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Template:UXSA

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Blizzard Raid

Wakka
Rarity Description Damage Target Gauges SAB
○○○○○ ●○○○○ ●●○○○ ●●●○○ ●●●●○ ●●●●● Max SAB
Deals 3 slightly powerful hits.[1] x1.35 All 1
2★ Deals 3 slightly powerful hits.[1] x1.37 All 1
3★ Deals 3 slightly powerful hits.[2] x1.39 x1.41 All 1
4★ Deals 3 slightly powerful hits.[2] x1.41 x1.43 x1.47 All 1
5★ Deals 3 slightly powerful hits. x1.43 x1.47 x1.51 x1.55 All 1
6★ Deals 8 slightly powerful hits. x1.47 x1.51 x1.55 x1.59 x1.63 x1.67 x2.09 All 1 1
7★ Deals 8 slightly powerful hits. x6.83 x8.54 All 1 1


Dark Dual Arcanum

Dual Wield Roxas [EX]
SN - Dual Wield Roxas
SN+ - Dual Wield Roxas
Rarity Description Damage Target Gauges SAB
○○○○○ ●○○○○ ●●○○○ ●●●○○ ●●●●○ ●●●●● Max SAB
6★ Deals 6 hits. For 2 turns: raises Reversed STR 2 tiers & P-STR 7 tiers, lowers targets' DEF 2 tiers & P-DEF 2 tiers. Inflicts more damage the higher your HP. x2.14 - 3.78 x2.19 - 3.86 x2.23 - 3.94 x2.28 - 4.02 x2.32 - 4.10 x2.36 - 4.18 x7.08 - 12.54 All 3 7
7★ Deals 6 hits. 2 turns: ↑ R-STR by 5, P-STR by 7, ↓ targets' DEF & P-DEF by 2. Inflicts more damage the higher your HP. x7.52 - 9.34 x22.56 - 28.02 All 3 7
SN Deals 6 hits. 3 turns: ↑ R-& P-STR 7, SP ATK B +170%, ↓ targets' DEF & P-DEF 7. Damage+: Higher HP. x13.09 - 15.47 x49.74 - 58.79 All 3 9


How to use this template
Parameter Function
name Attack name
medal Medal name
medalname (optional) Display name for Medal when it contains symbols that can't be used for pagenames, like brackets or #.
medalsn / medalsn+ (optional) Alternate display names for Medal when it evolves to Supernova and/or Supernova+.
att / att2 Medal's attributes. att is either Power, Speed, or Magic. att2 is either Upright or Reversed.
tar Target. Either Single, All, or Random.
sab The Medal's Special Attack Bonus Level.
gauge The Gauge Cost of the attack.
sabsn / gaugesn (optional) Optional Special Attack Bonus Level and Gauge Cost parameters for when it changes when evolving to Supernova.
Damage Parameters
dmg# / dmg#a & dmg#b The parameters used depend on the type of damage. If it's one number, use dmg#; if it's two numbers, use dmg#a for the first and dmg#b for the second. The numbering increases with both rarity and dots. dmg5 is both for 5★ no dots and 4★ one dot. dmg11 is for 6★ full dots. For 7★, use dmg70, and for SN and SN+, use dmgsn and dmgsn+.
in1 / in1a & in1b The increase in damage between ★ - 5★. Is only used when there is a set increase.
in2 / in2a & in2b The increase in damage at 6★. Is only used when there is a set increase.
fix Used when the damage is a fixed number instead of a multiplier.


  1. "Deals a slightly powerful hit" prior to Version 2.3.1.
  2. "Deals 2 slightly powerful hits" prior to Version 2.3.1.