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Quest 362: To Waterfront Park Pt. 4

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Revision as of 17:42, 7 September 2017 by N. Harmonik (talk | contribs)
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« Quest 362
To Waterfront Park Pt. 4
Let's Go Check on Waterfront Park 4
»

Maps: Boardwalk
Kana 臨海公園の様子を見にいこう 4
Rōmaji Rinkai Kōen no Yōsu o Mi ni Ikō 4
AP Level Raid Boss
??? 110 Trident Tail
Target
Power AttributeLarge Armor
EN Objectives
Defeat all enemies within 1 turn 6 Avatar Coin
Defeat 15 or more enemies 4 Avatar Coin
Trigger the skillAttack Boost All 1 1 Mythril Shard
JP Objectives
Defeat the Target Enemy within 1 turn 5 Avatar Coin
Defeat at least 10 enemies 5 Avatar Coin
Use the skill Attack Up All S 1 Mythril Shard
EN Quest Rewards Materials
None 15 Curative Leaf
2 Curative Flower
9 Copper Ore
14 Iron Ore
4 Spring Water
1 Forest Mushrooms
5 Curative Bulb
JP Quest Rewards
None

Quest 362 takes place in Daybreak Town.

Story summary

The Player meets Ephemer and they decide to investigate the castle.

Script

After quest

Player sees a boy fighting off an Invisible.

  • Boy: "I'm all right."

Player helps the boy up.

  • Ephemer: "Thanks. I guess I got a little cocky."

They put away their Keyblades.

Player nods.

  • Ephemer: "But I'm working on something other than my Union task today, so think of me as Union free for the day. Hmm. I guess I can tell you what it is, since you helped me out. Can you keep a secret?"

Ephemer approaches Player, who backs away.

  • Ephemer: "The worlds we visit--the worlds of fairy tales--are nothing more than holograms. You know, projections. The light we collect there is actually this world's light."

Player looks thoughtful.

  • Ephemer: "Umm, to put it simply: There are lots of worlds, right? And they're all connected by land. But it's impossible to go around all of them. That's why there's a mechanism that projects those worlds here and allows us to collect Lux from far away lands. I'm gathering information, trying to figure out how the whole thing works. My hunch is that the Book of Prophecies held by the fortellers is what's creating these holograms. Get it? Or have I lost you?"

Player nods and holds their hand toward Ephemer.

  • Ephemer: "Good. Anyway, we're in this town, gathering the light that belongs to this vast world. Not just gathering, fighting over it, without knowing why. After a little digging, I discovered that all the Unions have different goals."

Player thinks about the Fortellers and the Master of Masters.

Player explains their vision.

  • Ephemer: "Really? Interesting... Hey, I've got an idea. Why don't you come with me?"

Player nods assent.

  • Ephemer: "Great! Then let's head to the place you saw in your dream."

Both run off.

  • Chirithy: "Is he yours?"
  • Darker Chirithy: "I don't know, is he?"
  • Chirithy: "You're not the same color you were before."
  • Darker Chirithy: "Very perceptive. So what's your next move? He's getting closer to the truth. Are you going to allow that?"

Zoom on the castle, and pan down to Player and Ephemer running to the gates.

  • Ephemer: "So you don't know where the room is?"

Player shakes head, and looks up at the castle.

  • Ephemer: "I've been here a few times, but I haven't found a way in."

Player looks disappointed.

  • Ephemer: "All right, let's split up and see if we can get inside somehow."

Player and Ephemer smile and run off.

  • Text: "Search for a way into the tower."

Maps

Enemies

Icon Enemies Locations Notes
Power Attribute1 Munny Egg Waterfront Park Has a chance of appearing
Power Attribute5 Shadows Waterfront Park
Power Attribute1 Red Gummi Copter
Speed Attribute1 Yellow Gummi Copter
Magic Attribute1 Blue Gummi Copter
Waterfront Park
Power Attribute2 Aerial Knockers Waterfront Park
Magic Attribute3 Possessors Waterfront Park Attacks First
Power Attribute1 Aerial Knocker Waterfront Park
1 Large Armor
Power Attribute3 Dire Plants
Waterfront Park
Total Number of Enemies: 19


Enemy types

Gallery

Treasures

Icon Items found Locations Notes
Item Prize Waterfront Park
Attack Prize Waterfront Park
HP Prize Waterfront Park
Attack Prize Waterfront Park

Proud Mode

  • Counterpoint, AOE abilities.
  • Defeat all enemies within 1 turn (Dark Matter)
  • Collect 1000 or more Lux (Avatar Coins)
  • Use at most 1 ability (Dark Matter)