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Special Attack Bonus: Difference between revisions

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Activating Guilt on a medal requires another identical medal to be synthesized onto the fully synthesized medal, as if you were going to add a sixth orb to the medal. This will result in a random percentage being added to the medal next to the synthesis orbs, indicating the extra damage which will be added when the Ability is used. Guilt is particularly valuable on Friend Medals, which do not receive any Keyblade slot bonuses when used in combat.
Activating Guilt on a medal requires another identical medal to be synthesized onto the fully synthesized medal, as if you were going to add a sixth orb to the medal. This will result in a random percentage being added to the medal next to the synthesis orbs, indicating the extra damage which will be added when the Ability is used. Guilt is particularly valuable on Friend Medals, which do not receive any Keyblade slot bonuses when used in combat.


If the medal is common, it will likely have Low Guilt, which offers up to a 25% bonus to damage output; if it is a rare medal, it will likely have Medium Guilt with up to a 50% bonus; and if it is a premium medal, it will likely have High Guilt with up to a 100% bonus.
If the medal is common, it will likely have Low Guilt, which offers up to a 25% bonus to damage output; if it is a rare medal, it will likely have Medium Guilt with up to a 50% bonus; and if it is a premium medal, it will likely have High Guilt with up to a 100% bonus or a Very High Guilt with up to a 130% bonus.


<gallery>
<gallery>
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Medium Guilt Inactive.png|Inactive Medium Guilt
Medium Guilt Inactive.png|Inactive Medium Guilt
High Guilt Inactive.png|Inactive High Guilt
High Guilt Inactive.png|Inactive High Guilt
Very High Guilt Inactive.png|Inactive Very High Guilt
</gallery>
</gallery>


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Medium Guilt Active.png|Active Medium Guilt
Medium Guilt Active.png|Active Medium Guilt
High Guilt Active.png|Active High Guilt
High Guilt Active.png|Active High Guilt
Very High Guilt Active.png|Active Very High Guilt
</gallery>
</gallery>
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 23:03, 5 May 2016

File:Active guilt.png
A Guilted medal's ability has an extra percentage added to the medal's damage

Guilt is a trait found on 6★ medals which have been fully synthesized after the player has cleared Mission 200 in the North American version and Mission 350 in the Japanese version. It acts as a second multiplier which further increases the power of a medal's Ability. There are three levels of guilt, depending on the rarity of the medal.

Activating Guilt on a medal requires another identical medal to be synthesized onto the fully synthesized medal, as if you were going to add a sixth orb to the medal. This will result in a random percentage being added to the medal next to the synthesis orbs, indicating the extra damage which will be added when the Ability is used. Guilt is particularly valuable on Friend Medals, which do not receive any Keyblade slot bonuses when used in combat.

If the medal is common, it will likely have Low Guilt, which offers up to a 25% bonus to damage output; if it is a rare medal, it will likely have Medium Guilt with up to a 50% bonus; and if it is a premium medal, it will likely have High Guilt with up to a 100% bonus or a Very High Guilt with up to a 130% bonus.