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Pet System

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The Pet System (ペットシステム Petto Shisutemu?) is a gameplay mechanic introduced in Kingdom Hearts Unchained χ / Union χ Version 2.3.1.

It allows the player to bring a pet, also called "Spirit", with them into a quest, and use it as a 6th Medal slot. The Pet System is unlocked after clearing Quest 14: The Mine Pt. 2.

The pet medal slot.


Mechanics[edit]

Players can name their pet and customize their pet's appearance with special Avatar Parts.

Pets can be leveled up by equipping them with up to six Medals. Medals have a certain number of points; when reaching enough points, the pet will grow in rank, increasing the multiplier on the Medal slot, as well as learn "Tricks". Medals that are equipped onto the pet are not deleted and can be changed at any time. Medals can be equipped onto the pet, even if they are already equipped on a Keyblade.

Having a pet gives the player access to a 6th Medal slot. This slot doesn't have an attribute associated with it, and the multiplier increases by raising the pet's rank.

Stats[edit]

Slot Multiplier[edit]

Pet Rank Multiplier Points needed
for next rank
Cumulative Points
needed for rank
Rank 1 x1.00
108
0
Rank 2 x2.40
36
108
Rank 3 x2.50
18
144
Rank 4 x2.60
54
162
Rank 5 x2.70
72
216
Rank 6 x2.80
72
288
Rank 7 x2.90
108
360
Rank 8 x3.00
108
468
Rank 9 x3.10
144
576
Rank 10 x3.20
144
720
Rank 11 x3.30
216
864
Rank 12 x3.40
216
1080
Rank 13 x3.50
324
1296
Rank 14 x3.60
324
1620
Rank 15 x3.70
216
1944
Rank 16 x3.80
432
2160
Rank 17 x3.90
-
2592

Spirit Points[edit]

The amount of points a Medal is worth is determined by its Special Attack Bonus Level and whether it has any traits.

SAB Level Points (No trait) Points (1+ Trait)
15
18
20
24
30
36
80
96
180
216
270
324
Trait Medals
Event Medals
VIP Medals
15
18
Prime Medals
80
96
Supernova Medals
120
144

However, certain Medals are an exception to this rule.

Points (No trait) Points (1+ Trait) Medal
15
18

25
30
30
36
40
48
50
60
80
96

120
144

180
216
360
432

Tricks[edit]

Tricks (特技 Tokugi?) are special abilities the pet can use in certain conditions. Pets learn a new Trick when their rank increases.

Name Details Conditions Unlocked
Steal I (スティールⅠ
Sutīru I
?)
Obtains dropped items x 2. Has a 50% trigger rate when enemies drop an item. 1 charge per battle. Rank 2
Blast I (フィニッシュⅠ
Finisshu I
?, lit. "Finish I")
Deals 10,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 10,000 HP or less. 1 charge per battle. Rank 3
Esuna I (エスナⅠ
Esuna I
?)
Cures your status ailments. Triggers when you are affected with a status ailment. 1 charge per battle. Rank 4
HP Recovery I (HPリカバリⅠ
HP Rikabari I
?)
You return with 1 HP. Triggers when your HP is 0. 1 charge per battle. Rank 5
Steal II (スティールⅡ
Sutīru II
?)
Obtains dropped items x 3. Has a 50% trigger rate when enemies drop an item. 1 charge per battle. Rank 6
Poison Boost I (ポイズンアップⅠ
Poizun Appu I
?, lit. "Poison Up I")
Deals more poison damage to targets you poisoned. Triggers when you poison an enemy. Rank 7
Paralysis Boost I (パラライズアップⅠ
Pararaizu Appu I
?, lit. "Paralyze Up I")
Immobilizes targets you paralyzed. Triggers when you paralyze an enemy. 1 charge per battle. Rank 7
Sleep Boost I (スリプルアップⅠ
Suripuru Appu I
?, lit. "Sleep Up I")
Keeps targets you put to sleep asleep for 3 hits. Triggers when you put an enemy to sleep. 2 charges per battle. Rank 7
Blast II (フィニッシュⅡ
Finisshu II
?, lit. "Finish II")
Deals 30,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 30,000 HP or less. 1 charge per battle. Rank 8
P Attack Boost I (PアタックアップⅠ
P Atakku Appu I
?, lit. "P Attack Up I")
Raises your P-STR 1 tier for 1 turn. Ignores limit. Triggers when using a special attack that raises P-STR. 1 charge per turn. Rank 9
S Attack Boost I (SアタックアップⅠ
S Atakku Appu I
?, lit. "S Attack Up I")
Raises your S-STR 1 tier for 1 turn. Ignores limit. Triggers when using a special attack that raises S-STR. 1 charge per turn. Rank 9
M Attack Boost I (MアタックアップⅠ
M Atakku Appu I
?, lit. "M Attack Up I")
Raises your M-STR 1 tier for 1 turn. Ignores limit. Triggers when using a special attack that raises M-STR. 1 charge per turn. Rank 9
Steal III (スティールⅢ
Sutīru III
?)
Obtains dropped items x 4. Has a 50% trigger rate when enemies drop an item. 1 charge per battle. Rank 10
Combo I (コンビアタックⅠ
Konbi Atakku I
?, lit. "Combi Attack I")
Deals damage equal to 40% of player's attack. Has a 25% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. Rank 11
Blast III (フィニッシュⅢ
Finisshu III
?, lit. "Finish III")
Deals 100,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 100,000 HP or less. 1 charge per battle. Rank 12
P Attack Boost II (PアタックアップⅡ
P Atakku Appu II
?, lit. "P Attack Up II")
Raises your P-STR 2 tiers for 1 turn. Ignores limit. Triggers when using a special attack that raises P-STR. 1 charge per turn. Rank 13
S Attack Boost II (SアタックアップⅡ
S Atakku Appu II
?, lit. "S Attack Up II")
Raises your S-STR 2 tiers for 1 turn. Ignores limit. Triggers when using a special attack that raises S-STR. 1 charge per turn. Rank 13
M Attack Boost II (MアタックアップⅡ
M Atakku Appu II
?, lit. "M Attack Up II")
Raises your M-STR 2 tiers for 1 turn. Ignores limit. Triggers when using a special attack that raises M-STR. 1 charge per turn. Rank 13
Blast IV (フィニッシュⅣ
Finisshu IV
?, lit. "Finish IV")
Deals 500,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 500,000 HP or less. 1 charge per battle. Rank 14
Combo II (コンビアタックⅡ
Konbi Atakku II
?, lit. "Combi Attack II")
Deals damage equal to 40% of player's attack. Has a 33% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. Rank 15
Blast V (フィニッシュⅤ
Finisshu V
?, lit. "Finish V")
Deals 750,000 damage. Triggers after your turn if an enemy has low HP. Enemies with high HP: triggers at 750,000 HP or less. 1 charge per battle. Rank 16
Combo III (コンビアタックⅢ
Konbi Atakku III
?, lit. "Combi Attack III")
Deals damage equal to 40% of player's attack. Has a 50% trigger rate when player attacks (ignores Spirit slot). 6 charges per battle. Rank 17

Spirit Parts[edit]

Main article: Spirit Parts

Spirit Parts are a special type of Avatar Parts that can be used to change the appearance of the player's Spirit.

Spirit Training[edit]

Spirit Training (スピリット訓練 Supiritto Kunren?) is a feature introduced in Version 3.2.0. It allows you to give Medals a Special Trait.

Spirit Training has a maximum of four slots. Placing Medals in these slots gives them a Special Trait chosen at random. After training your Medals, you have to wait 20 hours before being able to train them again. The cool-down can be skipped by paying Jewels. The first time costs 200 Jewels, the second time 500, the third time 1000, and any further time 2000 Jewels. The required Jewels will reset on Monday every week.

Slot Unlocked Unlocked until
Slot #1 Unlocked by default
Slot #2 Purchase Jewel Box + (VIP) Unlocked until the end of the week.
Slot #3 Purchase Jewel Box E Unlocked until the end of the month.[1]
Slot #4 Draw 5 times from 10-Medal Deals[2] Until 72 hours after the 5th draw.[3]

Notes and references[edit]

  1. Purchasing more than one Jewel Box E during the month doesn't unlock any additional slots.
  2. Only limited-time deals. Ticket Draws do not count.
  3. Drawing more times during these 72 hours do not count towards the next draw requirement.

External links[edit]