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User:KrytenKoro

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KHUx is life.


Story draft

Prologue
  • Daybreak Town I (1-3)
    • Prologue
    • Combat 101
    • Combat 102
  • Dwarf Woodlands I (4-14)
    • Dwarf Woodlands
    • The Dark Forest
    • Unexpected Visitors
    • Heartless Havoc
    • What's Up Doc?
    • No Way In
    • The Mine
  • Wonderland I (15-24)
    • The Curious World of Wonderland
    • The Stolen Bottle
    • Through the Woods
    • Menace in Wonderland
    • Escorting Alice
  • Agrabah I (25-34)
    • Aladdin's Hometown
    • Heartless Havoc
    • The Search for the Red Bandit
Gummi Blocks
  • Daybreak Town II (35-47)
    • A Shooting Star?
    • Gummi Blocks
  • Dwarf Woodlands II (48-54)
    • Gummi Blocks
    • In the Depths of the Marsh
    • Sleepy, Grumpy, and Trouble
    • To the Cottage
  • Daybreak Town III (55-66)
    • The Warehouse
    • To the Park with Chip and Dale
  • Agrabah II (67-76)
    • The Lost Guard
    • Return to the City
    • Defeat the Heartless
    • The Remaining Heartless
  • Daybreak Town IV (77-81)
    • Gummi Block Delivery
    • Gummi Block Battle
  • Wonderland II (82-91)
    • The Missing Numbers
    • Heartless Havoc
Darkball Dread
  • Daybreak Town V (92-96)
    • A Chat with Chirithy
    • Where's Chirithy?
    • Lux Collection
  • Dwarf Woodlands III (97-102)
    • Darkball Dread
  • Wonderland III (103-108)
    • Darkball Dread
  • Agrabah III (109-114)
    • Darkball Dread
  • Daybreak Town VI (115-120)
    • Killing Time
  • Olympus Coliseum I (121-130)
    • Preliminary
Checking on the worlds
  • Agrabah IV (131-160)
    • Find Aladdin
    • The Real Thief
    • The Stolen Medals
    • Catch the Thief
    • Return the Medals
  • Dwarf Woodlands IV (161-200)
    • To the Mine
    • Clearing the Path
    • To the Dark Forest
    • Damsel in Distress
    • Seeking Snow White
    • Damsel in Distress
    • Escape the forest
    • A Hard Day's Work
    • Heading Home
  • Wonderland IV (201-230)
    • A Chat with the Cheshire Cat
    • Rambunctious Rascals
    • To the Curious Room
    • The Back Garden
    • Back Garden Burden
    • The Missing Handkerchief
    • To the White Rabbit's House
A New Breed
  • Daybreak Town VII (231-250)
    • A New Breed
    • Heartless Havoc
Checking on the worlds
  • Agrabah V (251-275)
    • The Desert Possessors
    • Out of Stock
    • Return to the City
    • A Heartless Invasion
  • Dwarf Woodlands V (276-300)
    • To the Mine...Again
    • Back to the Cottage
    • Fetching Firewood
    • Where is Everyone?
    • No Way Out
    • To the Rescue
    • The Witch Hunt
    • The Rocky Crag
  • Olympus Coliseum II (301-325)
    • Coliseum Tournament
    • To the Underworld
    • Who's a Good Boy?
    • Through the Valley of the Dead
    • The First Trial
    • A New Trial
    • The Final Trial
    • A Helping Hand for the Hero

Daybreak Town

Boardwalk
Fountain Square Vicinity
Market
Avenue
Moogle Shop Vicinity
2nd District
Fountain Square
Market Vicinity
Moogle Shop
Waterfront Park
1st District
Warehouse
Lighthouse

Notes

  • Munny 1: jp quest reward
  • Munny 2: jp quest reward
  • Munny 3: jp quest reward
  • Munny 4: quest rewards, na objective rewards
  • Power 1: jp quest reward
  • Power 2: jp quest reward
  • Power 3: jp quest reward
  • Power 4: jp quest reward
  • Speed 1: jp quest reward
  • Speed 2: jp quest reward
  • Speed 3: jp quest reward
  • Speed 4: quest rewards, na objective rewards
  • Magic 1: jp quest reward
  • Magic 2: jp quest reward
  • Magic 3: jp quest reward
  • Magic 4: quest rewards, na objective rewards
  • Starlight: jp quest reward
  • Treasure Trove: jp quest reward
  • Lady Luck: jp quest reward
  • Three Wishes: jp quest reward
  • Olympia 1: jp quest reward
  • Olympia 2: jp quest reward
  • Flora 4: jp quest reward
  • Flora 5: jp quest reward
  • Evolve 6: quest rewards, na objective rewards




treasure 3 (Lv 30 Magic Growth Egg) behemoth Fork in the Road: lv1 orange lv1 red lv1 red lv1 red lv1 red lv1 red lv1 orange lv1 red: Pretender (chance) Poison Apple: 1 Poison Apple 1 Growth Egg (magic target)

White Rabbit's House: lv1 red lv1 red: Pretender (chance) lv1 green lv1 orange

White flower nectar 5 strange leaf 9 strange bulb 6 white flower dew 3 curative flower 1 curative leaf 4

Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Poison Apple within 1 turn: 6* Cid


treasure 4 (lv 40 Growth Egg power) behemoth

Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Defender within 1 turn: 5* Chip

Path to the Mine: lv1 red lv1 orange Defender: 1 Defender lv1 orange lv1 red lv1 orange lv1 red lv1 red lv1 red: Pretender 1 Growth Egg (target Power)

3 Forest Mushrooms 9 Curative Leaf 1 Iron Ore 1 Copper Ore 3 Spring Water


treasure 5 (lv 50 Growth Egg speed) behemoth

Outside the Coliseum: lv1 red: Pretender lv1 red lv1 red 1 Growth Egg (target speed)

Coliseum: lv1 orange Bag O' Jewels: 1 Bag O' Jewels, 1 Bag O' Coal, 1 Bag O' Coins

6 Ember 1 Copper Ore 3 Tear Drops

Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Bag O' Jewels within 1 turn: 5* Dale


treasure 6 (lv 60 Growth Egg magic) behemoth

Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the High Wizard within 1 turn: 6* Cid

2nd District: lv1 green lv1 red lv1 orange High Wizard: 1 High Wizard, 1 Blue Rhapsody, 1 Violet Waltz, 1 Yellow Opera, 1 Red Nocturne lv1 red lv1 red: Pretender lv1 red lv1 red lv1 red: Pretender 1 Growth Egg (target magic)

6 Copper Ore 4 Curative Leaf 2 Spring Water


treasure 7 (lv 70 Growth Egg power) behemoth

Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Armored Knight within 1 turn: 5* Chip

Morning Dew Grove: Clearing lv1 red lv1 orange lv1 red lv1 red lv1 red lv1 red 1 Growth Egg (target power)

Morning Dew Grove: Mid Level Armored Knight: 1 Armored Knight, 1 Large Body lv1 red: Pretender

7 white flower nectar 8 white flower dew 1 strange bulb


treasure 8 (lv 80 Growth Egg speed) behemoth

Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Invisible within 1 turn: 5* Dale

Mine Section 2 Invisible: 1 Invisible lv1 orange lv1 red lv1 red lv1 red lv1 red lv1 red: Pretender 1 growth egg (target speed)


treasure 9 (lv 90 Growth Egg magic) behemoth

Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Fire Plant within 1 turn: 6* Cid

bazaar: lv1 red: Pretender 1 growth egg (target magic)

Storehouse lv1 orange lv1 orange lv1 orange lv1 orange lv1 orange

Guard Station lv1 red

Guard quarters 1st floor lv1 red

Guard quarters 2nd floor lv1 red

Abandoned Building lv1 orange lv1 red: Pretender lv1 red

Merchant's Dwelling 1st floor

Merchant's Dwelling 2nd Floor lv1 red Fire Plant: 1 Fire Plant, 2 Dire Plant

18 scarab brooch 5 scorching sand 13 agate ring 2 starry sand 3 iron ore 1 copper ore 8 ember 4 burnt coal 8 topaz earring

treasure 10 (lv 100 Growth Egg power) behemoth

Open all treasure chests: 3* Chip Collect all materials: 3* Dale Defeat the Morning Star within 1 turn: 6* Chip

Underworld Entrance lv1 red lv1 orange Morning Star: 1 Morning Star, 2 Possessor, 1 Mad Dog lv1 red lv1 orange lv1 red 1 growth egg (Target power)

10 netherstone 2 netherwater



Growth Egg: A rare enemy that drops EXP Medals! Don't let it escape!


High score mission raid boss is Behemoth (with chance of Omega)

LV 210: Black Gummi Ship Flier avatar boards, no avatar coins


Hide-and-Seek with Alice: Beginner Defeat the target enemy within 1 turn: 3* Queen of Hearts Complete without having to continue: 1* Playing Cards Equip the Three Wishes Keyblade: 3* Huey 30 Jewels

10 Broken Biscuit 2 Forest Mushrooms 6 Strange Leaf 3 Strange Bulb 2 Iron Ore

Large Body LV 20 Power AP 10

Fork in the Road Cheshire Cat (on stump): Alice? Lately she's been searching for spots where she shan't be found. Now all she needs is someone to seek her. Alice (by cat): Hello there! Would you like to play hide-and-seek? Shadow: 3 Shadow A1 Dire Plant: 1 Dire Plant, 1 Shadow H1 Shadow: 6 Shadow I1 Dire Plant: 2 Dire Plant Large Body: 1 Large Body TARGET, 1 Dire Plant


Hide-and-Seek with Alice: Intermediate (DarksidE) Defeat all enemies within 1 turn: 3* Queen of Hearts Inflict 3000 or more damage with 1 hit: 3* Queen of Hearts Equip the Treasure Trove Keyblade: 2* Playing Cards 30 Jewel

7 Broken Biscuit 13 White Flower Dew 8 White Flower Nectar 2 Strange Leaf

Wibble Wobble LV 70 Speed AP 15

Morning Dew Grove: Mid Level Cheshire Cat (large in background): She's further into the forest, I'm afraid.

Flower Rider: 3 Flower Rider I1 Soldier: 5 Soldier H1 Flower Rider: 1 Flower Rider, 2 Soldier Soldier: 3 Soldier


Morning Dew Grove: Fallen Log Soldier: 4 Soldier A2 Alice: Oh, that was over much too soon! Let's play again, shall we? Wibble Wobble: 1 TARGET Wibble Wobble, 2 Flower Rider


Hide-and-Seek with Alice: Advanced Defeat the target enemy within 1 turn: 4* Queen of Hearts Complete without having to continue: 5* Huey Defeat Red Rose x 3: 3* Queen of Hearts

Armored Knight LV 100 Power AP 20

Back Garden

Red Gummi Copter: 3 Red Gummi Copter I2 Red Rose: 2 Red Rose Bag O' Coins: 1 Bag O' Coins, 3 Red Gummi Copters Cheshire Cat (looming): If you're wondering, Alice hasn't wandered this way. Bag O' Coins: 4 Bag O' Coins A2 Red Rose: 1 Red Rose, 2 Blue Gummi Copters FINISH

Hide-and-seek with Alice: Legendary

Fork in the Road

Violet Waltz: 2 Violet Waltz Darkball: 1 Darkball Magic, 3 Red Nocturne Darkball: 1 Darkball Magic H2 Dark Plant: 1 Dark Plant, 2 White Rose (sleep) I3 A3 Cheshire Cat (on log): Oh, dear. She dubiously dashed in that distant direction.

http://images.khinsider.com/KINGDOM%20HEARTS%20X/Artwork/Worlds/Wonderland/Wonderland16.png H2 Yellow Opera: 4 Yellow Opera Darkball: 2 Darkball Magic White Rose: 1 White Rose (sleep), 1 Darkball Magic A2 Alice (in archway): Why, you're quite good at this! We should do this again. I'll be sure to find better spots to hide next time! White Rose: 1 Target White Rose (sleep, lv 1 speed defense), 1 Red Nocturne, 1 Blue Rhapsody, 1 Yellow Opera, 1 Violet Waltz

Defeat the target enemy within 1 turn Complete without having to continue Defeat the Dark Plant within 1 turn

16 Broken Biscuit 9 Strange Leaf 8 Strange Bulb

Going the Distance: Round 1/15 5 AP Defeat all enemies within 1 turn: 1 5* Judy & Nick Complete without having to continue: 1 5* Huey Open all treasure chests: 1 3* Moogle LV 10 Large Body Power

8 Curative Leaf 2 Iron Ore

Rooftop A1 Shadow: 1 Shadow H1 Shadow: 5 Shadow (1 CAUTION) Shadow: 3 Shadow (1 CAUTION) Large Body: 1 Target Large Body, 4 Shadow

2/15 Defeat all enemies within 1 turn: 1 6* Cid Use 5 or more special attacks: 1 5* Dewey Collect all materials: 1 3* Moogle Hook Bat LV 20 Speed 5 AP

6 Broken Biscuit 2 Teardrops 3 Curative Flower 4 Ember


Attic Hook Bat: 1 Hook Bat (Hidden, Power Defense 1) Hook Bat: 1 Hook Bat (Power Defense 1) Hook Bat: 1 Hook Bat (Hidden, Power Defense 1) Hook Bat: 1 Hook Bat (Hidden, Power Defense 1)

Moogle Shop

Hook Bat: 1 Hook Bat (Hidden, Power Defense 1) Hook Bat: 1 Hook Bat (Hidden, Power Defense 1) Hook Bat: 1 Hook Bat (Power Defense 1) Hook Bat: 1 Target Hook Bat, 2 Hook Bat (Power Defense 1)

3/15: Guard Armor Red Gummi Copter LV 40 Power 5 AP

Defeat all enemies within 1 turn: 3* Dale Complete without opening treasure chest: 5* Louie Equip the Starlight Keyblade: 3* Moogle

4 Iron Ore 3 Spring Water

Fountain Square H1 Yellow Gummi Copter: 2 Yellow Gummi Copter, 1 Red Gummi Copter A1 Blue Gummi Copter: 2 Blue Gummi Copter, 1 Yellow Gummi Copter Red Gummi Copter: 2 Red Gummi Copter, 1 Blue Gummi Copter A1 Red Gummi Copter: 1 Target Red Gummi Copter, 1 Blue Gummi Copter, 1 Yellow Gummi Copter

4/15 LV 60 Magic Wizard 5 AP Defeat the High Wizard within 1 turn: 1 6* Cid Defeat the target enemy within 1 turn: 1 5* Huey Complete without having to continue: 1 3* Moogle

9 Forest Mushrooms 7 Curative Bulb 3 Copper Ore

Market Violet Waltz: 1 Violet Waltz A1 Violet Waltz: 2 Violet Waltz Violet Waltz: 3 Violet Waltz Violet Waltz: 4 Violet Waltz High Wizard: 1 High Wizard H1 Wizard: 1 Target Wizard

5/15 Defeat all enemies within 1 turn: 5* Nick & Judy Complete without opening treasure chest: 5* Dewey Complete without having to continue: 3* Moogle Neoshadow LV 70 Speed 5 AP

7 Gold Ore 2 Silver Ore

Warehouse A1 Neoshadow: 1 Neoshadow A1 Neoshadow: 1 Neoshadow Neoshadow: 1 Neoshadow A1 H1 Neoshadow: 1 Target Neoshadow, 1 Neoshadow

6/15 Defeat all enemies within 1 turn: 1 3* Chip Complete without opening treasure chests: 1 5* Louie Equip only Magic Medals: 1 5* Moogle King Pretender LV 80 Power 5 AP 2 Copper Ore 2 Iron Ore 2 Silver Ore 2 Gold ORe

Avenue A1 I1: 1 Pretender H1 I2: 1 Great Pretender A1 I2: 1 Great Pretender H2 I3: 1 Target King Pretender


7/15 Dfeat all enemies within 1 turn: 1 5* Judy & Nick Complete without being afflicted with a status ailment: 1 5* Huey Collect all materials: 1 5* Moogle 5 AP Fire Plant LV 90 Magic

2 Copper Ore 23 Curative Leaf 2 Iron Ore

Boardwalk? 57 A3 Possessor: 1 Possessor Ice Plant: 1 Ice Plant Possessor: 1 Possessor Ice Plant: 1 Ice Plant Possessor: 1 Possessor Ice Plant: 1 Ice Plant Ice Plant: 1 Ice Plant Ice Plant: 1 Ice Plant Possessor: 1 Possessor Ice Plant: 1 Ice Plant Fire Plant: 1 Target Fire Plant, 2 Ice Plant

8/15 Open all treasure chest: 1 5* Collect all materials: 1 5* Dewey Complete without having to continue: 1 5* Moogle Creeper Plant LV 100 Speed 5 AP

Waterfront Park Loudmoth: 5 Loudmouth (Hidden) Rainy Loudmoth: 5 Rainy Loudmouth (Hidden)

9/15 1 5* Dale 1 5* Louie 1 5* Moogle

10/15 1 Judy & Nick 1 6* Huey 1 6* Moogle


"experiments"



Attack Up Double II

Attack Up Double II is a single target ability that raises attack power by two steps for the current medal and the next medal. This is an increase of approximately 50% to damage.

Attack Up Double II has a gauge cost of 2.

Copy

Copy is a single target ability that copies the targeted enemy's buffs onto the user.

Copy has a gauge cost of 2.

Cura

Cura is a single target ability that restores a large amount of the user's HP when used.

Cura has a gauge cost of 2.

Cura & Esuna

Cura & Esuna (Japanese: Cura EX), previously called Cura II, is a single target ability that removes negative status effects and restores a large amount of the user's HP when used.

Cura & Esuna has a gauge cost of 3.

Curaga

Curaga is a single target ability that restores a very large amount of the user's HP when used.

Curaga has a gauge cost of 2.

Cure

Cure is a single target ability that restores some of the user's HP when used.

Cure has a gauge cost of 2.

Defense Boost M

Defense Boost M (Japanese: M Protect Up) is a single target ability that raises the user's defense against Magic attacks by 1 step.

Defense Boost M has a gauge cost of 2.

Defense Boost P

Defense Boost P (Japanese: P Protect Up) is a single target ability that raises the user's defense against Power attacks by 1 tier.

Defense Boost P has a gauge cost of 2.

Defense Boost S

Defense Boost S (Japanese: S Protect Up) is a single target ability that raises the user's defense against Speed attacks by 1 tier.

Defense Boost S has a gauge cost of 2.

Dispel

Dispel (JP:Reset) is a single target ability that removes all buffs from the target.

Dispel has a gauge cost of 2.

Dispel also is available as an area of effect ability that removes all buffs from all targets.

AOE Dispel has a gauge cost of 3.

Esuna

Esuna is a single target ability that removes negative status effects from the user when used.

Esuna has a gauge cost of 2.

Firm Friendship

Firm Friendship is an area of effect ability that restores some of the user's HP and raises attack power by one tier for 1 turn. This is an increase of approximately 25% to damage to all subsequent medals.

Firm Friendship has a gauge cost of 2.

P Protect Down

P Protect Down is an area of effect ability that reduces all target's defense against Power attacks by 1 step.

P Protect Down has a gauge cost of 2.


PSM Attack Up

PSM Attack Up is an area of effect ability that raises the user's Power, Speed and Magic attacks by one step for 1 turn. This is an increase of approximately 25% to damage.

PSM Attack Up has a gauge cost of 3.


Protect Down

Protect Down is a single target ability that reduces the target's defense by 1 step.

Protect Down has a gauge cost of 2.

S Protect Down

S Protect Down is a single target ability that reduces the target's defense against Speed attacks by 1 step.

S Protect Down has a gauge cost of 1.

Strength Bonus

Strength Bonus (Japanese: Attack Up Double) is a single target ability that raises attack power by one tier for the current medal and the next medal. This is an increase of approximately 25% to damage.

Strength Bonus has a gauge cost of 2.

Strength Bonus PSM

Strength Bonus PSM (Japanese: PSM Attack Up Double) is a single target ability that raises the user's Power, Speed and Magic attacks by one step for the current medal and the next medal. This is an increase of approximately 25% to damage.

Strength Bonus PSM has a gauge cost of 2.

Strength Boost

Strength Boost (Japanese: Attack Up) is a single target ability that raises attack power by one tier for 1 turn. This is an increase of approximately 25% to damage to all subsequent medals.

Strength Boost has a gauge cost of 2.

Strength Boost M

Strength Boost M (Japanese: M Attack Up) is a single target ability that raises damage from the user's Magic attacks by one step. This is an increase of approximately 25% to damage.

Strength Boost M has a gauge cost of 2.

Strength Boost P

Strength Boost P (Japanese: P Attack Up) is a single target ability that raises damage from the user's Power attacks by one step. This is an increase of approximately 25% to damage.

Strength Boost P has a gauge cost of 2.

Strength Boost S

Strength Boost S (Japanese: S Attack Up) is a single target ability that raises damage from the user's Speed attacks by one step. This is an increase of approximately 25% to damage.

Strength Boost S has a gauge cost of 2.

Strength Boost S II

Strength Boost S II (Japanese: S Attack Up II) is a single target ability that raises damage from the user's Speed attacks by two steps. This is an increase of approximately 50% to damage.

Strength Boost S II has a gauge cost of 3.

Strength Burst II

Strength Burst II (Japanese: Attack Up Double EX) is a single target ability that raises attack power by two steps, and restores a large amount of the user's HP when used.

Strength Burst II has a gauge cost of 2.