<br />
== Last Image Change ==<br />
When you renamed the page and the image for http://www.khunchainedx.com/wiki/Marluxia_Boss_Ver. , the medal image no longer shows up, fix it. Thank you. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 06:48, 14 June 2016 (PDT)<br />
:It's because the image is a jpg, I believe. I need to use GIMP, which I don't have access to until after work.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 06:49, 14 June 2016 (PDT)<br />
::I uploaded a .png version, not sure if you saw it. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 06:50, 14 June 2016 (PDT)<br />
<br />
== New Template Suggestion ==<br />
I was looking at the new template, and i got an idea to add the maxed stats into it. I don't know if it can be possible, but maybe you can add a tab inside the info box when the medal is 6 stars that shows the maxed out stats of the medal. Maybe something like with the Mission template with the small arrow, or just a button that says "Max Stats" or something like that. I don't know how to code at all, but maybe you guys can give that idea a try and see if it fits properly and make it work. That could help out alot.<br />
:It would definitely be doable -- the main issue that Shard and I had been discussing is that there definitely seems to be a generic progression (meaning you should always be able to calculate max stats given the 6* stats), and so we could conceivably just cover the progression on the main [[Medal]] page. We're still playing with the numbers to find the best fit curve, but if it turns out we're wrong, we would agree to going back to having max stats.<br />
:::That being said, I'm not in charge of anything -- if the community doesn't want to wait on Shard and me, let us know and we'll revise the template to have MAX coverage.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:35, 14 June 2016 (PDT)<br />
For what it's worth, I think that MAX coverage would be convenient. I, too, see the patterns and think that it would be easy enough to run the formula once someone spelled it out algebraically, but it'd be nice for just anyone to see the maximums at a glance. They could use the info to validate my medal guide, too.[[Special:Contributions/72.172.203.139|72.172.203.139]] 08:39, 17 June 2016 (PDT)<br />
::::Out of curiosity, what would the stats be used for? The current template sorts all medals by strength, defense, and special attack damage, so as far as tier sorting by that, you'd get the same results with 6* LV 1 and 6* MAX. (Not asking to shoot down your request, but to make sure the template is properly serving needed utilities.)[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 09:43, 17 June 2016 (PDT)<br />
::::::No harm in asking, mate. The idea is to have the exact math on how efficient each medal is in comparison to each other in each situation. While abstractions such as tiering can be managed mostly by looking at SAB level (which varies directly with base stats) and special multiplier, many users would like to be able to ask, "Exactly how good is this? Should I spend this 1 gauge using Master Form Sora or The Queen in this fight?" and actually get an answer.<br />
I am finishing up a spreadsheet with this in mind. Because I was able to dredge up info from this site's history and the corpse site, I have been able to fill in every medal thus far except Timeless River Mickey (need his flat damage value when fully orbed, but not counting SAB; just what is written on the card). It would be nice for people to be able to check for any discrepancies, especially with the totally unannounced JP/NA version differences.<br />
Once I get the TR Mickey info and enough volunteers to do the raid testing before the 1 AP campaign is over, I'll have three comprehensive documents to submit for public review that will revolutionize how the game is played for many.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:40, 19 June 2016 (PDT)<br />
<br />
== Musketeer medals ==<br />
<s>What are the [[User talk:Keybot|Musketeer medals]]? -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 20:40, 14 June 2016 (PDT)</s> Figure it out. -[[User:Rikki21|'''<span style="font-family:Script MT;color:#B452CD;font-size:4">Rikki</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">21</span>]]''' 21:09, 14 June 2016 (PDT)<br />
<br />
== Max Stat Images ==<br />
<br />
I noticed some max stat images have {{tl|delete}}. Are we planning to [[:Category:Max stat images|delete all of them]]? -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 21:23, 15 June 2016 (PDT)<br />
:I mean, we're not using them in articles anymore. If we make a note of all the depicted stats somewhere (like on Template talk:InfoMedal), we have no need for them.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 05:22, 16 June 2016 (PDT)<br />
<br />
== Template Problem ==<br />
Is the normal Template under revisions? I noticed that the [[Cid]] and medals that shows US and JP differences on their stats are displayed without the tab that corresponds to that medal. [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 11:31, 16 June 2016 (PDT)<br />
:Everything looks fine to me. Can you imgur a screenshot?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 11:37, 16 June 2016 (PDT)<br />
::http://i.imgur.com/m5TNjdt.png [[User:Kikuhime|Kikuhime]] ([[User talk:Kikuhime|talk]]) 12:00, 16 June 2016 (PDT)<br />
:::You probably want to empty your cache. Try holding shift when you click the refresh button, or look up on google how to make sure the most current css is showing up.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 12:07, 16 June 2016 (PDT)<br />
<br />
== I forgot to ask... ==<br />
<br />
What does it cost to switch unions? [[User:N. Harmonik|N. Harmonik]] ([[User talk:N. Harmonik|talk]]) 10:21, 18 June 2016 (PDT)<br />
:100 Jewels.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 10:23, 18 June 2016 (PDT)<br />
::Thanks! [[User:N. Harmonik|N. Harmonik]] ([[User talk:N. Harmonik|talk]]) 10:44, 18 June 2016 (PDT)</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Medal&diff=21317Talk:Medal2016-06-19T18:18:17Z<p>72.172.203.139: /* Evolution */</p>
<hr />
<div>Could "Guilt" instead be "Gilt", as in "(uncountable) Gold or other metal in a thin layer; gilding."?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 08:22, 20 May 2016 (PDT)<br />
2016 (PDT)<br />
:That's unlikely I think since it's spelled out this way in the game: [http://i.imgur.com/frp5FPS.png]. I think there are story implications behind this mechanics (the guilt symbol also appears along the other Disney and usual KH symbols in the game's background), they just haven't been explored yet. That's why I think it was a first bad translation decision to remove this word completely in the NA version, even more so since everyone seems to use it regardless. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 00:20, 21 May 2016 (PDT)<br />
<br />
"Guilt" is actually a term carried over from the original Chi into Unchained. The mechanic worked slightly different there and is reference to that. <br />
In Chi, it is generated from Heartless as opposed to fusing cards into copies of themselves and is based upon using the power of the "Sins of the Heartless" or something to that effect. [http://www.khinsider.com/kingdom-hearts-unchained-x/tutorials-reference/upgrading-abilities-guilt] Depending on how much was gained from Heartless would allow a strong attack of relative strength on your first turn. It actually makes little sense to still call it this in Unchained considering how the mechanic was changed making the English translation a bit more accurate. --[[User:Seiki|Seiki]] 01:22, 22 May 2016 (PDT)<br />
:You are absolutely right of course, still they decided to use the Power Bangle story cutscene and the "Guilt symbols" from browser [chi], so at least to me it seems there is still some meaning behind it. Many other mechanics were also changed in Unchained, so I don't think that's a point against it either. Maybe I just can't imagine that the translators have a better grap on the accurateness of certain game aspects than the original Japanese devs, that would really be a first for the series. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 11:07, 22 May 2016 (PDT)<br />
<br />
== Evolution ==<br />
<br />
Given that there are now several cases of non-standard evolution (Cid, Chip, Dale, Mickey & Broom Servants, Snow White, Seven Dwarfs), should we cover all the different methods on a list here, or have them as part of the infoboxes for each Medal?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 07:15, 25 May 2016 (PDT)<br />
<br />
:I don't know whether or not you're still thinking about this, but if there is to be an evolution section on this page, I think that it should discuss the basic premise, then list those examples. Players can then click on them to read their pages individually for details.<br />
<br />
==Images==<br />
Has anyone made any progress on ripping the image assets for medals?[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 07:15, 25 May 2016 (PDT)<br />
<br />
== Rarity and Guilt Organization ==<br />
<br />
Any chance this could be expanded to include a blurb about Metal Rarity and the links to the medium high and very high guilt metal lists? Having to navigate to the "Category" section to find anything is tiresome. Probably deserves its own section. Like what the definition between a premium metal and rare metal are. Also unclear where Event metals or even the "illustrated" ones would fit... are those not rare or premium metals? Yet not listed in the catagory so the "metal lists are incomplete"<br />
<br />
http://www.khunchainedx.com/wiki/Category:Common_Medals<br />
http://www.khunchainedx.com/wiki/Category:Rare_Medals<br />
http://www.khunchainedx.com/wiki/Category:Limited_Medals<br />
http://www.khunchainedx.com/wiki/Category:Illustrated_Medals<br />
<br />
<br />
All commons are Low Guilt<br />
http://www.khunchainedx.com/wiki/Category:Medium_Guilt<br />
http://www.khunchainedx.com/wiki/Category:High_Guilt<br />
http://www.khunchainedx.com/wiki/Category:Very_High_Guilt<br />
<br />
Here's a table to start with:<br />
{{-}}<br />
{|border=1 cellpadding=2 cellspacing=0 style="text-align:left; font-size:10px" align="center"<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Rarity<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Minimum Stars<br />
!bgcolor=#c0c0c0 align="center" style="font-size:12px" width="50"|Expected Guilt Level<br />
|-<br />
| '''[[:Category:Common Medals|Common]]''' || 1 || 1<br />
|-<br />
| '''[[:Category:Normal Medals|Normal]]''' || 3 || 2<br />
|-<br />
| '''[[:Category:Rare Medals|Rare/Epic]]''' || 5 || 3<br />
|-<br />
| '''[[:Category:Super Rare Medals|Super Rare]]''' || 6 || 4<br />
|}<br />
<br />
I'll have to guess what the other terms mean. Event or Limited means for a limited time. Illustrated are always limited. Premium means paying real money is required (they are also always limited).</div>72.172.203.139https://www.khuxwiki.com/w/index.php?title=Talk:Raid_Boss&diff=21316Talk:Raid Boss2016-06-19T18:13:32Z<p>72.172.203.139: </p>
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<div>https://www.reddit.com/r/KingdomHearts/comments/4lr5yj/khux_omega_chance_seems_to_depend_on_some/<br />
:I'm not sure if all this fishing in muddy waters will get us anywhere, there are simply too many unknowns. The best chance to get behind this is probably trying to summon Raid Bosses outside of a party and see if there is a pattern.<br />
:By the way, are we sure it's exactly 80 Heartless you need to defeat to spawn a Raid Boss, in [https://www.reddit.com/r/KingdomHearts/comments/4lhlha/khux_raid_boss_discovery/ this thread] it says its exactly 82. --[[User:ShardofTruth|ShardofTruth]] ([[User talk:ShardofTruth|talk]]) 13:23, 31 May 2016 (PDT)<br />
::It's definitely 82. 28-24-29, then cid mission.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 15:14, 31 May 2016 (PDT)<br />
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Since that has been debunked, further testing seems to indicate that the count just keeps going down . . . but also that there is more to it than that. I have defeated over 100 Heartless in a row with no raid at all, I have gotten one after 68, and even possibly after 67. If we want to take this seriously, we're going to need input from the devs.<br />
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:There are definitely some missions that prevent you from summoning a Raid Boss -- mission 3, and the coliseum missions, for one. That could explain how you killed so many Heartless in a row. However, every other mission I've played, I get a raid boss at exactly when I would expect to with a killcount of 82.[[User:KrytenKoro|KrytenKoro]] ([[User talk:KrytenKoro|talk]]) 20:37, 16 June 2016 (PDT)<br />
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::Mission 221 does not prevent raid bosses. It does, however, totally lack Omega Trickmasters, from the many, many tries that I have given it.<br />
Do five instances of #10. You can even skip eggs and Pretenders if you want to make sure that the kill count stays down. At 70 kills, you'll get a raid boss. If not, enter #174, go right around everyone to the boss battle, and beat those 3. In any case, it will be sure to debunk this 82 mantra.[[Special:Contributions/72.172.203.139|72.172.203.139]] 11:13, 19 June 2016 (PDT)<br />
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On another note, are we just ignoring Savage/Venomous Spider? Just pretending that it doesn't exist? :/ ''<small>—Preceding unsigned comment added by [[User:72.172.203.139|72.172.203.139]] ([[User talk:72.172.203.139|talk]] • [[Special:Contributions/72.172.203.139|contribs]])</small>''<br />
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This page is missing the Spider Raid boss gotten from the adamantite missions. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''<br />
:Thanks for pointing it out, but you guys don't need to afraid to edit the actual page to add these yourself. -[[User:Rikki21|<span style="font-family:Script MT;color:#B452CD;font-size:4">'''Rikki'''</span>]][[User talk:Rikki21|<span style="color:#FF0066;font-size:4">'''21'''</span>]] 18:40, 16 June 2016 (PDT)<br />
::I was too lazy for that. -''<small>—Preceding unsigned comment added by [[User:70.197.134.227 |70.197.134.227 ]] ([[User talk:70.197.134.227 |talk]] • [[Special:Contributions/70.197.134.227 |contribs]])</small>''</div>72.172.203.139